Showing posts with label NokturnuS. Show all posts
Showing posts with label NokturnuS. Show all posts

Wednesday, December 19, 2018

DemoniZed (DEMONIZD.WAD)


NokturnuS doesn't have the most visible legacy (barring the Top 25 "snub" list, which was conceived of after I had already written this review) but he did participate in two PWADs that were selected as part of Doomworld's Top 100 WADs: 10 Sectors, where he initially tied for first place, and Caverns of Darkness. He is quite fondly remembered by demo recorders, though, getting accolades from the likes of Erik Alm (Scythe and other challenging / definitive releases) and Yonaten Donner (Hell Revealed). I knew his 1998 episode - Realm of Shades - by reputation and recommendation but DemoniZed was one of those curious discoveries made while delving through an author's back catalogue. Released later during the same year, DEMONIZD is a two-map minisode for Doom II and it's made to be played in the Boom engine.

Friday, December 14, 2018

Realm of Shades (ROS.WAD)


NokturnuS has never been explicitly enshrined in the Doomworld mythos (at least, up until Doomworld's 25th Anniversary!) but he has two claims to fame. Perhaps his most notable accomplishment is his "Black Wind of Mayhem", which tied for first place in Doomworld's 10 Sectors competition and was only relegated to second by way of a tie-breaker. The other bit is assisting Chris Lutz with 2002's Caverns of Darkness alongside Emil Brundage, aka "NaturalTvventy". Pedro is a post-Golden Age author whose name frequently crops up in underrated lists much like Angelo Jefferson and his Number One Kill: The Next Generation. Most of this retroactive hype comes from Realm of Shades, a seven-map episode for Doom II that was released in 1998.

Saturday, January 3, 2015

10 Sectors (10SECTOR.WAD)


Way back when in the year 2000, while the rest of us were fighting off Y2K, Doomworld hosted a contest. The goal was to create a Boom map using no more than ten sectors. The idea has more merit than one might think at first, as - to quote DoomWiki - "[a] sector does not have to be a single polygon. For instance, two squares can be separate and non-contiguous, but still be part of the same sector." What this meant for 10 Sectors was a ton of maps that had a bunch of "sectors" that only had ten different combinations of ceiling and floor flat, height, light, tag, and type. A whopping 146 entries were submitted, and the cream of the crop were selected and deposited into this, the 10 Sectors megaWAD.