Joe Wilcox has enjoyed something of a monopoly over the early days of FPS add-on content. As Simply Silly Software, he's been responsible for several utilities, including the D!Zone and H!Zone frontends, later going on to produce two commercial addons for Duke Nukem 3D, the better known of which being Nuclear Winter, a Christmas-themed production that ultimately pits Duke against a mind-controlled Santa Claus who is backed by aliens and the Feminist Elven Militia. Nuclear Winter will never win a popularity contest against Duke it Out in DC and Duke Caribbean, for reasons that vary from player to player, but it wasn't even the first Christmas-themed expansion that Wilcox had a hand in.
Enter Xmas Doom, a three-map holiday-themed minisode for Doom II, released in 1994, that features the mapping talents of Wilcox, "Firehawk", and "Vortex", as well as the artistry of "Mal". The plot: Hell is mad because humans done beat them time and time again. What better way to take revenge than to ruin Christmas? Hellspawn invade Santa's Workshop, and it's up to you to wrest control back and save the holiday season. The monsters have even dressed for the occasion, with imps and demons bearing jolly Christmas caps and the cacodemons appearing as belligerent baubles.
Xmas Doom is not without its difficulties. You'll need to run an installation utility in some sort of DOS shell in order to create XD2.WAD, which is run along XD1.WAD for the full Christmas experience. Perhaps some kind soul will repackage the darn thing and upload it to /idgames. The PWAD will run just fine without it, but you'll miss out on the snow covered ground, the altered monster sprites, enduring snowball fights, and the new pickup graphics. Oh, and a few stunted trees that have been jollified.
So, some neat work was put into the sprites and some of the texture edits. I really like that snow midtexture effect, used sparingly in MAP03. MAP01 and MAP02, though, are short and not much to play or look at. Firehawk's is loaded with monsters, with Vortex providing a more sedate experience with a few inventive gameplay experiences. All of the pizazz is in MAP03, even if it ends in a weird Icon of Sin style battle. Certainly, H2H-Xmas provides a more stable visual experience in spite of its myriad pieces of filler, and Wilcox had a bit of a hand in that package, too.
The zombies were snoring Asleep in their beds When Doomguy's three shotgun shells Blew through their heads |
Should you play Xmas Doom? Well, it won't take much of your time. It's an interesting historical curiosity, as a year later Jim Elson would absorb Xmas Doom into the H2H-Xmas project, using some of the textures and even grabbing Wilcox for the grand finale, and we all know what Wilcox would go on to produce in the future. Stay away if you loathe Doom's '94 era, however. The first two monotextured levels will be more than enough to turn most prospective players off.
XMAS DOOM
by Simply Silly Software Software
by Simply Silly Software Software
PLEASE, DO NOT OPEN THIS PAGE 'TIL XMAS.
The guys at Wraith were also involved with Joe in producing Xmas Doom... Wraith produced HellToPay and Perdition's Gate
ReplyDeleteNo one from X-Mas Doom had anything to do with Wraith Corp., unless you happen to know something I don't. You may be thinking of H2H-Xmas, which was headed up by Jim Elson of the H2H Network and who credited Jimmy Siebens and Pavel Hodek in the project, the three of them going on to Wraith Corp.
ReplyDeleteNow, H2H-Xmas did swallow some of X-Mas Doom's assets in addition to Joe Wilcox, who made the final map, but nothing I've read suggests any further involvement from them (though Wilcox may have, for all I know, given his involvement with D!Zone).
I love xmas mods!!
ReplyDeletedos not work spite do work
ReplyDeletedos not work spite do work
ReplyDeleteif i'm reading this correctly, the sprite replacements work, but the levels will not load? or it wouldn't operate in a DOS shell?
DeleteMal here. This started when I made the imp hat sprite and shared it on #Doom, probably late at night. It was kind of a joke but a few of the regulars wanted to actually make it, so we got a small team together and sort of rushed this out the door in time for the holidays. Can confirm no involvement from Wraith or anyone not listed in the xmasdoom.txt file that we included.
ReplyDelete