Showing posts with label Stephen Phares. Show all posts
Showing posts with label Stephen Phares. Show all posts

Monday, August 6, 2012

Cleimos 2.0 (CLEIM20.WAD)


Rand and Stephen Phares are probably one of Doom's better-known father / son teams. Back in '94, they released an episode replacement for Doom, titled Cleimos. In '95, they followed it up with a full-blown megaWAD for Doom II, with the original nine levels reused, inserted amongst the new running order. In the original installment, you played a mercenary in the year 2112 (hah), "Nuts" Kelton. Someone built an immaculate virtual reality environment on Cleimos Island, but the holodeck's safety routines fell apart while simulating Doom, of all things (the game of course). They'd rather retain the facilities, but if Nuts failed to shut them down, the powers that be were just going to nuke the site. In Cleimos 2.0, it looks as though Kelton's efforts were in vain. You play the leader of the team sent after him into Cleimos's virtual Hell.

Friday, July 8, 2011

Icarus: Alien Vanguard (ICARUS.WAD)


Team TNT began as a loose assortment of people from the Doom editing mailing list that for a time had batted around the idea of doing a large WAD for Doom II. Most everyone knows that Team TNT made TNT Evilution, which id Software officially licensed. Less but certainly many still also know that they released another WAD following Evilution's production, this one freeware, which because of certain circumstances actually made it out of the gates before its "predecessor". That WAD's name was... Brace yourself... Icarus: Alien Vanguard. The plot...