Showing posts with label Sverre Andre Kvernmo. Show all posts
Showing posts with label Sverre Andre Kvernmo. Show all posts

Tuesday, November 15, 2016

Echelon (ECHELON.WAD)


Sverre Kvernmo has an authorship career that began with his Cabal series, split between solo releases and the Master Levels for Doom II, and seemed to end on the first edition of ETERNAL, authoring among other things the enormous, intricate MAP12, "Darkdome". He went full in to game development but never truly left the fold, peeking in every now and then. Sverre returned in 2013 with the visually striking Plasmaplant and at some point began his PAR project. PAR was to be a Doom II megaWAD whose casual 100% completion durations could be accomplished within the original par times as set by John Romero. The restriction must have lost its luster, though, and what was once PAR evolved into Echelon.

Friday, June 13, 2014

Plasmaplant (PLASMAP.WAD)

PLASMAPLANT
by Sverre Andre "soundblock" Kvernmo


Doom's 20th Anniversary rolled around not too long ago and brought with it the return of some old community members. Sverre Kvernmo, of Cabal / Eternal Doom fame, had stuck around as "soundblock" but made a splash with this brand new level for Doom II. Plasmaplant is a MAP01 for ZDoom that has its origins in the Cabal series, some nineteen years ago, though you wouldn't know it looking at the design. Kvernmo sends you (either the last living marine OR the humanized Cyberdemon of the Cabal) to tackle an infernal organ player who is apparently the mastermind of the (current) demon invasion and make his eternal opus a fitting swan song.

Sunday, November 6, 2011

Eternal Doom (ETERNAL.WAD)


Eternal Doom began life as a 12-map episode for Doom II, produced by Team Eternal and under the direction of Paul Schmitz, the author of Artifact and Welcome to Hell. A number of WAD authors cleaved unto him, including Sverre Kvernmo, who is responsible for many of the new graphics (that is, the stuff not ripped from Heretic and Hexen). Eternal Doom was updated two more times, adding fifteen and six levels, respectively, to turn it into a mega-megaWAD. I know this project eventually came under the purview of Team TNT, but I have no idea when that happened. I'm guessing some time during the development of Eternal Doom II, but I have no basis for that assumption. For sure, Eternal Doom III was headed by TNT, given Ty Halderman's involvement.

Monday, October 17, 2011

The Cabal Series

THE CABAL SERIES
by Sverre Andre Kvernmo

as featured in Super Serials

Bloodsea KeepDerelict StationBloodfloodThe Watchtower
Temple of DeathWe Who are About to DieThe Express Elevator to HellEye of the Storm
Mephisto's MaosoleumBlack TowerThe Image of Evil

If Sverre Kvernmo is known for anything, it would be his body of works included in id's Master Levels for Doom II. Less people may know that these works were parts of a work-in-progress megaWAD entitled "The Cabal", which Kvernmo stopped developing when contracted by id. Ever the gentleman, he gathered up the remaining maps and released them to the archives as Cabal 1-7. Together with his four (er, five) Master Levels, they represent one third of his unfinished magnum opus. Though part of me wonders what might have happened if Kvernmo had completed his project, I recognize enough of a quality gap between the freely available maps and his contracted work that I'm grateful for the intervention. I'm sure the experience coupled with his natural talent created the base upon which he built his three astounding Eternal Doom entries.

Sunday, October 16, 2011

The Image of Evil (THE_EVIL.WAD)

THE IMAGE OF EVIL
by Sverre Andre Kvernmo


The Image of Evil is the final map in Sverre Kvernmo's Cabal series. It's a MAP30 replacement, serving as the intended climax of the now defunct megaWAD. The map represents a temple in tribute to a demon, the first to slay an angel in Cabal's universe, named Lithlaar. It also houses the current Cyberdemon that rules Hell, as well as his two soulguards (two other Cyberdemons, I believe). The map features a variety of textures, tending toward a more earthy / wooden theme with some excursions. If you didn't already know it by now, the level's structure is in the shape of a classic, slightly comic devil. You know, the kind that has horns, a goatee and red tights. In Kvernmo's own words, "Cowards go IDBEHOLDA as soon as they enter. Good players will see it evolve." Of course, if you find the automap secret fairly early on, the image autocompletes. Still, it's fascinating to see the map unfold.

