Way back when in the year 2000, while the rest of us were fighting off Y2K, Doomworld hosted a contest. The goal was to create a Boom map using no more than ten sectors. The idea has more merit than one might think at first, as - to quote DoomWiki - "[a] sector does not have to be a single polygon. For instance, two squares can be separate and non-contiguous, but still be part of the same sector." What this meant for 10 Sectors was a ton of maps that had a bunch of "sectors" that only had ten different combinations of ceiling and floor flat, height, light, tag, and type. A whopping 146 entries were submitted, and the cream of the crop were selected and deposited into this, the 10 Sectors megaWAD.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label piXel reX. Show all posts
Showing posts with label piXel reX. Show all posts
Saturday, January 3, 2015
10 Sectors (10SECTOR.WAD)
Labels:
10 Sectors,
2000,
Anthony Soto,
boom,
Chris Lutz,
Chrozoron,
community project,
Doom II,
Doomworld's Top 10 WADs of 2000,
GeminI,
Kristian Kall,
Lee Szymanski,
megawad,
Michael Mesko,
NokturnuS,
piXel reX,
review
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