Doom: The Lost Episode is an unofficial fifth episode (complete with intermission screen!) released for Ultimate Doom in 2009, requiring either ZDoom or Eternity to run. Headed by Xaser with additional credit to Skunk, Wills, Nuxius and SnowKate709, it aimed to collect unused Doom Alpha maps with maps exclusive to the various console versions of Doom and retool them to create a strange but excellent adventure (link to development thread here). For those interested the in narrative justifications Doom authors provide for their unholy concoctions, the story is quite simple. Crammed right in between Doomguy avenging the death of his pet rabbit and his arduous campaign to rid Earth itself of Hellspawn, the action finds our protagonist teleported into a fragmented dimension as a last-ditch attempt to distance Doomguy from the campaign of Evil. You'll have to fight your way through to the architects of the false reality to return to your own.
I'm not well-versed in the originals of any of these levels, nor have I played Console Doom as of the writing of this article, but I understand that the Xaserification of these levels has changed things quite a bit. One of the biggest additions to the maps is detail, and it's A LOT of detail, though usually outside the playing area so it rarely causes hangups. There's also the fact that, in spite of this being a "lost episode" for OG Doom, the expanded bestiary of Doom II appears along with the indispensable combat shotgun. Personally, I love the action of Doom II, plus I'm always in favor of a concrete Doom II episode rather than something that peters out solely due to the limitations of vanilla / Boom / etc.. On the other hand, people looking for another episode of OG Doom action will be disappointed, and some will no doubt take issue with having Doom II features crowbarred so as to work with the Doom IWAD. It's, like, 2013 though. How hard is it to buy both tickets to what is perhaps the most vibrant and long-lived modding community in gaming?
I'm not well-versed in the originals of any of these levels, nor have I played Console Doom as of the writing of this article, but I understand that the Xaserification of these levels has changed things quite a bit. One of the biggest additions to the maps is detail, and it's A LOT of detail, though usually outside the playing area so it rarely causes hangups. There's also the fact that, in spite of this being a "lost episode" for OG Doom, the expanded bestiary of Doom II appears along with the indispensable combat shotgun. Personally, I love the action of Doom II, plus I'm always in favor of a concrete Doom II episode rather than something that peters out solely due to the limitations of vanilla / Boom / etc.. On the other hand, people looking for another episode of OG Doom action will be disappointed, and some will no doubt take issue with having Doom II features crowbarred so as to work with the Doom IWAD. It's, like, 2013 though. How hard is it to buy both tickets to what is perhaps the most vibrant and long-lived modding community in gaming?
Anyway, Evil Unleashed has an aesthetic all its own, something I called "non-euclidean techbase" because of all the crazy extra-dimensional trappings you'll see in the background. Also, there's that sky, kind of like Roger Dean does Doom instead of Boris Vallejo. The first offering, E5M1, sets the tone with you beginning the fight on thin air, though none of the follow-ups really live up to the crazy level design with all its alternate paths and massive secrets. They're all the children of the levels Xaser edited (not to downplay the injection of his own inimitable style), with the alpha maps tending toward larger, exploratory offerings and the console stuff feeling simpler, if not more straightforward. "Carroll St. Station" is my favorite, with a gameplay hook you won't often find and that I really loved. The rest all have their moments, though you may want to re-enable the lost soul limit for "Threshold of Pain".
The Lost Episode is one of my personal faves. I love the look, the combat, and the presentation; there are also plenty of new graphics present to make it feel like even more of a new episode than Thy Flesh Consumed. If you don't like Doom II, or are something of a purist, you should probably sit this one out, but anyone looking for some rejiggering of the "lost" levels should give this a shot. Just, uh, don't take "Logos Anomaly" as being representative of the rest of the offerings. It really is an anomaly.
The Lost Episode is one of my personal faves. I love the look, the combat, and the presentation; there are also plenty of new graphics present to make it feel like even more of a new episode than Thy Flesh Consumed. If you don't like Doom II, or are something of a purist, you should probably sit this one out, but anyone looking for some rejiggering of the "lost" levels should give this a shot. Just, uh, don't take "Logos Anomaly" as being representative of the rest of the offerings. It really is an anomaly.
THE LOST EPISODE
EVIL UNLEASHED
by Xaser et al
EVIL UNLEASHED
by Xaser et al
A BLOO BLOO BLOO |
This is my favorite wad! It really felt like I was playing a director's cut version of Doom and it even had a really great ending. The first map was so scary I felt like I could fall for eternity and be doomed (the dreamy music adds to the atmosphere of being doomed). The alpha maps were great. Getting the super shotgun in doom and seeing the new monsters really adds to that feeling like you're playing a rare game that's really good and hard to find. E5m8 is the best map I've played for an ending. Couldn't believe it when I saw archviles and started getting attacked by them. They look different! It really felt like I played an unreleased game that was lost for ages; and a really good one at that! The super-shotgun from playstation Doom goes well with everything giving that sense of playing an unreleased title (you kind of are too). ID should've released something like this for those who purchased Doom 2. Why didn't they ever release anything like this afterwards? They should've released some sort of director's cut version of Doom or something. I'm pissed they never did.
ReplyDeleteMy only gripe is that this wad requires zdoom which I stay away from for single player. Zdoom behaves nothing like original Doom. Eternity is great but it suffers some mis-alignment problems with this wad, and I had a glitch on e5m3 where the red key door wouldn't completely open.
All in all this wad is the best thing that's happened to Doom in ages. Not only does it have a perfect intermission screen but the ending has the best artwork I've seen for Doom. This really is a classic that I'll never forget and am truly grateful that I did.
It's pretty cool. If Xaser made some original maps in this vein (as opposed to based on other stuff, a la this and Zen Dynamics) I'd be thrilled. As it stands, his uncomfortable manipulations of the Console and Alpha levels herein are great on their own. I don't have a problem with ZDoom. You can get a great approximation of vanilla play by using ZDoom's "Doom (Strict)" compatibility setting, including projectiles not blocked by decorations and the reintroduction of the blockmap bug, my least favorite Doom bug. Besides mancubi being able to shoot through walls, of course.
Delete* truly grateful that I got to play it.
ReplyDeleteEternity is the best way to play this (despite what I mentioned previously). There are no problems with recent versions as long as you disable "use doom linedef trigger model". Under game options/compatiblity set this to no. Setting to yes causes the red door in "ominous lair" e5m3 to be stuck!. Best source port to use with this IMO. Unless they convert it to dehacked for dos doom_1.9 (or chocolate-doom) :)
ReplyDeleteThis episode wouldn't blend well with the other three Lost Episodes (JPTR) thus the name is kind of unfitting.
ReplyDeletethe name is perfectly fitting. its built out of console doom levels, collected into an episode. any relation to JPTR is wholly coincidental. what doesnt track is the idea that the lost episodes of doom somehow lay claim to being the definitive lost episodes
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