There are plenty of Doom communities besides Doomworld. One of them used to be NewDoom, which was really before my time. NewDoom eventually went behind an insane paywall, forcing most of its userbase elsewhere or out of the community entirely. I guess some of the folks were already Doomworld pariahs. Anyway, some of the NewDoom users migrated over to The Abyss, which served as the foundation of a new Doom community institution - the Abyssal Speedmapping Sessions (this being the first), named as such because of its outgrowth from the Abyss community, though Obsidian wasn't one of the NewDoom emigrants. The goal is to get people to work together over the course of two hours (plus thirty minutes for music / textures and bugfixing) to make a bunch of speedmaps.
Speedmaps aren't my thing, and I've iterated this elsewhere. I prefer something more meaty to dig my teeth into. They're fine as the Doom equivalent of popcorn, though, and I can see the appeal, since no one is spending days, months, or years to finish their levels; it hones the participants' ability to work quickly within an editor; and it feels more like a fun social event since most if not all of the participants are grouped up on the same Skype conversation. Heck, even the themes are already chosen; on this occasion, authors could pick either "Lava fortress in a hellish canyon", "Techbase heavily warped by Hell's influence", or "Food themed :P". This first outing is split right down the middle, with two for the lava fortress, and two for the Hellish techbase.
As far as bugs go, there's nothing too bad. The ammo balance is pretty tight, which you can get away with in levels this long. The worst thing I can think of is the fact that MAP02 is basically a ZDoom level since there are some hanging corpses in the imp mosh pit blocking your maneuverability, which makes punching the dudes when you run out of ammo just a shade awkward. The rest is billed as limit-removing. I liked "The Tale of Sir Hellalot" the most, since it had a pretty neat adventure feeling and the monster placement seemed a tad more sensible than "Lavafort X"'s arch-vile laden finale. "BIGBRIK" is just really tightly balanced, which makes it memorable, except for the letdown of the finale. "Bloodrocuted" has a decent hook but it's just not as cool to me as Kalev's thing.
If nothing else, the Abyssal Speedmapping Sessions promises a steady stream of mapping morsels to consume between more wholesome fare, and brings the community together two hours at a time. There's plenty of promise in this outing alone; considering the other contributors that have climbed into the ring since this, it'll be interesting to see where all this ASS goes.
ABYSSAL SPEEDMAPPING
SESSION 1
by assorted authors
SESSION 1
by assorted authors
AND WHEN YOU GAZE LONG INTO AN ABYSS
THE ABYSS ALSO GAZES INTO YOU.
THE ABYSS ALSO GAZES INTO YOU.
Hey, great as always!
ReplyDeleteBut I'll suggest to correct the download link (you've put kzdoom4 one) to:
http://www.doomworld.com/idgames/levels/doom2/Ports/a-c/abysped1.zip
sploops! i copied the button from the kzdoom4 article but forgot to change the link.
Delete