Showing posts with label American. Show all posts
Showing posts with label American. Show all posts

Wednesday, January 22, 2025

Temple of Sin (TMPLOSIN.WAD)

TEMPLE OF SIN
by Mike "Use3D" Alfredson


On the subject of Use3D's rainy day classically-styled megAWAD, we don't appear to be any closer to seeing a full release than we were when I posted my review for Chaotic Grounds. However, Alfredson DID see fit to grace us with a stealth-release of Nilla Doom's second episode (MAP08-MAP11)! That's awesome! I don't think that this, Temple of Sin, was cut from that project, but rather a megaWAD that was originally, nominally based on the story of the Doom II: Hell on Earth novelization. It's a MAP21 replacement for Doom II that should theoretically work in any source port given that Use3D tested it in doom2.exe.

Wednesday, January 8, 2025

Bloodworks (BLUDWRKS.WAD)

BLOODWORKS
by Bob "brad_tilf" Larkin


Bob Larkin is the webmaster of the Doom Wad Station, one of the oldest hubs of Doom diaspora still knocking around the internet. He also has his own bibliography of PWADs! Back before I wrote any reviews I think that I had randomly picked his Endgame project to try out. I was... deeply confused. If you ask him what his best WAD is, though, he'll almost certainly say Bloodworks, and probably give a shoutout to Mitnal. BLUDWRKS is a MAP03 replacement for Doom II. I think that the source port recommendation basically boils down to "limit-removing". The GL ports of the day didn't know what to do with the software renderer tricks, I guess, but times have changed and this looks pretty much as it was originally intended in GZDoom as well as ZDoom.

Saturday, December 28, 2024

Chaotic Grounds (CHAOSGRD.WAD)

CHAOTIC GROUNDS
by Mike "Use3D" Alfredson


Use is probably best known by word of mouth from his fantastic Nilla Doom episode, not to mention his fantastic contributions to community projects like the Community Chest series. To my total confusion, Alfredson has had two different megaWADs in the works. One of these is his rough and tough vanilla megaWAD, of which Nilla Doom was an excerpt, while the other is for limit-removing ports and a little easier ("classically-styled") and goes by Doom Beyond. The cut maps that he has released to the archives are all from Doom Beyond as they were all crafted before 2004, when Nilla Doom started production. This includes both Deep Core 1 but probably not Hell Pit as it predates Doom Beyond's genesis in 1997. 

Sunday, May 1, 2022

Deep Core 1 (DEEPCORE.WAD)

DEEP CORE 1
by Mike Alfredson aka "Use3D"


I have long-assumed that Nilla Doom was Mike's in-progress megaWAD and that most of his solo-outtakes are rejects from the running order as development progressed. I was incorrect, to say the least. Beyond Doom was - and remains - Use3D's rainy-day megaWAD. It initially began life as a more difficult replacement for Doom II's Hell episode (MAP21-MAP30) before Mike rebooted the whole thing. Deep Core 1 is the original iteration of this level as it appeared in what I assume the first reboot of Beyond Doom; Use3D subsequently remade the level in 2005, hence the numeric designator on this release. DEEPCORE was originally crafted in 1997 and is a MAP02 replacement for Doom II in keeping with its original slot in the Beyond Doom project.

Thursday, March 31, 2022

Hell Pit (HELL_PIT.WAD)

HELL PIT
by Mike Alfredson aka "Use3D"


Mike's most recent release was as part of Ultimate Doom the Way id Did but he's been a low key contributor to big names like the Community Chest series and Back to Saturn X. Not to forget the original DtWiD, of course. All of his solo single-level publications are effectively archival releases and generally old ones at that, either from the category of "Nilla Doom reject" or "old level that predates Nilla Doom". I assume, anyway, as the former levels go out of their way to say that they were made for and then cut from the running order of his in-development megaWAD. Like Soulcage, Hell Pit is a map from the latter category, a Doom II MAP26 replacement that was handcrafted back in 1996 only to be uploaded much later in early 2004.

