Eternal Doom began life as a 12-map episode for Doom II, produced by Team Eternal and under the direction of Paul Schmitz, the author of Artifact and Welcome to Hell. A number of WAD authors cleaved unto him, including Sverre Kvernmo, who is responsible for many of the new graphics (that is, the stuff not ripped from Heretic and Hexen). Eternal Doom was updated two more times, adding fifteen and six levels, respectively, to turn it into a mega-megaWAD. I know this project eventually came under the purview of Team TNT, but I have no idea when that happened. I'm guessing some time during the development of Eternal Doom II, but I have no basis for that assumption. For sure, Eternal Doom III was headed by TNT, given Ty Halderman's involvement.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Chris Couleur. Show all posts
Showing posts with label Chris Couleur. Show all posts
Sunday, November 6, 2011
Eternal Doom (ETERNAL.WAD)
Labels:
1996,
1997,
Adam Landefeld,
Alex Mayberry,
Bob Evans,
Chris Couleur,
community project,
Dia,
Doom II,
Doomworld's Top 10 WADs of 1997,
Jim Flynn,
megawad,
Paul Schmitz,
review,
Sverre Andre Kvernmo,
Team TNT
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