HACX was never destined for greatness. A commercial TC published for Doom II in 1997 and featuring some of the better-known authors of Doom's golden age ('96-'97) (notably superstars Adelusion and Iikka Kernanen), it came out subsequent to the release of the new breed of FPS games, namely Quake and Duke Nukem 3D. It's odd, because HACX feels like a natural bridge between the Doom and BUILD engines. It has themed maps, destroyable objects, and a penchant for goofiness that lies outside the normal bounds of Doom. Unfortunately, it never fulfilled the proposed design documents, topping out at twenty-one out of thirty-two levels replaced, and that's looking at it from a purely numerical standpoint.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Iikka Keranen. Show all posts
Showing posts with label Iikka Keranen. Show all posts
Sunday, October 28, 2012
HACX: Twitch'n Kill (HACX.WAD)
Labels:
1997,
Adam Williamson,
Adelusion,
Andrew Gate,
Doom II,
Iikka Keranen,
Jeremy Statz,
John Herndon,
Mark A. Pullen,
megawad,
Michael Mesko,
Mike Reed,
Nostromo,
review,
Ryan Rapsys,
Stephen Watson,
total conversion
Wednesday, November 30, 2011
Requiem (REQUIEM.WAD)
Most of these authors should look familiar to you. Requiem gathered some of the greatest "star" power when it came to megaWAD authors of the time. Some of the names you may recognize from Memento Mori / MM2, and others from STRAIN and Dystopia 3. And, of course, there are a few new faces, as always seems to be the case with these community projects. The show-stealers for this particular project appear to be Iikka Keranen and Anthony "Adelusion" Czerwonka who together might as well have released Dystopia 4 in disguise. Adam Windsor contributes a fair number of maps as well, but all but one of them are short but sweet affairs, singled out by some as filler speedmaps made to push Requiem to release (given an apparently troubled development, not unlike STRAIN and The Talosian Incident).
Labels:
1997,
Adam Williamson,
Adam Windsor,
Adelusion,
community project,
Dario Casali,
Doom II,
Doomworld's Top 10 WADs of 1997,
Eric Sambach,
Iikka Keranen,
Jens Nielsen,
Matthias Worch,
megawad,
Orin Flaharty,
review
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