Saturday, March 5, 2022

One Humanity (ONE-HUMANITY.WAD)

ONE HUMANITY
by John Romero


Russia invaded Ukraine on February 24, 2022. John Romero had been working on the beginnings of his Doom II follow-up to Sigil. After the start of the invasion, he elected to release a teaser as a purchasable download on his website, Romero.com, with all proceeds supporting humanitarian aid in Ukraine through the Red Cross and the UN Central Emergency Response Fund. If you wish to help in this particular fashion then you can download One Humanity for five euros. Like Sigil, this MAP01 replacement is meant to be played in any limit-removing port. The key differences are that it's for Doom II and - as a demo, more or less - it has no wicked cool soundtrack, Buckethead or otherwise. After such a wicked cool 2019 episode, well, D_RUNNIN just doesn't cut the mustard.

Tuesday, February 22, 2022

Soulcage (SOULCAGE.WAD)

SOULCAGE
by Mike Alfredson aka "Use3D"


Use3D has been a supporting player in the Doom community for ages. He is recognizable in the honor rolls for the first three levels of the Community Chest series, Doom the Way id Did and its Ultimate expansion, and even Back to Saturn X's Episode 2. The first episode release of his Nilla Doom is a perennial contender for underrated WAD lists. He started building his solo megaWAD as early as 1997 and has released various rejects from the whole, most recently a spate in 2019. I don't think that Soulcage is one of these, though. As Mike's very first level, this MAP13 replacement was crafted in 1995. It looks as though Alfredson had independently released it, perhaps on a personal website, around the same time as his Hell Pit and Deep Core 1 back in 2004. It finally made its way to /idgames about fifteen years later.

Monday, January 3, 2022

Blackness (BLKNS.WAD)


Samuel Villarreal kicked off his career with two sizable releases. DSV was a megaWAD that could be played back in each of the then-popular source ports. A sizable portion of its levels were based on Doom 64 maps, ever near and dear to Kaiser's heart. Blackness was released at the exact same time in 2000 and appears to have been intended for a bigger run. This second installment of the DSV series, however, only came out to a five-level hub with a final boss map. The author described it as "abandoned" and a parody of Hexen. I can agree with the first statement but I doubt whether it was initially intended to satirize or poke fun at Hexen. If so, then it would be amusing considering how much of Hexen is woven into Doom 64's DNA. This set was explicitly designed for ZDoom; owing to its relatively early place in the port's history, it is not compatible with later versions of (G)ZDoom. Jumping is absolutely required.

Thursday, December 23, 2021

Blind Alley Y., "Dissolution" (BNDALYY.WAD)

BLIND ALLEY Y.
DISSOLUTION
by Gene Bird


BNDALYY is the fifteenth and currently final release of Gene Bird's Blind Alley series, published in early April of 2004. One could argue that Community Chest 2's "Desecration" is an honorary member, but from what I can glean it was built expressly for CCHEST2. The author has a few more BNDALY entries knocking around on his hard drive, perhaps not to see the light of day. So, for now, there is this MAP01 replacement for Doom II. Earlier entries in the series had a fixed space in the running of a grander mapset but Gene does not appear to have had a particular place for this or the previous release, Forlorn (BNDALYX). If it had followed the same scheme, then this would have been MAP34.

Wednesday, December 22, 2021

Blind Alley X., "Forlorn" (BNDALYX.WAD)

BLIND ALLEY X.
FORLORN
by Gene Bird


Gene's main claim to fame is his Blind Alley series, slightly more than half of which showed up in the first Community Chest and CCHEST2. I'm not much of a forum historian but the man himself informed me that his presence in both megaWADs is largely due to the same reason that Adam Windsor has so many "filler" maps in Requiem. That is, people dropped out of both projects toward the end and the kindly authors helped to make them whole. Forlorn, aka BDNALYX, was born too late to make the first CCHEST and I assume that Bird did not think highly enough of it for it to offer it up for the second when his services were required. We are now past the point of there being any correlation between alpha-numeric characters and level slots in the original slot; if there were, then this would have been MAP33. As it stands, Forlorn is a MAP01 replacement for Doom II that was released in December of 2003 - the last of the year, in fact.

