We are more awash in limitation-based projects than ever, with 10 Sectors capturing the imagination of the community. When 1 Monster was conceived, Dr. Zin had 2 Sectors and Congestion 1024 in mind, though we've since seen 100 Lines and a whole host of resource-economy projects. What you don't see a lot of, though, are restrictions on enemy variety. Enter 1 Monster, a megaWAD where only one monster type is placed on each map. Every member of Doom II's bestiary is represented here, from the lowly zombiman to John Romero himself with his luscious locks of love. The project kicked off at the tail end of 2005 and then changed leads several times before seeing a final release in 2007. In its more or less final form, 1 Monster is a 25 map replacement for Doom II, to be played in Boom-compatible ports.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Psyrus. Show all posts
Showing posts with label Psyrus. Show all posts
Thursday, February 6, 2025
1 Monster (1MONSTER.WAD)
Labels:
2007,
alterworldruler,
boom,
Daimon,
deldelda,
Doom II,
Dragonfly,
Dutch Devil,
Ichor,
impClaw,
Jodwin,
Kristian Aro,
Liberation,
Macro11_1,
megawad,
Paul Corfiatis,
Psyrus,
review,
scwiba,
Torn
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