Monday, January 16, 2012

Where Serpents Ever Dwell (SERPENTS.WAD.WAD)

WHERE SERPENTS EVER DWELL
by Adrian "DeathevokatioN" Hanekom

Here's another map for Heretic, this one from Adrian Hanekom, aka Doomworld forum superstar DeathevokatioN. It replaces E1M1 (with an early version replacing E4M1) and indeed is a little E1M1-ish in its appearance. The story is fairly standard, with Corvus stepping into what he believes to be the portal home only to wind up, you guessed it, fighting more of D'Sparil's monstrosities. Of course, you have to wonder how bad he really has it. I mean, he spends his days traveling to dimensions I doubt he's ever dreamed of, using magical weaponry to tear apart manifestations of evil (which has got to give him at least a vague sense of ethical fulfillment), and it sounds like he knows how to have a good laugh every now and then. Plus I bet he's fallen into his fair share of Boris Vallejo paintings (NSFW).

Friday, January 13, 2012

Heretic: Call of the Apostate (APOSTATE.WAD)

Doomworld forum superstar Vordakk, aka Stormwalker, gives us another opportunity to play the only elf worth playing with Heretic: Call of the Apostate. It's a sequel to Heretic and replaces its third episode in DECORATE-abled ports (specifically (G)ZDoom and Vavoom, though Vordakk recommends the former). The story picks up after Corvus returns to his homeworld, which still lingers under some shadow of evil. There he catches rumor of the existence of a necromantic abomination capable of resurrecting the Serpent Riders should they perish at the hands of a mortal – the Apostate. Gripping his elven wand, he prepares to hunt down the undoubtedly resurrected D'Sparil, and afterward, his previously silent partner.

Wednesday, January 11, 2012

1994 Tune-up: Before and After

As promised, here are side-by-side comparisons of the layouts of all the 1994 Tune-up entries. Have fun spotting the differences and similarities!


Bittersweet


Taredone


Hyper-Vyper


Hades' House of Horrors, Part 1


BSC01


Hades' House of Horrors, Pt. 2


Dead Temple


Helipad


Bug Hunt!


Melange v2


Elements


Rawnwood


The Unwilling


COMCON2


Cratebase


Infinity Plus


Tunnels


Subway Redux


Undersea


Outlands


Return to Ultima


Retour en le Nefarious Chateau



BSC03


Fortified Castle


Fort Borg


A Beautiful Day in the Neighborhood?


WetWorkD2


The Nightmare


The Castle Invaded by Hell


Pure Evil


Original Sin


Cyberpie


Monday, January 9, 2012

Doxylamine Moon: Overdose (OVERDOSE.WAD)

DOXYLAMINE MOON:
OVERDOSE

by "Lainos"


Overdose is Russian Doomer Lainos's attempt to make Sacrament's infamous MAP02 palatable to a broader variety of Doomers. Spoilers: If you dislike the original because it was enormous and wide open, offering little direction to the player, Overdose won't take you any higher. If you gave up because he effectively disabled the automap, though, you can rest easy. Like the original, the map is made for limit-removing ports. PrBoom+ is the recommended engine, especially given the sprite-intensive city landscape. The story takes place after the action of Sacrament (hinted at by the blood red moon). The protagonist awakes after overdosing in a museum (more like a private art gallery) and finds the apocalypse in full swing, with the twisted bodies of the unworthy clamoring for your blood. You grab a shotgun and attempt to find your way out of the accursed city.

Friday, January 6, 2012

1994 Tune-up Community Project (1994TU.WAD)


The 1994 Tune-up Community Project started with a simple concept. The general opinion of WADs from Doom's earliest era is not glowing; most 1994 maps are considered crude by today's standards. The disparity in appearance and playability is attributable to any number of sources, but Doomworld forum superstar Snarboo presented an interesting idea for a project, assisted along by GreyGhost and Travers Dunne. Rather than bitch about how awful '94 WADs are, why not take the ones authors released free to modify and renovate them? The target was limit-removing and Boom-compatible, freeing mappers from the dreaded visplane specter and allowing for a limited number of "advanced" features. The only caveat was to avoid rendering the layouts of the original maps unrecognizable, though contributors were free to make their own additions, provided they not increase the map's size by more than 100%. As a general rule.

Tuesday, January 3, 2012

Icebound (ICE_LUTZ.WAD)

ICEBOUND
by Christopher Lutz


Christopher Lutz's Icebound has the dubious distinction of being the first Heretic WAD reviewed on this site (as well as my first Heretic PWAD ever). It has a few more noteworthy aspects... It's the only Heretic WAD featured in the 2011 Cacowards (oh, it won one, too) and was in the running for the Mordeth award (seven years!) until someone pointed out that the 1994 Tune-up Community Project was technically in "development" for seventeen years. Admittedly, that last one seems more like a way to get 1994TU.WAD an honorable mention. Whatever the outcome, Lutz saw fit to thaw this shelved project out, an E1M3 replacement for Boom / MBF compatible ports, and we are the beneficiaries of his dogged persistence.

Sunday, January 1, 2012

Sacrament (SACRMENT.WAD)


Sacrament is the second collaboration from Clan [B0S], a loose confederation of Russian Doomers. It's a large episode (thirteen maps) for Doom II for limit-removing ports and features a host of new graphics as well as ingenious use of stock material. The plot isn't very clear, though I suspect it's a language barrier difficulty. From what I gather, you wake up from a nightmare (MAP01) and are contacted to proceed to your base of operations. Gradually you discover that the apocalypse is in full swing, and in some twisted form of the rapture, the worthy have ascended to heaven while the damned turn into unholy abominations and fight each other on a now-deserted Earth. Which begs the question, why have you alone retained your humanity? The mysterious voices – angels, perhaps? - wonder that themselves. It's a question unanswered when the finale rolls around, sadly.

Happy Doom Year

Thank you all of my readers, whether you comment or not

Thank you to the Doom community, who continues to produce fantastic material since 1994, and even if you made absolute shit, because you made something

Thank you Genesis, and Peter Gabriel, you are my #1 band

Tipsyposting ITT