Showing posts with label TNT Evilution. Show all posts
Showing posts with label TNT Evilution. Show all posts

Monday, May 19, 2025

TNT: Revilution (TNTR.WAD)


In 2009, Whoo opened the doors for TNT2, what was to be a spiritual sequel to TNT: Evilution. What followed was one of the longest and most protracted and most importantly PUBLIC development cycles in the community. Somewhere along the way, Steve Muller aka "Kyka" took the reigns of development along with a few other forum regulars who really wanted to see TNT2 make it to completion. I distinctly recall playing a gorgeous TNT2 demo map from Xaser. His teaser generated a lot of buzz for the project, but certain folks including a late-returning Whoo looked at the direction that Kyka had taken TNT2 and were vocally...dissatisfied. Somewhere after all the name-calling and aspersions, when the project heads could speak a bit more civilly in public, there was a project split in 2014, founded upon some sort of a level draft where levels were split up like dividing property during a divorce. A bit more level-headed than the divorces I've heard talk of, really. This is where Revilution's story begins, as a TNT2 spinoff.

Thursday, July 14, 2016

The Unaided Eye (ENNUI.WAD)

THE UNAIDED EYE
by Christian Hansen


Chris Hansen thought he was done with Doom as early as 1999 but its siren sectors lured him back. After the very short quasi-deathmatch level, That Urban Sence, he published The Unaided Eye, a MAP10 replacement for TNT: Evilution. He'd previously worked with TNT.WAD for his remake of his tribute to Star Trek: Voyager, Antithesis. ENNUI is far more grounded in the story and architecture of Doom, however, and its presentation makes it feel like the longest of Hansen's levels up to this point. It's also furnished with the most detailed authorial backstory... so far.

Thursday, May 5, 2016

Star Trek: Voyager: Antithesis (VOYAGE1.WAD)

STAR TREK: VOYAGER
ANTITHESIS

by Christian Hansen


Chris Hansen is part of a talented stable of authors who got their start in 1998 and kicked around through the early '00s; he continues to walk among us, releasing maps pretty much every year since his debut. This one is, uh, a lot of things. After cranking out a couple of maps using the Plutonia IWAD, Chris decided to employ Evilution and spruce up one of his earlier releases, A Time to Face Your Fears. The result is Antithesis, a MAP13 replacement for TNT: Evilution. The title is apt on a variety of levels; TNT versus Plutonia, long title versus short, old map versus new, and fanfic versus no fic.

Tuesday, March 12, 2013

Heroes' Tales (HT.WAD)


If I know anything about the Russian Doom community, it's that they love their speedmap competitions. A year ago, this gave birth to the Christmas time megaWAD Whitemare, but back in 2009 an assortment of entries were combined with brand spankin' new material to create Heroes' Tales. It's a full-fledged megaWAD for limit-removing ports that requires the Evilution IWAD for resources in several areas. HT doesn't work as a sequel to TNT, though. Its story is more or less draped over the framework of the rearranged levels. The text is vague and could really apply to any scenario, to the point that I'm not really sure it's even worth expounding upon. Suffice it to say that you're going to fight your way through a bunch of demon infested areas until you put the hurt on the big bad that's responsible.

Sunday, October 14, 2012

TNT: Evilution (TNT.WAD)


As you likely know, TNT's Evilution began its existence as a freeware megaWAD developed by Team TNT, who had its origins in a certain Doom mailing list. A bunch of people poured their hearts and souls into the mapset, and just as it was supposed to be released, John Romero popped in, asking if id could buy it, to be published as a commercial work. TNT agreed; thus began a rigorous playtesting / polishing session that delayed the release of Evilution until after TNT put out their freeware sequel, the illustrious Icarus: Alien Vanguard. Nowadays you can find Evilution as part of the Final Doom package alongside The Plutonia Experiment (which is kind of a TNT project, in that the Casalis were members of Team TNT).

Saturday, September 15, 2012

32 Hours in Pain (32HNPAIN.WAD)


32 Hours in Pain is the second installment in Kristian Aro's "20 Days in Hell" trilogy, published back in 1998. The first WAD, 20 Days in Hell, began after the Doom marine was slain by a mugger while trying to protect his wife, Serena. Hell promised Doomguy that he could leave if he managed to survive for twenty days in the abyss. Of course, they reneged, and in 32 Hours in Pain, Serena decides to go to Hell and get her husband back (courtesy of the now venerable FEMDOOM.WAD). Her journey takes her to an Earth space port to the moons of Jupiter and through the very gates of Hell. Of course, the demons won't give up their torture victim so easily, and you have to fight tooth and nail.

Friday, June 17, 2011

Perdition's Gate research

Because I don't really have enough info to incorporate this into either the Perdition's Gate or Hell to Pay pages yet, I'm throwing something together right now because it's somewhat interesting info regarding the topic and I'm going to be touching on it in the near future. I dunno, it could be feature of its own, maybe something like Connections, but I'm not sure I'm sufficiently interested in other authors yet to really pull something together.