Blind Alley 8., "Retribution" (BNDALY8.WAD)

BLIND ALLY 8.
RETRIBUTION
by Gene Bird


The Community Chest series might be sleeping, supplanted as it has been by institutions like MAYhem, but it was a pretty big stepping stone in marshalling the Doomworld community. A bunch of authors who were making PWADs from 2000-2003 contributed with a fair number going on to fame if not fortune. CCHEST is notorious if for nothing else than a high number of previously-released contributions from Gene Bird, Sphagne, and Daniel "Bad Bob" Trim. GB's levels all came from his Blind Alley series, a rainy-day mapset that he had developed since 1997, then taking the time in 2002 to finalize and publish maps as individual releases. Retribution, aka BNDALY8, is one of his older works, as the author takes care to point out. It was originally slated for MAP08, hence the 8 as an alpha-numeric designator, but as presented here is a MAP01 replacement for Doom II, published nearly four months after Redemption in October of 2003.

Monday, December 20, 2021

Blind Alley W., "Redemption" (BNDALYW.WAD)

BLIND ALLEY W.
REDEMPTION
by Gene Bird


If we take the Blind Alley letter scheme to its logical conclusion then BNDALYW ought to have been developed as the series' MAP32, a super secret level. The .TXT, however, informs us that it was originally slated as a MAP20 replacement, which would make it brought to you by the letter K (BNDALYO being built for MAP24). I am guessing that Gene just felt like keeping on the same roll that he had been on since publishing Waste Processing, Deja Vu, and Necrophobia. BNDALYW's other name is Redemption and it is a MAP01 replacement for Doom II, originally released almost two years after the prior BNDALYV.

Blind Alley V., "Necrophobia" (BNDALYV.WAD)

BLIND ALLEY V.
NECROPHOBIA
by Gene Bird


The Blind Alley series was released from 2002-2004 and eventually accrued some fifteen levels, all of which were built for a mapset that Bird had been making since ~1997. Necrophobia was the eleventh to see publication, released about a month after Deja Vu in May of 2003. Like the rest of these levels it's a MAP01 replacement for Doom II. Gene intimates through the .TXT that the V in the naming scheme indicates that it's a MAP31 replacement (1-9, A-W) though folks who have peeked ahead know that this falls apart for X and Y. BNDALYV is extra special as it's the last level that GB uploaded prior to the release of the first Community Chest. Perhaps not coincidentally, it's also the last of his published works to find its way into CCHEST!

Sunday, December 19, 2021

Blind Alley U., "Deja Vu" (BNDALYU.WAD)

BLIND ALLEY U.
DEJA VU
by Gene Bird


The Merriam-Webster online dictionary defines déjà vu as "the illusion of remembering scenes and events when experienced for the first time"; "a feeling that one has seen or heard something before"; or, "something overly or unpleasantly familiar". It is also the title of the tenth level in Gene Bird's Blind Alley series. BNDALYU is a MAP01 replacement for Doom II, released in April of 2003. The character U places it in the MAP30 slot of the theoretical compiled mapset that each of these levels were published from, though this scheme became less definitive as GB continued to upload stuff. Unlike the previous level, Waste Processing, Deja Vu also saw release as MAP04 of Community Chest 2. Slightly more than half of Gene's output was either part of CCHEST or CCHEST2, making him a foundational feature of this Doomworld institution.

Tuesday, December 14, 2021

Blind Alley T., "Waste Processing" (BNDALYT.WAD)

BLIND ALLEY T.
WASTE PROCESSING
by Gene Bird


I'm continuing my whirlwind tour of Gene Bird levels here with BNDALYT. His Blind Alley series was released piecemeal from 2002-2004 from a set that had been in development since roughly 1997. I call it a "rainy day megaWAD" because of how many releases ultimately accrued but GB's original intention was for something the size of a Doom II episode. Each entry debuted once the author was comfortable with its given level of polish. The alpha-numeric designator T signifies that this was originally designed for the MAP29 slot, I suppose arriving after Spirit World - Headquarters. As it was published in 2003, however, Waste Processing is a MAP01 replacement for Doom II.

