Showing posts with label Bill McClendon. Show all posts
Showing posts with label Bill McClendon. Show all posts

Monday, February 12, 2018

Triple-Play (3X-PLAY.WAD)

TRIPLE-PLAY
OR, PRACTICE WHAT YOU PREACH :)
by Bill McClendon


Bill McClendon's main claim to fame was as one of the authors of The Unofficial WAD Designers' Handbook which offered lots of great information for prospective authors looking to dip their toes in the Doom pool. While BM would eventually go on to contribute to Requiem as well as STRAIN (the latter also sporting his partner in crime, Ron Allen) he was initially unwilling to reveal his works for the judgment of his contemporaries. His main concern was the thought of being held to a higher standard due to his hand in assembling the guide, which among other things contains a list of typical errors including
Texture Misalignment
This is the single most common error made by level authors. Although it has been mentioned several times in this document, properly aligned textures are an absolute must. Enough said. (The Unofficial WAD Designers' Handbook, Release 2.1 by Ron Allen and Bill McClendon)
That's painting a big target on your back for someone to post a "Gotcha!" Thankfully, Bill got over his fear of retaliatory nit-picking and presented his first official release, Triple-Play, for Doom II in mid 1995. It's a MAP01 replacement like so many others and the author recommends using IDMUS 18 to invoke "Waiting For Romero to Play" as the intended, complementary soundtrack.

Thursday, November 1, 2012

The Corruption of Substation Alpha (DIAMONDS.WAD)

THE CORRUPTION OF
SUBSTATION ALPHA

by Bill McClendon


If you know Bill McClendon, it's probably as a contributor to some of the best projects to come out in 1997. Maybe you know him from before, though. He had two solo releases in '95, subsequent to STRAIN and Requiem. The Corruption of Substation Alpha (aka DIAMONDS.WAD, no doubt after the diamond-shaped lighting) is the second, published for Doom II back in '95. It's a MAP01 replacement which he prefers you use IDMUS09 for. As for the story, you've been sent to reestablish contact with Substation Alpha, which has been silent for four days. Of course, Hell has invaded the base, and done a short job of it.

Sunday, November 20, 2011

STRAIN (STRAIN.WAD)


STRAIN is a 32-map partial conversion created by the Alpha Dog Alliance, a loose confederation of Doom enthusiasts, many of them fairly prolific in the community at the time. While some I recognize from their individual works, others are familiar contributors to the community WADs of the past (MM and MMII) and then present (Requiem). STRAIN was in production for quite some time; Patterson (the project director) spoke of work stalling while a number of 1996 high-profile WADs were released (some of their authors also contributing to STRAIN!). Fortunately, STRAIN saw a release, and though it has a few very short levels and some donations (from the cancelled Serenity IV project and Dystopia 3), it would still be worth your attention if half the WAD went missing.