This is a little bit of puzzle-piecing I've cobbled together through independent research. Glancing through .TXTs, searching for author info on the archives, etc.. Tom Mustaine mentions on his website/blog that the Hell to Pay project was headed by an individual named Jim Elson, and that Elson along with Jimmy "Evilgenius" Sieben and Mackey "Avatar" McCandlish helped push Perdition's Gate out the door. Now, glancing through the .TXT file for Perdition's Gate, I come across the following credit list.


Lich: Artwork, Design, Production Manager, Sound
Tom Mustaine: Artwork, Design, Music, Production Assistant
ArchDaemon: Design, Programming
Mackey McCandlish: Artwork, Design
Pavel Hodek: Artwork
Bob Mustaine: Design
Mark Gundy: Marketing
Anavrin: Music
Kristin Weeks: Computer Voice
Jaroslaw Wolski: Artwork


Now, for some connecting. I've actually reviewed one of Pavel Hodek's works, Galaxia. He's also a fairly prolific author in the archives, particularly with deathmatch mapping, though he's worked single player into all the levels (as far as I have seen). Hodek was also one of the primary authors behind H2H-Xmas (which I will be reviewing in the near future), supplying 8 of the 32 maps of the series. It started as a branch off from a small mapset derived from the Head-to-Head International Doomers Competition (read more about it here on Doomworld, the sixth paragraph of ).

The original H2HMud team: Dave Swift aka "Mud", Jimmy Sieben aka "Evil Genius", Greg Lewis aka "Tree", Mark Gundy aka "Mag", and Jim Elson aka H2HMud. From what I gathered in a .TXT of a map by Jimmy Sieben, Elson ran the original H2H competition, and incidentally headed the H2H-Xmas project given his status as "Quality Control & final assembley". So, this establishes Elson as having project leadership skills, and working together with both Jimmy Sieben and Pavel Hodek, as well as Mark Gundy. I'd say H2H-Xmas planted the seeds of the Hell to Pay project, at least.

Here's something that confused me. Perdition's Gate lists neither Jim Elson nor Jimmy Sieben as having worked on it, yet we can clearly see from Tom Mustaine's own recollections that they did. Two people credited for "Design" in Perdition's Gate are using handles, "Lich" and "Archdaemon". From this, we can deduce that Jim Elson, indicated by Tom Mustaine as the project manager and already established as a project leader , used the handle of Lich for Perdition's Gate for reasons unknown. We can also deduce that Jimmy Sieben used the handle of ArchDaemon for Perditon's Gate, again for reasons unknown. Actually, hold it.

Final Doom was released May 31, 1996, though I understand that TNT Evilution had been commercially developed for some time, as TNT's following WAD, Icarus: Alien Vanguard, was released more than two months prior. TNT's own website page for Evilution declares that the original WAD was finished in November, 1995 (!!). Perdition's Gate (and, I assume, Hell to Pay) was released in 1996, I'm betting in the wake of Final Doom. As suggested by Doomworld forumgoer T-Rex, Siebens probably used an alias to distance himself from Evilution, which the community had had a less than glowing reaction to. Additionally, looking through TNT's member names associated with project lists, you can clearly see Jim Elson, aka H2H, credited as a contributor to Evilution. In the list Ty Halderman dropped in this thread on Doomworld, you'll notice that Elson isn't credited as doing any mapping work for Evilution. However, in that same post, Ty states that

"Of course this is just the levels--there was a lot of other stuff done that virtually equaled the effort in doing levels. In fact we only divvied up 1/2 of the purchase price as being for level work."

I'm gonna guess that Jim Elson, given his previous history with H2HMud and H2H-Xmas and what I know of Perdition's Gate and Hell to Pay, worked on TNT Evilution somewhere in the realm of project management, maybe even "Quality Control & final assembley". As such, I'll posit that he used the moniker of Lich for this project for the same reason Jimmy Sieben did. Mackey McCandlish had no such need, not having participated in Final Doom. Of course, that doesn't account for why Tom Mustaine brazenly slapped his name on the project, given that he was just as much a part of Evilution as everyone else. I can only conclude that Tom Mustaine gives no fucks, and that makes him one of the greatest mappers of all.

What I take away from this is that the two Wraith Corp. Doom II commercial MegaWADs have far more in common with the similarly commercial (but overseen by id) TNT Evilution than I originally thought, and that's even knowing that Tom Mustaine started Perdition's Gate with the intent of selling it to id as part of Final Doom. If there are alternate universes, perhaps one has some commercial Final Doom trilogy. There's some interesting parallels, too. Tom and his dad as relatives crafting a megawad with Milo and Dario as relatives working on Plutonia, and here, instead of Milo and Dario getting split off from Evilution to craft their "solo" project, Tom and his dad started out with a solo project and got the rest of the Wraith Corporation team grafted on to it. Now I'll never be able to divorce the idea of the Wraith Corp WADs as a sister series to id's Final Doom.