In 2009, Whoo opened the doors for TNT2, what was to be a spiritual sequel to TNT: Evilution. What followed was one of the longest and most protracted and most importantly PUBLIC development cycles in the community. Somewhere along the way, Steve Muller aka "Kyka" took the reigns of development along with a few other forum regulars who really wanted to see TNT2 make it to completion. I distinctly recall playing a gorgeous TNT2 demo map from Xaser. His teaser generated a lot of buzz for the project, but certain folks including a late-returning Whoo looked at the direction that Kyka had taken TNT2 and were vocally...dissatisfied. Somewhere after all the name-calling and aspersions, when the project heads could speak a bit more civilly in public, there was a project split in 2014, founded upon some sort of a level draft where levels were split up like dividing property during a divorce. A bit more level-headed than the divorces I've heard talk of, really. This is where Revilution's story begins, as a TNT2 spinoff.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Gothic. Show all posts
Showing posts with label Gothic. Show all posts
Monday, May 19, 2025
TNT: Revilution (TNTR.WAD)
Labels:
2017,
2017 Cacowards,
AD_79,
cannonball,
Chris Hansen,
dobu gabu maru,
Doom II,
Eradrop,
Eternal,
gaspe,
Gothic,
Jaws in Space,
Kyka,
megawad,
purist,
review,
Steve Duff,
TNT Evilution,
Uni,
valkiriforce
Sunday, January 24, 2021
Europa 2 (EAEURO02.WAD)
EUROPA 2
by Erik Alm
2001 appeared to have been a pretty formative year for Erik. Alm made five submissions for Sam Woodman's One Week Mapping Contest, demonstrating an esoteric taste that spanned "short and sweet" to large-scale challenges informed by Hell Revealed. It also marked the debut of his Europa series. The first entry was a massive labyrinth that mixed his stiff encounter design with a tangled layout and key sidequest that evoked shades of 1995. This entry - the second - closes out 2001 on a high note that sees a drastic change of style away from some of his less user-friendly design decisions. EAEURO02 is a MAP01 replacement for Doom II to be played in a Boom-compatible port. As is the case with EAGOTH1 and EAGOTH2, you need to play this with the Gothic DeathMatch II texture pack.
Labels:
2001,
boom,
doom,
Doom II,
Erik Alm,
Europa series,
Gothic,
review,
single map,
Swedish
Tuesday, November 22, 2016
THT: Threnody (THTTHREN.WAD)
You don't maintain the /idgames archives for eighteen years, marshal the Doom community's longest-lived and most productive authorship collective, and found what became the de-facto standard for "advanced" source port features without getting some kind of a send-off. While we were fortunate enough to pass him the Espi award in 2014 it wasn't until he died in 2015 that community members attempted to pay their respects in a more familiar format. The end result of the Ty Halderman Tribute Project: Threnody, a 20-level megaWAD for Boom released in 2016.
Labels:
2016,
2016 Cacowards,
Angry Saint,
antares031,
boom,
Chris Hansen,
Didy,
dobu gabu maru,
Doom II,
Doomkid,
Fonze,
Gothic,
joe-ilya,
Liberation,
Mechadon,
megawad,
Mithran Denizen,
pcorf,
review,
z0k
Friday, January 3, 2014
ZDoom Community Map Project: Take 2 (ZDCMP2.PK3)
ZDOOM COMMUNITY
MAP PROJECT: TAKE 2
by assorted authors
MAP PROJECT: TAKE 2
by assorted authors
ZDoom (and GZDoom) have been firmly cemented as the modder's port of choice when it comes to changing the way Doom looks and plays. In 2004, its proponents showed off just what the engine was capable of with the ZDoom Community Map Project "Take 1", a single map with more than a dozen pairs of hands on it. Times have changed, though, and so has ZDoom, so it only stands to reason that it needs a brand new community map to show just what the port is now capable of - ZDCMP: Take 2. Essentially released in 2013 after cooking in the Realm667 crock pot for a year or so, you can play it in either ZDoom or GZDoom. You'll want to track down the most recent rev of either, though.
Labels:
2013,
2013 Cacowards,
Captain Toenail,
community project,
Doom II,
Gothic,
GZDoom,
Jimmy,
lupinx-Kassman,
Malinku,
Phobus,
review,
single map,
Tormentor667,
Vader,
xaser,
ZDoom,
zrrion the insect
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