In 2000, Doomworld hosted a contest inspired by an Unreal community challenge. 10 Sectors took more than 120 submissions from authors looking to create the most interesting Doom II level they could using - you guessed it - no more than 10 sectors. The premise actually allows for fairly complex levels as demonstrated in the official 10SECTOR megaWAD. It collected the thirty highest-rated entries plus two special mentions. 10SECTO2 is then the first and only spillover release. 27 of these levels were part of the top 32 for at least one judge. The illustrious Linguica hand-picked the remaining five to round the collection out to the mythic "complete game replacement" status. Like the primary release, this 2000 PWAD should be played with Doom II in a Boom-compatible port.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label NiGHTMaRe. Show all posts
Showing posts with label NiGHTMaRe. Show all posts
Tuesday, December 10, 2019
10 Sectors Part 2 (10SECTO2.WAD)
Labels:
10 Sectors,
2000,
Adam Williamson,
boom,
Cephaler,
Doom II,
Espi,
Fanatic,
Fraggle,
megawad,
NiGHTMaRe,
PAGB666,
pcorf,
review,
Rick Clark,
Slayer,
Stefan Maes,
Tomi Rajala,
Vick Bobkov,
Wim Vanrie
Sunday, September 14, 2014
The Classic Episode (CLASS_EP.WAD)
Jan Van der Veken showed his love for the original Doom back in 1997, when he authored Dawn of the Dead. The Classic Episode began life as a series of solo releases that Veken worked on whenever he got bored with mapping for The Darkening E1 and it sort of caught on with his teammates. Jan eventually collected the individual releases and, after adding two more, released the package as this in 2000, though not in the order you'd expect. He updated the release two years later - version 2.0 - with various balance tweaks and level changes, and that's the version that I'm reviewing. Since the scope of the project was somewhat incidental, there's no attempt to tie these levels together with any kind of story, just a note that the authors were attempting to mimic the atmosphere of Doom as accurately as possible.
Labels:
2000,
2002,
Anthony Soto,
doom,
Doomworld's Top 10 WADs of 2000,
episode,
Jan van der Veken,
NiGHTMaRe,
review,
traversd
Saturday, February 9, 2013
The Darkening Episode 2 (DARKEN2.WAD)
In 1999, The Darkening team released the first episode of what was to presumably be more. In 2000, a clearly exhausted Ola Björling pushed the second episode out the door. We got twelve more levels for Doom II, an impressive set of brand-new textures to play around in (though not WITH for many years), and a complementary deathmatch-oriented episode. Gone was the voluminous prose in the .TXT, eliminating any story connections between Darkening's E1 and E2, eerily echoing the relationship between id's Quake and Quake II, a comparison even more relevant when one realizes that the aesthetics of the new textures (and bits of level design) clearly evoke Quake II where DARKEN's borrowed from Quake. The other downer was the announcement that there would be no third episode as the authors had either given up on mapping for Doom or moved on to other games. Amusingly, Jan and Adam are still around and mapping, along with Travers from the original episode. Keep it strong, guys!
Labels:
2000,
Adam Windsor,
Afterglow,
Anthony Soto,
Ben Davies,
Doom II,
Doomworld's Top 10 WADs of 2000,
episode,
Jan van der Veken,
NiGHTMaRe,
Ola Björling,
review,
Richard Wiles
Monday, February 4, 2013
The Darkening Episode 1: The Nameless Project (DARKEN.WAD)
1998 seemed to mark the death of super cool community projects for Doom. Everyone seemed to be too busy playing Quake, realizing Warren Marshall's very public fear. So imagine when The Darkening debuted its first episode in 1999, "The Nameless Project", looking very much like Doom but with a keen eye for lighting characteristic of many of these authors' earlier works. Lighting isn't the only element borrowed from Quake. It's nothing like Iikka Kernanen's ode to the big Q in Requiem, but there's a certain aesthetic clearly echoed with the use of Shub-Niggurath slipgates and the new textures that clearly shows that Doom II wasn't the only thing on the minds of this team. Still, they managed to stop boxing Shub-Niggurath long enough to put out eleven more levels for Doom II.
Labels:
1999,
Adam Windsor,
Doom II,
Doomworld's Top 10 WADs of 1999,
episode,
Gestalt666,
Jan van der Veken,
NiGHTMaRe,
review,
traversd
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