The Doom community has generally had semi-regular speedmapping events in one form or another but in my mind they seemed to get new life in 2013. One of the longer-running institutions--now defunct--is The Abyssal Speedmapping Sessions. The Abyss was a forum that ended up receiving some of the now defunct NewDoom regulars, and Obsidian wanted to bring them together to make some Doom maps. The first ABYSPED didn't have the greatest turnout but they kept it strong, eventually ending at a grand total of 69 iterations. ABYSPED7 is the seventh Abyssal Speedmapping Session, organized in June of 2014. A bunch of regulars from past sessions showed up as well as some, err, new blood, to put out a grand total of 14 levels, replacing MAP01-MAP14.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Tarnsman. Show all posts
Showing posts with label Tarnsman. Show all posts
Sunday, March 16, 2025
Abyssal Speedmapping Session 7 (ABYSPED7.WAD)
Labels:
2014,
Abyssal Speedmapping,
AdamAK,
Alfonzo,
boom,
Doom II,
episode,
General Rainbow Bacon,
Jimmy,
jmickle,
Katamori,
KillBot VII,
Mugsy,
Obsidian,
Panzeh,
review,
RottKing,
Tarnsman,
The Mionic Donut,
Voltale
Friday, January 17, 2020
MAYhem 2016 (MAYHEM16.WAD)
The MAYhem series has built a PWAD for every May since 2012 and, starting with 2014, they've all been megaWADs. The project organizers have changed but the general procedure is the same. 1) Pick a texture pack in order to give the set a distinct identity. 2) Decide on some sort of limitation as a gimmick. 3) Kick the event off in May, where the bulk of the level design is (hopefully) performed. In this particular case the merry month was used for planning and logistics while the actual work was done in June. 2016 was really a tale of two gimmicks but you probably wouldn't realize either due to the necessities of the final product's presentation. It's a 21-level mapset for Boom-compatible source ports and, in spite of some promising progress, still drug ass until it was uploaded in early 2017.
Thursday, August 8, 2019
Abyssal Speedmapping Session 6 (ABYSPED6.WAD)
The Abyssal Speedmapping Sessions have been going relatively strong since 2013. These events get a group of community members together to create maps based around a choice of themes with two hours for the raw sector work and fifteen each for texturing and polishing. Unless you go by Alfonzo, in which case you use a third hour so often that it gets named after you. The sixth occurrence happened in May of 2014 and resulted in eleven Doom II levels for play in a Boom-compatible source port. Two other maps were made during the allotted time - one by scifista42 and another by Doomkid - but the organizer did not include them in the final package.
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
boom,
Clonedpickle,
Doom II,
episode,
General Rainbow Bacon,
Jimmy,
jmickle,
Matt Tropiano,
Mugsy,
Obsidian,
Osiris Kalev,
review,
Tarnsman
Wednesday, February 13, 2019
Abyssal Speedmapping Session 5 (ABYSPED5.WAD)
The Abyssal Speedmapping sessions changed hands a couple of times but it's still going strong. At this point I'd go so far as to call it a Doomworld institution. The general idea is that a bunch of authors get together on a group Skype session and then kick off a two-hour limit for making a map. Once the initial period is up they get 15 minutes to change textures and pick music and then 15 more for bugfixing. Excepting chaps like Gus, who was notorious enough for taking an extra hour that doing so was dubbed "The Alfonzo Treatment". Session 5 was released in May of 2014, replaces MAP01-MAP12 of Doom II, and is meant to be played in Boom-compatible ports.
Labels:
2014,
40oz,
Abyssal Speedmapping,
Alfonzo,
an_mutt,
boom,
Doom II,
episode,
General Rainbow Bacon,
Gifty,
Jimmy,
Matt Tropiano,
Mugsy,
Obsidian,
Osiris Kalev,
Phobus,
review,
Tarnsman
Friday, October 7, 2016
Mutiny (MUTINY.WAD)
40oz had a dream, a dream of making a megaWAD with a dystopian Cyberpunk theme that leveraged the gimmick of collaboration. It was a great idea and Vail obviously had his expectations dialed back early since he was looking to compile sixteen levels. However, while bromancing maps worked pretty well for his and Super Jamie's UAC Ultra, the vast majority of the community's authors seem more inclined to tag-team megaWADs a la Speed of Doom than trust their artistry to a complete stranger. I can only assume that this issue was compounded by people perhaps taking up slots and then having others too skittish to follow. As a result, Mutiny took longer than 40oz really expected and saw release a year later in 2016. It's still pretty cool, though.
Labels:
2016,
2016 Cacowards,
40oz,
AD_79,
community project,
Doom II,
Doomkid,
dt_,
Fonze,
Jimmy,
jmickle6666666,
limit-removing,
megawad,
NoneeLlama,
Pavera,
purist,
review,
Ribbiks,
Tarnsman,
traversd
Monday, September 12, 2016
Ancient Aliens (AALIENS.WAD)
About a year ago, I think, I was treated to some really cool screenshots from a secret skillsaw project, coming strong even after he had released Valiant in 2015. The color scheme was incredibly unique, looking somewhere between a coastal sunset and a Lisa Frank trapper keeper and using a lot of... alien imagery. It wasn't originally to be a full megaWAD but I guess a bunch of people couldn't wait to play around with the texture set. Thanks to skillsaw and friends, we now have Ancient Aliens. Released in 2016, it's a Boom-compatible megaWAD with some ZDoom / Eternity extras that only serve to enhance the experience.
