For many years, authors were mostly content with attempting to bring the magic of Doom 64 to the PC. Sure, some folks made episode-like mods for The Absolution TC (like The Outcast Levels, Redemption Denied, and The Reckoning), but there just wasn't the same level of love as with Doom I & II. Maybe it's a "mod of a mod" thing. The disparity persists after the release of Doom64 EX, but someone - Doomworld Forum superstar Antnee - stuck it out for the long haul and fabricated the first ever user-created megaWAD for Doom 64. Beta 64 is a thirty-one level mapset for Doom64 EX, soft-released in late 2018. It isn't officially "done" or uploaded but if the author comes back to fashion MAP29 then I'll update this review.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Doom64 EX. Show all posts
Showing posts with label Doom64 EX. Show all posts
Sunday, February 7, 2021
Thursday, April 18, 2019
Doom 64 (DOOM64.WAD)
Doom has been ported to a staggering number of platforms but a select few of the commercial releases hold a special place in the hearts of a generation. The Playstation and the Nintendo 64 each got their own version (two in the case of the PSX's Final Doom). Both were created by Midway games and used the talents of three of the same authors: Randy Estrella, Danny Lewis, and Tim Heydelaar. They also featured haunting, atmospheric soundtracks from Aubrey Hodges. I am reviewing the 64 iteration first even though it was released later. Roughly a year and a half in 1997, to be exact. No offense to the PSX fans; there's just way more meat for me to sink my teeth into.
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