I'm not well-versed in the originals of any of these levels, nor have I played Console Doom as of the writing of this article, but I understand that the Xaserification of these levels has changed things quite a bit. One of the biggest additions to the maps is detail, and it's A LOT of detail, though usually outside the playing area so it rarely causes hangups. There's also the fact that, in spite of this being a "lost episode" for OG Doom, the expanded bestiary of Doom II appears along with the indispensable combat shotgun. Personally, I love the action of Doom II, plus I'm always in favor of a concrete Doom II episode rather than something that peters out solely due to the limitations of vanilla / Boom / etc.. On the other hand, people looking for another episode of OG Doom action will be disappointed, and some will no doubt take issue with having Doom II features crowbarred so as to work with the Doom IWAD. It's, like, 2013 though. How hard is it to buy both tickets to what is perhaps the most vibrant and long-lived modding community in gaming?
The Lost Episode is one of my personal faves. I love the look, the combat, and the presentation; there are also plenty of new graphics present to make it feel like even more of a new episode than Thy Flesh Consumed. If you don't like Doom II, or are something of a purist, you should probably sit this one out, but anyone looking for some rejiggering of the "lost" levels should give this a shot. Just, uh, don't take "Logos Anomaly" as being representative of the rest of the offerings. It really is an anomaly.
by Xaser et al
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