Labels:
2016,
2016 Cacowards,
AD_79,
boom,
Doom II,
Esselfortium,
Joshy,
lupinx-Kassman,
megawad,
Pinchy,
review,
skillsaw,
Stewboy,
Tarnsman
Thursday, October 8, 2015
Abyssal Speedmapping Session 2 (ABYSPED2.WAD)
The Abyssal Speedmapping Sessions are an institute founded by Doomworld Forum superstar Obsidian, though it has its foundations in one of Doom's smaller communities, The Abyss. The goal is to get a bunch of folks together making a speedmap in the same timeframe with two hours for the main work, fifteen minutes of texture / music selection, and then fifteen minutes of bugfixing. A common Skype call only serves to add to the feeling of community involvement. The initial showing wasn't that big, fielding a paltry four entries. The crowd almost doubles here, though, with the addition of a handful of community staples.
Labels:
2014,
Abyssal Speedmapping,
Alfonzo,
boom,
Doom II,
episode,
Jimmy,
limit-removing,
Obsidian,
Osiris Kalev,
Phobus,
review,
RocknRoll420,
Tarnsman
Friday, September 26, 2014
The Adventures of Square (SQUARE1.PK3)
Every now and then, someone uses the Doom engine to craft what is for all intents and purposes a brand new game. Heretic was the original, but then you got your Chex Quest, your Harmony, your Action Doom II... and now, The Adventures of Square. Jimmy had a vision, a vision of a plucky cigar-chewing square that fought the evil circles of Shapeland with gratuitous paint guns. Today, with a little help from his friends, that dream is now a reality. Right now, there's only one episode to Square's adventures, but two more episodes are promised in the selection screen - Cheddar Apocalypse and In the O-Void. If they're anything like this first release, well, I'm waiting, fellas.
Labels:
2014,
2014 Cacowards,
Alfonzo,
Clonedpickle,
episode,
GZDoom,
Jimmy,
Matt Tropiano,
Pavera,
review,
Square,
Tarnsman,
xaser,
ZDoom
Friday, September 19, 2014
Back to Saturn X E2: Tower in the Fountain of Sparks (BTSX_E2X.WAD)
It's been a little more than a year and a half, so it's about time that we saw the Back to Saturn X Episode II beta. BTSX started out as a single megaWAD, but an abundance of contributors caused an internal split into what eventually became three "episode" megaWADs. Get Out of My Stations, the "shareware" episode, made its public debut at the tail end of 2012. It got a lot of flak for its techbase stylings, but it's one of my favorite releases of the 2013 season for its impeccable visuals and light speed gameplay. Tower in the Fountain of Sparks looks to be one of the top releases of 2014, and for good reason.
Labels:
2014,
2014 Cacowards,
Back to Saturn X series,
Doom II,
Esselfortium,
Jimmy,
Joshy,
Khorus,
Matt Tropiano,
Mechadon,
megawad,
review,
RottKing,
skillsaw,
Tango,
Tarnsman,
The Green Herring,
Use3D,
Vader,
xaser
Friday, November 15, 2013
Doom 2 the Way id Did (D2TWID)
Doom 2 the Way id Did is a sequel to, well, the incredibly popular Doom the Way id Did, of course. Headed up by Doomworld forum superstar Alfonzo after the release of the latter, D2TWiD aimed to mimic the styles of the architects of Doom II. John Romero, American McGee, and Sandy Petersen are the headliners, of course. I think Shawn Green and Tom Hall were considered, but if they're represented, it's probably in Tom Hall's sprawling base layouts. As was the case with DTWiD, there is no change in the "story" of Doom II. Just load it up and ask yourself - if one of these levels had shown up instead of one of the originals, would you even have noticed? What if you mashed the two PWADs together - would anything seem out of place?
Labels:
2013,
2013 Cacowards,
Alfonzo,
Blackgaze,
community project,
Doom II,
Esselfortium,
Marcaek,
Megalyth,
megawad,
Pavera,
purist,
review,
RottKing,
Tarnsman,
xaser
Wednesday, January 2, 2013
Back to Saturn X E1: Get Out of My Stations (BTSX_E1.WAD)
I hear whispers every month, people bemoaning a lack of output in the Doom community. It's like all the mappers have had their output drastically cut off, leaving only eager newbies to make the megaWADs of the future. Or, you know, some dastardly villain had many of the authors we know and love working in secret. But no longer! Now, we get Back to Saturn X. I thought it was going to be a slammin' Doom II megaWAD of stuff to blast through, but there's more. There's so much more. Back to Saturn X went from megaWAD to triple megaWAD, seeing release in three "episodes" filled by eager authors. This review concerns the first episode, Get Out of My Stations.
Labels:
2012,
2013 Cacowards,
Back to Saturn X series,
Doom II,
Ed Cripps,
Esselfortium,
Hobomaster,
Iori,
Mechadon,
megawad,
Pavera,
review,
RottKing,
Sirjuddington,
skillsaw,
Tango,
Tarnsman,
Torn,
traversd,
Vader
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