The Doom community has generally had semi-regular speedmapping events in one form or another but in my mind they seemed to get new life in 2013. One of the longer-running institutions--now defunct--is The Abyssal Speedmapping Sessions. The Abyss was a forum that ended up receiving some of the now defunct NewDoom regulars, and Obsidian wanted to bring them together to make some Doom maps. The first ABYSPED didn't have the greatest turnout but they kept it strong, eventually ending at a grand total of 69 iterations. ABYSPED7 is the seventh Abyssal Speedmapping Session, organized in June of 2014. A bunch of regulars from past sessions showed up as well as some, err, new blood, to put out a grand total of 14 levels, replacing MAP01-MAP14.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Abyssal Speedmapping. Show all posts
Showing posts with label Abyssal Speedmapping. Show all posts
Sunday, March 16, 2025
Abyssal Speedmapping Session 7 (ABYSPED7.WAD)
Labels:
2014,
Abyssal Speedmapping,
AdamAK,
Alfonzo,
boom,
Doom II,
episode,
General Rainbow Bacon,
Jimmy,
jmickle,
Katamori,
KillBot VII,
Mugsy,
Obsidian,
Panzeh,
review,
RottKing,
Tarnsman,
The Mionic Donut,
Voltale
Thursday, August 8, 2019
Abyssal Speedmapping Session 6 (ABYSPED6.WAD)
The Abyssal Speedmapping Sessions have been going relatively strong since 2013. These events get a group of community members together to create maps based around a choice of themes with two hours for the raw sector work and fifteen each for texturing and polishing. Unless you go by Alfonzo, in which case you use a third hour so often that it gets named after you. The sixth occurrence happened in May of 2014 and resulted in eleven Doom II levels for play in a Boom-compatible source port. Two other maps were made during the allotted time - one by scifista42 and another by Doomkid - but the organizer did not include them in the final package.
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
boom,
Clonedpickle,
Doom II,
episode,
General Rainbow Bacon,
Jimmy,
jmickle,
Matt Tropiano,
Mugsy,
Obsidian,
Osiris Kalev,
review,
Tarnsman
Wednesday, February 13, 2019
Abyssal Speedmapping Session 5 (ABYSPED5.WAD)
The Abyssal Speedmapping sessions changed hands a couple of times but it's still going strong. At this point I'd go so far as to call it a Doomworld institution. The general idea is that a bunch of authors get together on a group Skype session and then kick off a two-hour limit for making a map. Once the initial period is up they get 15 minutes to change textures and pick music and then 15 more for bugfixing. Excepting chaps like Gus, who was notorious enough for taking an extra hour that doing so was dubbed "The Alfonzo Treatment". Session 5 was released in May of 2014, replaces MAP01-MAP12 of Doom II, and is meant to be played in Boom-compatible ports.
Labels:
2014,
40oz,
Abyssal Speedmapping,
Alfonzo,
an_mutt,
boom,
Doom II,
episode,
General Rainbow Bacon,
Gifty,
Jimmy,
Matt Tropiano,
Mugsy,
Obsidian,
Osiris Kalev,
Phobus,
review,
Tarnsman
Thursday, October 18, 2018
Abyssal Speedmapping Session 4 (ABYSPED4.WAD)
ABYSPED4, made and released in 2014, marks a fairly important progression point for Abyssal Speedmapping. Doom map authors get together in these events (originally on group Skype sessions) and then make levels over the span of two hours with some additional time for nuts and bolts adjustments. The size of the event went from drawing a scant four to seven to a whopping thirteen participants, reaching roughly the same number as Doomworld's first exercise back in 2001. It's even more interesting when you consider that these sessions, initially hosted by then-newcomer Obsidian, originated as jams involving a now-defunct forum called The Abyss that was hosting exiles of the then brutally mismanaged NewDoom community.
Wednesday, November 25, 2015
Abyssal Speedmapping Session 3 (ABYSPED3.WAD)
Obsidian is a cool dude who has more or less brought speedmapping back to the Doomworld community. I mean, they had the Doomworld Speedmapping Compilations going for awhile, and then the SargeBaldy Speedmapping Compilations, and then BACK to Doomworld for a bit before Obsidian started things up again. Sure, there have been other programs to fill the void since then, especially in places like the Russian Doom Community, but it's cool to have a semi-regular event happening again, especially if it means we get maps the average caliber of these. Abyssal Speedmapping Session 3, released in 2014, heralds the return of a lot of the Session 2 crew, though Osiris has dropped out to make Obsidian the only holdover from Session 1. I also see in the notes that Tarnsman was around but elected to do something completely different.
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
an_mutt,
boom,
Doom II,
episode,
limit-removing,
Obsidian,
Phobus,
review,
Ribbiks,
scifista42,
xaser
Thursday, October 8, 2015
Abyssal Speedmapping Session 2 (ABYSPED2.WAD)
The Abyssal Speedmapping Sessions are an institute founded by Doomworld Forum superstar Obsidian, though it has its foundations in one of Doom's smaller communities, The Abyss. The goal is to get a bunch of folks together making a speedmap in the same timeframe with two hours for the main work, fifteen minutes of texture / music selection, and then fifteen minutes of bugfixing. A common Skype call only serves to add to the feeling of community involvement. The initial showing wasn't that big, fielding a paltry four entries. The crowd almost doubles here, though, with the addition of a handful of community staples.
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
boom,
Doom II,
episode,
Jimmy,
limit-removing,
Obsidian,
Osiris Kalev,
Phobus,
review,
RocknRoll420,
Tarnsman
Sunday, September 6, 2015
Abyssal Speedmapping Session 1 (ABYSPED1.WAD)
There are plenty of Doom communities besides Doomworld. One of them used to be NewDoom, which was really before my time. NewDoom eventually went behind an insane paywall, forcing most of its userbase elsewhere or out of the community entirely. I guess some of the folks were already Doomworld pariahs. Anyway, some of the NewDoom users migrated over to The Abyss, which served as the foundation of a new Doom community institution - the Abyssal Speedmapping Sessions (this being the first), named as such because of its outgrowth from the Abyss community, though Obsidian wasn't one of the NewDoom emigrants. The goal is to get people to work together over the course of two hours (plus thirty minutes for music / textures and bugfixing) to make a bunch of speedmaps.
Labels:
2013,
Abyssal Speedmapping,
Doom II,
General Rainbow Bacon,
Gifty,
limit-removing,
minisode,
Obsidian,
Osiris Kalev,
review,
ZDoom
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