The Abyssal Speedmapping Sessions have been going relatively strong since 2013. These events get a group of community members together to create maps based around a choice of themes with two hours for the raw sector work and fifteen each for texturing and polishing. Unless you go by Alfonzo, in which case you use a third hour so often that it gets named after you. The sixth occurrence happened in May of 2014 and resulted in eleven Doom II levels for play in a Boom-compatible source port. Two other maps were made during the allotted time - one by scifista42 and another by Doomkid - but the organizer did not include them in the final package.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Osiris Kalev. Show all posts
Showing posts with label Osiris Kalev. Show all posts
Thursday, August 8, 2019
Abyssal Speedmapping Session 6 (ABYSPED6.WAD)
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
boom,
Clonedpickle,
Doom II,
episode,
General Rainbow Bacon,
Jimmy,
jmickle,
Matt Tropiano,
Mugsy,
Obsidian,
Osiris Kalev,
review,
Tarnsman
Wednesday, February 13, 2019
Abyssal Speedmapping Session 5 (ABYSPED5.WAD)
The Abyssal Speedmapping sessions changed hands a couple of times but it's still going strong. At this point I'd go so far as to call it a Doomworld institution. The general idea is that a bunch of authors get together on a group Skype session and then kick off a two-hour limit for making a map. Once the initial period is up they get 15 minutes to change textures and pick music and then 15 more for bugfixing. Excepting chaps like Gus, who was notorious enough for taking an extra hour that doing so was dubbed "The Alfonzo Treatment". Session 5 was released in May of 2014, replaces MAP01-MAP12 of Doom II, and is meant to be played in Boom-compatible ports.
Labels:
2014,
40oz,
Abyssal Speedmapping,
Alfonzo,
an_mutt,
boom,
Doom II,
episode,
General Rainbow Bacon,
Gifty,
Jimmy,
Matt Tropiano,
Mugsy,
Obsidian,
Osiris Kalev,
Phobus,
review,
Tarnsman
Thursday, October 8, 2015
Abyssal Speedmapping Session 2 (ABYSPED2.WAD)
The Abyssal Speedmapping Sessions are an institute founded by Doomworld Forum superstar Obsidian, though it has its foundations in one of Doom's smaller communities, The Abyss. The goal is to get a bunch of folks together making a speedmap in the same timeframe with two hours for the main work, fifteen minutes of texture / music selection, and then fifteen minutes of bugfixing. A common Skype call only serves to add to the feeling of community involvement. The initial showing wasn't that big, fielding a paltry four entries. The crowd almost doubles here, though, with the addition of a handful of community staples.
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
boom,
Doom II,
episode,
Jimmy,
limit-removing,
Obsidian,
Osiris Kalev,
Phobus,
review,
RocknRoll420,
Tarnsman
Sunday, September 6, 2015
Abyssal Speedmapping Session 1 (ABYSPED1.WAD)
There are plenty of Doom communities besides Doomworld. One of them used to be NewDoom, which was really before my time. NewDoom eventually went behind an insane paywall, forcing most of its userbase elsewhere or out of the community entirely. I guess some of the folks were already Doomworld pariahs. Anyway, some of the NewDoom users migrated over to The Abyss, which served as the foundation of a new Doom community institution - the Abyssal Speedmapping Sessions (this being the first), named as such because of its outgrowth from the Abyss community, though Obsidian wasn't one of the NewDoom emigrants. The goal is to get people to work together over the course of two hours (plus thirty minutes for music / textures and bugfixing) to make a bunch of speedmaps.
Labels:
2013,
Abyssal Speedmapping,
Doom II,
General Rainbow Bacon,
Gifty,
limit-removing,
minisode,
Obsidian,
Osiris Kalev,
review,
ZDoom
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