Showing posts with label Alamain. Show all posts
Showing posts with label Alamain. Show all posts

Friday, March 9, 2012

ALOHA4U2 (ALOHA4U2.WAD)

ALOHA4U2
by Alamain


Believe it or not, Alamain (a mapper since '94) continues to sporadically release maps for Doom, with ALOHA4U2 (for Doom II) showing up on the archives in 2011. Actually, there was a flurry of bugfix releases; 4U2 is the final version, with the others being removed. It's...pretty much what you'd expect, really. Alamain rarely mixes monster types, as is his style, though there are a few exceptions. ALOHA4U2 is very large, somewhat mazy, and very brown, with very little detailing. Actually, there's been some care to line some parts of the map with some flair, but there's hardly any eye candy.

Tuesday, March 6, 2012

ALOHA999 (ALOHA999.WAD)

ALOHA999 is an 8-map replacement for the second episode of the original Doom. Alamain, its creator, promises violence, danger, and no secrets, excising E2M9 entirely. What he delivers is, eh, competent in terms of geometric layout, but he generally fails to keep me excited. First and foremost, you will rarely encounter more than one monster type at a time. With a few exceptions, each room / area houses an enemy selection as bland as the accompanying detailing, which really drags down the overall excitement.