Tuesday, May 13, 2025

The Real Crusher (CRUSHER.WAD)

THE REAL CRUSHER
by "Black Void"


The original Community Chest was an interesting hodgepodge of folks who had already had long and storied careers, like Rex Claussen, Stephen Clark, and Samuel Villarreal, as well as authors like Sphagne, Gene Bird, and Daniel Trim, who had released a bunch of solo levels over the previous year or two, some of which found their way into the collection. Black Void doesn't really fall into either of these categories, instead standing alongside Simon Broadhead and Will Hackney as one of the less-defined contributors. Black Void is sometimes remembered for Captain Mancubus, a Doom II episode that they created alongside another author named Epyo. This, however, is The Real Crusher, a MAP06 replacement for Doom II released mid-2002.

Thursday, May 8, 2025

X-treme (demo) (EAXT.WAD)


X-treme is a two-level demo of a megaWAD project that Erik Alm declined to finish, released months after he published Scythe, late in 2003. If Alm had finished out the whole thing then it might have ended up as a gold standard for masochists the world over. As it stands, EAXT is whispered among consumers of ultra-hard mapsets, with the likes of gggmork theorizing whether or not it could be completed in a single segment run. As it turns out, yes, it can, but few speedrunners are willing to cut their teeth on it. The only person willing to do so on MAP02 appears to be stx-vile, whose record you can see played on Youtube.

Monday, May 5, 2025

KMETL14 (KMETL14.WAD)

KMETL14
by Kurt Kesler


Kurt Kesler made a bunch of vanilla levels that got rolled up into KMEGA1 before moving onto limit-removing with KHILLS, Boom with KBOOM, and, of course, ZDoom with KZDOOM. In 2023, we got the first KGZDOOM, KGZDOOM1. At the end of 2024 Kurt added another wrinkle to his legacy--the first in a series of new KMETL maps, no longer for vanilla but for limit-removing ports. KMETL14 is a MAP01 replacement for Doom II and one of three such iterations on the KMETL theme thus far. As to whether or not there will be more, well, it looks like Kesler has switched gears to make a GZDoom minisode alongside Doomworld Community superstar Chris Hansen. If we can get a spiritual sequel to KGZDOOM1, then I'm sure that there'll be more KMETL.

Friday, May 2, 2025

Make, test, post. (MKTSTPST.WAD)

MAKE, TEST, POST.
by "Memfis"


Memfis has long had a love-affair with quirky stuff from Doom's '90s period. The vast majority of his catalogue leading up to and following really doesn't reflect the attitude represented in Kuchitsu, however, outside of perhaps Green Day. His smaller solo releases were more representative of his love for classic megaWADs like Requiem (REQUIMEM), Memento Mori II (MM2MEM01), and Phobos: Relive the Nightmare (RELIVEX2). 2013's Kuchitsu appears to have marked the seismic shift in his predilections, with the author continuing playing with more offbeat level design ideas in pus06, How Eye Killed Time, and--of course--Garbage. Make, test, post. was originally published to the Doomworld forums on November 14th of 2013. A MAP07 replacement for Doom II to be played in theoretically any limit-removing port, it continues the author's ongoing fascination with quirky, DoomCute elements.

Friday, April 25, 2025

Wonderful Doom (WD14.WAD)


Doom is wonderful. Wraith knew this and believed in it so much that he wanted to give players an excuse "to play First Doom one more time". To this end, he crafted Wonderful Doom. This megaWAD was apparently released in several iterations before being released in time to feature as a runner-up in the 2007 Cacowards, with several updates since then. It replaces every level in The Ultimate Doom with, for lack of a better term, remixed versions of the original levels. I've seen a broad variety of opinions on this project, the extremes of which boil down to dismissing it for being too derivative of the IWAD versus loving it for how close the maps are in spirit to the originals.

Tuesday, April 22, 2025

Something Wicked This Way Comes (WICKED_1.WAD)

SOMETHING WICKED
THIS WAY COMES
by "Rex Claussen"


Rex kicked off 2002 with an idiosyncrasy from the year before, officially releasing Invictus to /idgames. This was a vanilla level for the original Doom where most of Rex's works since his debut had been for ZDoom and, for a long stride, leveraged assets from post-Doom FPS games like Hexen II, Half-Life, the Quake series, and Dark Forces. The Invictus upload was paired with a vanilla Doom II level that kicked off a new Rex trend: Something Wicked This Way Comes. This is a MAP10 replacement, also released in early 2002, and while it didn't profess to be the beginning of something broader, he would go on to author a grand total of nine individual Wicked levels, sort of capping things off with the pseudo-prequel, By the Pricking of My Thumbs....

Thursday, April 17, 2025

Pesha (PESHA.WAD)


Stanimapping is a failed portmanteau of "stamina" and "mapping", coined by Chris "Purist" Bourke to describe a design process where the author sits down and then does not stop mapping until their work is complete. (In Bourke's defense, Stanimapping flows better than Stamimapping, and Staminapping is something we all do from time to time.) This is basically speedmapping but without a specific time limit. The constraint depends on how long the author can stand to work. A few folks showed up for Purist's inaugural (and sole) Grindmapping session, whose subject was "industrial zone". The cast of characters included Purist himself, scifista42, Phobus, Katamori, and (dum dum dum DUMMM) dobu gabu maru. dgm cranked out three levels in as many days, with the final product packaged together as Pesha, a three-map minisode for Doom II that replaces MAP28-MAP30. It's supposed to work in any limit-removing port.

Monday, April 14, 2025

Kill the Cybie (SISOCRAN.WAD)

KILL THE CYBIE
by Esa Repo aka "Espi"


Espi made a deathmatch map in 2002 called Narcosis. Apparently he had enough people request that he turn it into a single-player level that he did so, so in 2003 we received a file by the name of SISOCRAN, which of course is Narcosis spelled backwards. Its official title is Kill the Cybie and it's a single-level for ZDoom on account of it uses a script to end the level after, you know, you Kill the Cybie. For some reason I had built in my head that this was going to be something goofy like Jim Flynn's Surrounded!, which is also a single map that requires you to slay a Cyberdemon. I was pleasantly surprised. In my defense, it's not like Repo doesn't have strange little levels like Barons o' Fun and The One Level With All the Teleporters.