Showing posts with label doomx. Show all posts
Showing posts with label doomx. Show all posts

Saturday, September 22, 2012

More Newstuff from DoomX

Eriance's evil twin keeps plugging away. Mr. Ramirez released a beta creature pack showcasing the trite and succubus monsters of DoomX; if you want to play around with them, load the download on this page with Doom. They replace all imps and demons, though don't expect the gameplay to be balanced.


In case you didn't already know, DoomX is a WIP megaWAD featuring two new weapons (both freeze-based) and a ton of custom monsters with new sprites. Every update on this project warms this old chunk of coal's mottled heart. If he's been paying attention to community stuff at all, he might have noticed that some kind soul painstakingly created a vore sprite set, one of the creatures he was considering adding to his bestiary.

Thursday, December 29, 2011

DoomX Not Dead!

Pierre Ramirez's DoomX project site went down for a good few days, sending a smidgen of incoming traffic to my blog. Apparently it was hacked, but it's back up with a minor update, concerning his badass-looking "freeze thrower" (and "freeze gun"). I wanna play this so bad.

Wednesday, June 8, 2011

DoomX Update 06/01/2011

DoomX put out another status update recently, mostly just to say that the developer was introducing more extensive custom weapons to the project than he'd originally intended and showing off his freeze gun, a video of which plays at the top of the site. There's also a bonus gift, I believe a file housing his custom monster, The Loper, in its current state. He also hints at some other new monsters he's thinking of spriting up, explicitly mentioning the Cherub! Again, I'm pretty stoked observing this project and Pierre can take all the time he needs to do this right, 'cause it'll be a blast.

Wednesday, April 27, 2011

(Old) New Update at DoomX.net

DoomX is a project for ZDoom I've been following with some interest for awhile. It's one of those labours of love conducted during the author's spare time, but he's been pretty productive, with 23 maps created out of a 32 level megawad and a host of new monsters. Most recently the author's posted an updated bestiary, with one brand new monster (that I can remember) and new, different sprites for three others. Excluding the casually racist charicatures (his new Grosse brothers) I see a host of worthy additions to Doom's bestiary, especially in the videos I've seen. He's got
  • the Death Dealer, a brand new addition in the style of the Angel of Death, a previous monster, and judging from the apparent weaponry an Angel of Death lite as long as the glowing eyes don't betray some alternate, magical attack
  • the Trite Mother, a grotesque original that explodes into, what else, Trites
  • the Sinstress, Dark Vixen and Succubus, which were more overtly based off the same female sprites but from videos he's posted have definitively different behavior (still not anatomically correct, despite his poll)
  • the Angel of Death, clearly harkening back to Wolf3D in a more serious vein as opposed to the Grosse throwbacks, with a chest-mounted cannon and espousing Chainguns akimbo
  • the Loper, about as wide as the Mancubus but much faster, with gameplay videos revealing it blinking around dangerously and disorientingly
  • the Elite Imp, even spikier
  • the Exploding Imp, which does what it says on the tin
  • a Trite sprite, though not nearly as disturbing as its "The Thing" inspired Doom 3 counterpart
  • and the Flesh Wizard, which along with the Grosses is currently available for download and testing, and appears to be Arch-Vile inspired (graphically, at least) and warps around, shooting fireballs.
Not even counting the host of graphical effects and new weapons. I wish Mr. Ramirez the best of luck and look forward to future updates; any quality project for ZDoom is a project well worth waiting for.