In 1999, The Darkening team released the first episode of what was to presumably be more. In 2000, a clearly exhausted Ola Björling pushed the second episode out the door. We got twelve more levels for Doom II, an impressive set of brand-new textures to play around in (though not WITH for many years), and a complementary deathmatch-oriented episode. Gone was the voluminous prose in the .TXT, eliminating any story connections between Darkening's E1 and E2, eerily echoing the relationship between id's Quake and Quake II, a comparison even more relevant when one realizes that the aesthetics of the new textures (and bits of level design) clearly evoke Quake II where DARKEN's borrowed from Quake. The other downer was the announcement that there would be no third episode as the authors had either given up on mapping for Doom or moved on to other games. Amusingly, Jan and Adam are still around and mapping, along with Travers from the original episode. Keep it strong, guys!
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Saturday, February 9, 2013
The Darkening Episode 2 (DARKEN2.WAD)
Labels:
2000,
Adam Windsor,
Afterglow,
Anthony Soto,
Ben Davies,
Doom II,
Doomworld's Top 10 WADs of 2000,
episode,
Jan van der Veken,
NiGHTMaRe,
Ola Björling,
review,
Richard Wiles
Thursday, February 7, 2013
Planisphere (PLANISF.WAD)
PLANISPHERE
by "Perro Seco"
by "Perro Seco"
Latin Doomer Perro Seco made a bit of a splash when he released Planisphere 2 mid 2012, which begged the question: Where is original Planisphere? Well, Deathz0r archived it on Gamebanana, though the distribution clause means it could show up on the /idgames server if some kind soul wants to upload it. It dates to roughly a year before its sequel. Planisphere, like its younger brother, is something of a city map, but with a few jaunts to other domains that better encapsulates it as a single-map PWAD for Doom II. It's meant to be played in a limit-removing port, with no other real restrictions, at least that I could see, and plays in the MAP01 slot.
Labels:
2011,
Doom II,
limit-removing,
Perro Seco,
review,
single map
Monday, February 4, 2013
The Darkening Episode 1: The Nameless Project (DARKEN.WAD)
1998 seemed to mark the death of super cool community projects for Doom. Everyone seemed to be too busy playing Quake, realizing Warren Marshall's very public fear. So imagine when The Darkening debuted its first episode in 1999, "The Nameless Project", looking very much like Doom but with a keen eye for lighting characteristic of many of these authors' earlier works. Lighting isn't the only element borrowed from Quake. It's nothing like Iikka Kernanen's ode to the big Q in Requiem, but there's a certain aesthetic clearly echoed with the use of Shub-Niggurath slipgates and the new textures that clearly shows that Doom II wasn't the only thing on the minds of this team. Still, they managed to stop boxing Shub-Niggurath long enough to put out eleven more levels for Doom II.
Labels:
1999,
Adam Windsor,
Doom II,
Doomworld's Top 10 WADs of 1999,
episode,
Gestalt666,
Jan van der Veken,
NiGHTMaRe,
review,
traversd
Thursday, January 31, 2013
skePLand (SKEPLAND.WAD)
Monakhov Vladimir, aka "Skepticist", published the first iteration of skePLand back in late 2011, adding another level to it in 2012. Currently, it's three maps for the Plutonia IWAD, though not really borrowing the style. skePLand has a nasty brand of gameplay, highlighted in the .TXT. Doomers looking for a less demanding experience are directed to play the maps on HMP, which is sound advice. Your Doom gods can try to tango on UV, but HMP is still more than the average player will be comfortable with. For an idea of just how much harsher Skepticist has set things up, compare the opening of MAP03 on both difficulties.
Labels:
2011,
2012,
Doom II,
limit-removing,
minisode,
Plutonia,
review,
russian,
Skepticist
Wednesday, January 30, 2013
New PWAD layout
Long-time readers may have noticed a shift in the format of multiple-level PWAD reviews toward something resembling Andy Olivera's review page. This design migrated from the series articles in Serial Killing, where it was prototyped. I'm still working out some kinks but I'm backporting all of the archived articles to the current standard. Any and all opinions are welcome on possible improvements. You might notice some incongruities with backported articles as I am using a few reformats as the template for others; report these for a swift fix!
Friday, January 25, 2013
Winter's Fury (WINTER'S FURY.WAD)
Every so often a super-ambitious GZDoom project manages to climb over the sea of bodies left by its fallen brethren and grab the brass ring. 2012 had Ed Cripps's Putrefier, but it also had Pyroscourge's Winter's Fury, a twelve-map episode for Doom II packed with tons of goodies. Winter's Fury, like many PWADs, begins some time after the events of Hell on Earth. The demons lost the war on Terra, but rebuilding has been a long and costly process. The UAC kept the corpse of the uber-demon - Baphomet - interred deep in the mountains of Siberia while tactical units traveled across the globe, wiping out the remaining bastions of infestation. Of course, when scanning Earth for demonic activity, recent results revealed a presence in the top-secret facility where Baphomet's body resides. When the exploratory team failed to report back, well...
Labels:
2012,
2012 Cacowards,
Australian,
Doom II,
episode,
GL,
GZDoom,
Pyroscourge,
review
Thursday, January 17, 2013
Beyond Reality (BRFINAL.WAD)
Darsycho, aka Jack101 (aka the_afrit) wants to take you on a wild ride to a dimension of pure insanity. Beyond Reality chronicles a bizarro world on the fringes of Doomspace, filled with unusual monsters that bring their own dynamic to tried and true gameplay. There's no stated reason for your intrusion to this mixed-up place; it simply is, an amusement park concocted to test your conceptions of what should be. There are seventeen levels for Doom II in Beyond Reality; fifteen normal maps, a "credits" level that has some decent gameplay, and a hidden foray in the MAP31 slot. The features of the mapset require one of the ZDoom family of ports.
Labels:
2012,
2012 Cacowards,
darsycho,
Doom II,
megawad,
partial conversion,
review,
ZDoom
Tuesday, January 15, 2013
The Eye (EYE.WAD)
THE EYE
by Cyriak "mouldy" Harris
by Cyriak "mouldy" Harris
The Eye is an unassuming single map for Doom II, meant to be played in Boom (or Boom-compatible) engines. It isn't the first thing Doomworld forum superstar mouldy's made, but it's the first solo release that found its way onto the archives. There's no pomp and circumstance in the .TXT, just a terse description that gives you a vague idea of what you're in for. The Eye isn't exactly an enormous level. It's certainly smaller than other maps I've played featuring more than 500 monsters. But, yeah, there are a bunch of enemies to fight, found in what are essentially two different areas of the level.
Labels:
2012,
2012 Cacowards,
boom,
Doom II,
mouldy,
review,
single map
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