Friday, January 30, 2015

Stardate 20X6 (STARDAT*.WAD)


Ribbiks smashed the 2013 Cacowards wide-open with a double-shot of colorful slaughter WADs. I'm only just now getting around to playing them for the same reason it took me forever to get to dannebubinga's Combat Shock 2. I'm not nearly good enough to play newschool slaughter at a competent level, but I enjoy it as a mental exercise not unlike those puzzle levels everyone else seems to hate. One big difference is that a mapset like Stardate 20X6 has dozens of Rubik's (Ribbiks?) cubes lying about, and most of their pieces want to kill you. These challenges are thus solved under duress, adding another element to an already perplexing puzzle.

Tuesday, January 27, 2015

Urotsuki: Inferno Road (UROTSUKI.WAD)

UROTSUKI
INFERNO ROAD
by "Lainos"


It seems that Lainos's specialty is post-apocalyptic urban landscapes. Where his Sacrament-derived works are transformed by pure social decay, his Urotsuki trilogy shows the influence of a darker power. Inferno Road is a single map for any limit-removing port that can play back .OGG files (prboom+ recommended) and a MAP01 replacement for Doom II. The plot is non-existent and to me it seems that Lainos is less concerned with building some kind of narrative and more feeling out a new style of detailing / texture combinations / etc..

Tuesday, January 20, 2015

Doom: The Golden Souls (GOLDENS*.PK3)


Doom is in no danger of running out of classically-styled megaWADs to play, but big modifications with big level packs are few and far between. 2013 gave us the esteemed Pirate Doom, but in 2014, ZDoom forum superstar batandy saw fit to mix equal parts Doom and Super Mario 64. The Golden Souls is a twenty or so-map megaWAD for Doom II that tries to shake up the typical run-and-gun experience on several fronts. As could be expected, a gameplay modification of this scope requires the GZDoom engine.

Thursday, January 15, 2015

Incineration (PE3_INCI.WAD)


Paul's episode of choice is "Thy Flesh Consumed", as evidenced in his Death Tormention series. Every now and then, though, he throws out a bone for fans of the other shades of Doom. Incineration is an Inferno-styled release from late 2014 that offers more of that old-style action, with attempted fidelity aiming at the venerable Doom v1.2 executable. Of course, it's not so much 1.2 compatible as it is mimicry at what features were available to authors back then, as opposed to 1.666 or Ultimate Doom. Of course, there is no story, just another excuse to go rooting around through Hellscapes.

Saturday, January 10, 2015

Bedlam (BEDLAM.WAD)


It's a wonder there aren't more community episodes. Why wait for a whole bunch of people to crap out the maps needed for an entire megaWAD when you can just band together and churn out an episode in a theoretical third of the time? Well, Doom lacks the dynamic range of action found in Doom II, and community Doom II episodes suffer from the mystique surrounding the megaWAD status that devalues anything that has less than 32 levels with some kind of inherent superstition. Also, in spite of being a mere episode, it took Bedlam two and a half years from its inception to release in mid-2014. The dream is still out there, though.

Saturday, January 3, 2015

10 Sectors (10SECTOR.WAD)


Way back when in the year 2000, while the rest of us were fighting off Y2K, Doomworld hosted a contest. The goal was to create a Boom map using no more than ten sectors. The idea has more merit than one might think at first, as - to quote DoomWiki - "[a] sector does not have to be a single polygon. For instance, two squares can be separate and non-contiguous, but still be part of the same sector." What this meant for 10 Sectors was a ton of maps that had a bunch of "sectors" that only had ten different combinations of ceiling and floor flat, height, light, tag, and type. A whopping 146 entries were submitted, and the cream of the crop were selected and deposited into this, the 10 Sectors megaWAD.

Wednesday, December 31, 2014

Nebula 95: Mudman Wonderland (NEB02.WAD)

NEBULA 95
MUDMAN WONDERLAND
by Chris "lupinx-Kassman" Kassap


Chris Kassap's Nebula 95 series strikes me as a means of blowing off steam from his relentless perfectionism by flexing his vanilla muscles and indulging in stone-age Doom lunacy with jazzy MIDIs and sound replacements. Like the other entries, this one actually occupies both MAP01 and 02, with the first being a little bonus intro and the second housing the main event. After escaping near-death on the shrine planetoid you bound through the quadrant in search of your old military instructor (Crash?), arriving on a world with possibly sentient mud creatures. After naming off a few Doom-related alien races like Kaiser's DSV (with plenty more to spare), the potential existence of beings composed of mud pales in importance when compared to the very real presence of demons right next to you.

Monday, December 29, 2014

400 Reviews and Happy Holidays

i let a few milestones glaze by, but as of Mayan Mishap, Doomed: Doom WAD Reviews is sitting pretty at 400 reviews and has been semi-active for almost four years. every year people make more stuff than i can play, and thats good. ive also been part of the cacoward team since 2012, a position i did not envision but have since kept up with... more or less. actually, 2014 has been my best year since 2011 since i kept up plenty of buffer reviews for irregular updates in case I got waylaid. the only really big addition to the blog has been the tumblr, which has been a neat experiment at delivering something more specific than my blog to a different audience. anyway, i could do some kind of cool retrospective or something but id rather solicit you guys for a roadmap for 2015. what super-obscure stuff would you like to see reviewed that isnt on the blog? what cacoward winners from 2010 and earlier are you dying to see words on?


SUGGESTIONS

10 Sectors
Plutonia 2
Dark 7 / Dark 7 Mission Pack
Urotsuki: Inferno Road, Dead End, Radical Way
Ultimate Simplicity
Massmouth series
Soldier of Fortune
Scythe / Scythe 2 / Scythe X
Dolphin's Dream
Unhinged
Castle of Eternal Carrot in the Sky
City of the Damned
City of the Damned: Apocalypse
Virus: Episode One
Super Sonic Doom
Oniria 1 and 2
Happy Time Circus 1 and 2
Castle Phobos
Dark Hell
Unloved
Hellcore 2.0
Claustrophobia: The Walls Close In
Junko
Grime
Elysion
Disturbia
Paranoid
Darkest Hour
The Golden Souls
Caverns of Darkness
Sinful Discharge (Heretic)
Gulag (Heretic)
Curse of D'Sparil (Heretic)
Codename HYENA Killermachine
Plutinya 1024


DELAYED SUGGESTIONS

32in24-14
Respawned: Back From Hell
Doom: Redemption
Inferno
Phobos: Anomaly Reborn
The Dying End
~The Complete Works of Paul Corfiatis~
~The Complete Works of Kristian Aro~
~The Complete Works of Chris Hansen~
No Rest For the Living
Chex Quest


COMEDY OPTIONS

Doomguy's pimp ventures II: The More,The Merrier.
pol.wad
School Doom II
21ratmaz
AOL Girls Museum
Duke Nukem Level Conversion
NeoDoom Gold Edition
ZBlood
Otakon
Doom City
Doom Center
Dawn of Reality
The Ghoul's Forest 3
The Mystery of the Marie Celeste
Calgon, Take me away!
RTC-3057
Nimrod: Project Doom
Phocas Island
Phocas Island 2


PROMISES

Wonderful Doom
2002: A Doom Odyssey
Claustrophobia 1024
Exquisite Corpse
Titan
Titan 2
Titan 1024


STUFF I'M EMBARRASSED TO NOT HAVE PLAYED YET

Stardate 20X6
Swim With the Whales
UAC Ultra