If I know anything about the Russian Doom community, it's that they love their speedmap competitions. A year ago, this gave birth to the Christmas time megaWAD Whitemare, but back in 2009 an assortment of entries were combined with brand spankin' new material to create Heroes' Tales. It's a full-fledged megaWAD for limit-removing ports that requires the Evilution IWAD for resources in several areas. HT doesn't work as a sequel to TNT, though. Its story is more or less draped over the framework of the rearranged levels. The text is vague and could really apply to any scenario, to the point that I'm not really sure it's even worth expounding upon. Suffice it to say that you're going to fight your way through a bunch of demon infested areas until you put the hurt on the big bad that's responsible.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Azamael. Show all posts
Showing posts with label Azamael. Show all posts
Tuesday, March 12, 2013
Heroes' Tales (HT.WAD)
Labels:
2009,
3EPHOEd,
Archi,
Azamael,
Cherepoc,
community project,
Doom II,
Dragon,
Dragon Hunter,
Lainos,
limit-removing,
megawad,
memfis,
Nil,
review,
russian,
Shadowman,
TNT Evilution,
Watchmaker,
Wraith666
Wednesday, July 18, 2012
Da Will (DAWILL.WAD)
Da Will is a 2009 release of Russian mapping team Clan [B0S], a ten-map episode for The Plutonia Experiment (Doom II) meant to be played in limit-removing source ports. Clan [B0S] has gone on to make more ambitious releases; Da Will should be a comparably comfortable mapset, especially for players more at home with traditional Doom II action (namely Plutonia). The plot takes the player through Central American jungles in search of the mysterious Object "33", continuing on from Lainos's Object "32". I think I've finally come to understand what the Objects are (though I'm probably wrong) – they're foreboding ruins which the UAC has foolishly constructed bases nearby. The installation by Object "33" has ceased communications, and you've been tasked with locating the ruins and finding out what went wrong.
Wednesday, July 11, 2012
A.L.T. (ALT.WAD)
A.L.T. is the latest release from Clan [B0S], a Russian mapping commune whose previous releases include Da Will and Sacrament. Here they have pooled their considerable talents together to create a full-fledged Doom II megaWAD for Boom-compatible ports, directed by [B0S] veteran Lainos. A.L.T.'s story is pretty simple; you begin as the sole survivor of a plane wreck, finding yourself in a strange world populated by hostile forces that resent your presence. You fight to survive, and to discover the reality of your situation, encountering a variety of worlds during your progress. The ankh is a prominent motif you'll see throughout the mapset, a nice choice of foreshadowing.
Labels:
2012,
Archi,
Azamael,
BeeWen,
boom,
Chaingunner,
ChaingunPredator,
community project,
Doom II,
Falcor,
Lainos,
Maddzi,
megawad,
Nomad,
review,
russian,
TGA,
Wraith666
Sunday, January 1, 2012
Sacrament (SACRMENT.WAD)
Sacrament is the second collaboration from Clan [B0S], a loose confederation of Russian Doomers. It's a large episode (thirteen maps) for Doom II for limit-removing ports and features a host of new graphics as well as ingenious use of stock material. The plot isn't very clear, though I suspect it's a language barrier difficulty. From what I gather, you wake up from a nightmare (MAP01) and are contacted to proceed to your base of operations. Gradually you discover that the apocalypse is in full swing, and in some twisted form of the rapture, the worthy have ascended to heaven while the damned turn into unholy abominations and fight each other on a now-deserted Earth. Which begs the question, why have you alone retained your humanity? The mysterious voices – angels, perhaps? - wonder that themselves. It's a question unanswered when the finale rolls around, sadly.
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