Saturday, October 15, 2011

Black Tower (BLACKTWR.WAD)


BLACK TOWER
by Sverre Andre Kvernmo


Black Tower is the final map of the Cabal series to be included in id's Master Levels for Doom II. In the storyline, you're nearing the end of your long journey, this time confronting the lord of the Black Tower, former friend and Cyberdemon Chagrin, who leads the forces of Hell you once commanded. All you have to do is climb the Tower, the nexus of all of Hell's black magic and supernatural forces, slay your buddy, and escape. It's a task easier said than done, of course, as the Black Tower is more fully staffed than any entrenchment of the Cabal to date (except maybe the Temple of Death).

Friday, October 14, 2011

Mephisto's Maosoleum (MEPHISTO.WAD)


MEPHISTO'S MAOSOLEUM
by Sverre Andre Kvernmo


Mephisto's Maosoleum is another MAP07 replacement for id's Master Levels for Doom II by Sverre Andre Kvernmo. However, where the previous map (Bloodsea Keep) made no specific use of tag 666, this map (like "Dead Simple") is based around it. In the context of the Cabal series, the player (the previous ruler of Hell, ousted by his own advisers) wanders across the tomb of his old mentor, Mephisto, the head of the Cabal prior to the main character. Apparently, though Mephisto had been ousted and slain, his spirit still sat on the council, and he was in on your betrayal. Accordingly, when you happen upon his grave, you decide to exact revenge by laying both body and mind to rest.

Tuesday, October 11, 2011

The Express Elevator to Hell (TEETH.WAD)


THE EXPRESS ELEVATOR TO HELL
by Sverre Andre Kvernmo


The Express Elevator to Hell is perhaps the most notorious map contained within id's Master Levels for Doom II, if not for its difficulty then for containing the only secret map which Kvernmo apparently snuck under the radar, judging by Shawn Green's comments. TEETH.WAD replaces MAP31 and 32; 31, of course, is the main event, the elevator ride. MAP32 is "Bad Dream", a fairly well-documented secret map that will be covered at the end of this review. The story so far: The Cabal has realized that you're a force to be reckoned with, human or not, and elects to ambush you on your elevator ride to the deepest pits of Hell.

Monday, October 10, 2011

Bloodsea Keep (BLOODSEA.WAD)


BLOODSEA KEEP
by Sverre Andre Kvernmo


Sverre Kvernmo was a late addition to id's Master Levels for Doom II project. He sought out id and sent them a batch of maps for admission, and after one of the designers (still unknown) was let go, Kvernmo was in. All of his submissions came from a megaWAD he had in development, entitled The Cabal. The plot is simple. You were once the biggest and baddest Cyberdemon, the ruler of the Cabal, the organization that governed the underworld. They turned on you, though, ousting and dismantling you, finally transforming you into a human. In Bloodsea Keep, a MAP07 replacement for Doom II, you emerge from the sea into which you were cast, intent on exacting revenge on your treacherous brethren, beginning with the arch-vile, Veavitdpoh, who just so happens to rule the Keep.

Sunday, October 9, 2011

Eye of the Storm (STORM.WAD)

EYE OF THE STORM
by Sverre Andre Kvernmo


Eye of the Storm is Sverre Kvernmo's sixth map in his freely released Cabal series, a replacement for MAP09. The storyline places you in the middle of the ruins of the cacodemon empire, which collapsed 665 years ago. You don't anticipate much resistance, but it suddenly dawns on you that it's New Year's Eve, and we all know how much the Beast loves his numbers... Architecturally and aesthetically the map's pretty bland, with a very symmetric circular layout in a techbase style. There's a raised, inner area with stairs leading downward in the cardinal directions, and an inner ring that facilitates access to the outer ring, an alternating series of roofed chambers and small, outdoor yards.