Monday, December 6, 2021

Blind Alley B., "Octagon of Fear" (BNDALYB.WAD)

BLIND ALLEY B.
OCTAGON OF FEAR
by Gene Bird


Gene Bird had been a Doom hobbyist for some time before releasing the pieces of his Blind Alley series. It was basically a rainy-day megaWAD, developed since 1997, that he started polishing to publish in 2002. Eight of the fifteen maps made their way into Community Chest and CCHEST2, back when the folks involved were more enamored of the idea of pooling their levels together to make a megaWAD. (As opposed to, say, the level of quality control imposed on - most recently - CCHEST4.) It's sad to think that Bird is unfavorably remembered as a provider of filler levels, though I suppose that it's better than his peer and correspondent Kevin Reay's divisive legacy. Almost every entry in the Blind Alley series has an alpha-numeric designator and Octagon of Fear is "B". This references its slot in the to-be-finished megaWAD's running order, in this case MAP11. As it is presented here, however, it is a MAP01 replacement for Doom II, released in March of 2003.

Wednesday, February 24, 2021

Blind Alley S., "Spirit World - Headquarters" (BNDALYS.WAD)

BLIND ALLEY S.
SPIRIT WORLD - HEADQUARTERS
by Gene Bird


Spirit World - Headquarters marks a bit of a turning point in Bird's published level design. I would characterize all of Gene's maps released thus far as stringy and linear with occasional hubs and spokes. BLNDALYS is not overwhelmingly different in its execution but there is one big change in how he executes this trope, somewhat heralded by his previous release, Monster Mansion. The "S" designator denotes the level's position in the overall running of what could have been a late-occupying episode for Doom II. BNDALYR would have been MAP27 and this would have been MAP28. Things change, though, as the letter "Y" was ascribed to MAP15. Spirit World - HQ is a MAP01 replacement for Doom II and was released in early 2003.

Tuesday, February 9, 2021

Blind Alley R., "Monster Mansion" (BNDALYR.WAD)

BLIND ALLEY R.
MONSTER MANSION
by Gene Bird


It's been something of a comfort playing the levels of the Blind Alley series. To phrase something 40oz once said (concerning ...And the Bloodshed Began), sometimes you forget what sort of a demon murder machine Doomguy is. The current trend of encounter design involves escalating difficulty by exerting pressure on the player in new and exciting ways. Gene Bird is from an older school of thought, though. Monster Mansion has the alpha-numeric designator "R" which, if "E" is to be believed, pegs it as MAP27 of an episode that continued to grow in spite of the author's humble intentions. Many of its levels were individually polished and released over 2002-2003 as well as featuring as significant minorities of Community Chest I & II (and a few yet remain...). This one straddled both years, being finished / uploaded in 2002 and officially interred in 2003. Like the previous instances, it's a MAP01 replacement.

Friday, January 31, 2020

Blind Alley E., "The Pit" (BNDALYE.WAD)

BLIND ALLEY E
THE PIT
by Gene Bird


Gene was one of the major contributors to the original Community Chest and its sequel. All but one of his inclusions were previously released as part of his unfinished Blind Alley series, though. Bird had been producing it as a prospective megaWAD but releasing the polished portions in a piecemeal fashion, much like Bob Evans and his Odessa / LORDDOOM works. Every bit of BNDALY has an alpha-numeric designator that indicated its original spot in the card. This one, The Pit, has an E for what would have been MAP14. For convenience's sake, though, the 2002 release is a Doom II MAP01 replacement.

Sunday, January 12, 2020

Blind Alley Q., "The Warf" (BNDALYQ.WAD)

BLIND ALLEY Q.
THE WARF
by Gene Bird


Gene's 2002-2003 run was fairly productive and made up a sizable minority of both Community Chest and CCHEST2. Part of the reason he was cranking them out so fast was because he had been working on a rainy-day megaWAD since 1998. He originally estimated a run of 7-10 levels though the final talley was a whopping 15. The Warf is situated as part Q of the Blind Alley series and originally occupied the MAP26 slot in the level order. The 2002 single release is a MAP01 replacement, though. Bird recommends running it in a source port - he was particularly fond of Legacy - but it's vanilla compatible.