HACX was never destined for greatness. A commercial TC published for Doom II in 1997 and featuring some of the better-known authors of Doom's golden age ('96-'97) (notably superstars Adelusion and Iikka Kernanen), it came out subsequent to the release of the new breed of FPS games, namely Quake and Duke Nukem 3D. It's odd, because HACX feels like a natural bridge between the Doom and BUILD engines. It has themed maps, destroyable objects, and a penchant for goofiness that lies outside the normal bounds of Doom. Unfortunately, it never fulfilled the proposed design documents, topping out at twenty-one out of thirty-two levels replaced, and that's looking at it from a purely numerical standpoint.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Jeremy Statz. Show all posts
Showing posts with label Jeremy Statz. Show all posts
Sunday, October 28, 2012
HACX: Twitch'n Kill (HACX.WAD)
Labels:
1997,
Adam Williamson,
Adelusion,
Andrew Gate,
Doom II,
Iikka Keranen,
Jeremy Statz,
John Herndon,
Mark A. Pullen,
megawad,
Michael Mesko,
Mike Reed,
Nostromo,
review,
Ryan Rapsys,
Stephen Watson,
total conversion
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