40oz had a dream, a dream of making a megaWAD with a dystopian Cyberpunk theme that leveraged the gimmick of collaboration. It was a great idea and Vail obviously had his expectations dialed back early since he was looking to compile sixteen levels. However, while bromancing maps worked pretty well for his and Super Jamie's UAC Ultra, the vast majority of the community's authors seem more inclined to tag-team megaWADs a la Speed of Doom than trust their artistry to a complete stranger. I can only assume that this issue was compounded by people perhaps taking up slots and then having others too skittish to follow. As a result, Mutiny took longer than 40oz really expected and saw release a year later in 2016. It's still pretty cool, though.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label jmickle6666666. Show all posts
Showing posts with label jmickle6666666. Show all posts
Friday, October 7, 2016
Mutiny (MUTINY.WAD)
Labels:
2016,
2016 Cacowards,
40oz,
AD_79,
community project,
Doom II,
Doomkid,
dt_,
Fonze,
Jimmy,
jmickle6666666,
limit-removing,
megawad,
NoneeLlama,
Pavera,
purist,
review,
Ribbiks,
Tarnsman,
traversd
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