Saturday, October 8, 2011

We Who are About to Die (ARENA.WAD)

WE WHO ARE ABOUT TO DIE
by Sverre Andre Kvernmo


Sverre Kvernmo's fifth Cabal map is, in keeping with most of his offerings, a deathmatch-oriented slobberknocker for MAP06 that's been re-purposed for single-player shenanigans. We Who are About to Die is dominated by the arena, an elliptical wooden enclosure with audience stands surrounded by a ring of flowing blood. There are four areas branching off in the cardinal directions in beige brick, each one with their own particular challenges. The majority of the action, of course, takes place in the center ring, which you will return to on several occasions throughout the course of its gameplay.

Friday, October 7, 2011

Temple of Death (TODEATH.WAD)

TEMPLE OF DEATH
by Sverre Andre Kvernmo


Sverre Kvernmo's fourth entry in his Cabal series is actually the first WAD he ever created. He states that players need not worry about the WAD looking garish, and that's quite correct. Texture alignment is impeccable. Compared to the previous three Cabal maps, Temple of Death is quite large, and it clocks in at over 400 monsters. Depending on how things play out, you may end up having killed significantly more. My final count on my first run-through was 456. Besides its size, the main thing separating TODEATH from its brethren is its difficulty. The WAD hurts like nothing else for a variety of reasons, and while its encounters are all manageable, your average Doomer will get pummeled over and over by an exquisite series of dastardly traps that inflict untold amounts of pain.

Thursday, October 6, 2011

The Watchtower (WATCHTWR.WAD)

THE WATCHTOWER
by Sverre Andre Kvernmo and Greg "Acoma" Hyne


The Watchtower is the third map in Sverre Kvernmo's self-released Cabal series for Doom II, occupying the MAP04 slot. While both of the previous maps have an accompanying blurb describing their position in the overarching plot of Kvernmo's unreleased megaWAD, The Watchtower and the following map, Temple of Death, have no such niceties. The .TXT describes it as an attempt at a deathmatch level that got out of control, evolving beyond its original scope. Indeed, WATCHTWR is even more transparently a deathmatch level than Bloodflood. However, much like Bloodflood, the map's layout has been utilized for single player in a complementary fashion.

Wednesday, October 5, 2011

Derelict Station (DERELICT.WAD)

DERELICT STATION
by Sverre Andre Kvernmo and Greg "Acoma" Hyne


Derelict Station is another map from Kvernmo's Cabal series, broken up due to the inclusion of four others into id's Master Levels for Doom II. Playing the part of a Cyberdemon ousted from Hell after a coup by your own ruling Cabal (following a previous coup overthrowing Mephisto, who had failed in his invasion of Earth), you decide to take your revenge to them in your now human form. In Derelict Station, a MAP02 replacement, you've just escaped the Sea of Blood and clambered into a not-so-abandoned building for supplies, only to encounter some resistance.

Tuesday, October 4, 2011

Bloodflood (FLOOD.WAD)

BLOODFLOOD
by Sverre Andre Kvernmo


Sverre Kvernmo was a late addition to id's Master Levels for Doom II project. He sought out id and sent them a batch of maps for admission. All of his submissions came from a megaWAD he had been working on, where the player acts as a Cyberdemon cast out of Hell's ruling council, now seeking revenge. Four (well, five) maps made it into the Master Levels. The rest he uploaded to the idgames archive individually as Cabal 1-7. Bloodflood is contained in cabal1, though it occupies the MAP03 slot. As part of the Cabal series, it depicts the ousted Cyberdemon decimating one of the Cabal's blood depots, which helps to power their black magic rituals, and is apparently your first major blow against them.