The Aliens TC, released by Justin Fisher in 1994, is Doom's best-known "TC" and also one of the few high-quality partial conversions using popular commercial assets that remains on the /idgames archive. For awhile, Fisher's name became a pretty hot property, and everyone was watching and waiting to see what his next project would be. In the end, all we have is the remnant of the Nemisis TC, and about an entire world's worth of promise. Fisher left a profound mark on the game industry, from the aspect of user modifications to actual industry professionals some years down the line, and even got to see Terry Pratchett (RIP) play an early beta at a sci-fi con. And, well, that last bit may be the greatest accomplishment of all, depending on your outlook in life.
In case you've been living under a rock. Aliens TC is based on the film, Aliens, where a squad of space marines takes on a hive of perfect, bio-engineered killing machines that have infested an interstellar colony. Sure, there's other stuff involved that makes the film something more than a non-stop action rollercoaster, but if for whatever reason you have managed to avoid knowing what Aliens is about and are uninterested in seeing the movie before playing this mod... Fuck it. There's almost no point in playing this thing if you haven't experienced the film. The significance of some of the locales will be completely lost on you, on top of stuff like the mech-loader. Most importantly, Sigourney Weaver as Ellen Ripley, who is pretty much written out by this mod. Need I say more?
An important note... There are like a Brazilian copies of the TC floating around on the archives. The version to use, however, is Quasar's repackaging for modern source ports, which can be found interred on the Doomed Speed Demos Archive as aliensv2.zip. It works pretty well in ZDoom, and it's been tested in many others, so if you don't want to go through the agony of unpacking and working the thing with command prompts and whatnot, V2 is the package to use. No disrespect to Fisher, of course. I wish the authors of other ancient install packages (Obituary) had placed less restrictive licenses on their distribution so that we weren't forced to pass more relevant re-distributions around on the sly, lest we incur the wrath of the almighty authoritative author.
So. Aliens TC is... a lot like the original Doom in terms of atmosphere. At least, supposing you played Doom when it first came out, and all the zombies and imps and demons actually scared you with the keyboard tank controls and stuff. Aliens TC milks the same environment but plays by a different set of rules which makes the whole experience seem fresh. The end result is more survival horror than Knee Deep in the Dead. Ammo management, aliens popping out of walls, terrified of getting too close to kill them without getting splashed, and lots of crawling through air ducts. There's plenty of duct work in almost every map, and exploration is necessary for your survival. I wouldn't recommend playing this WAD through with pistol starts. There are a lot of cinematic sequences and lots of places for you to waste your precious ammo that you shouldn't, and starting over from scratch can make some levels nigh impossible.
As far as the gameplay changes go, the weapons remain fundamentally the same but have mostly new sprites, including a Mechano-loader replacement for the chainsaw, with some pretty good sound bites. This does create an interesting dichotomy where Doom's workhorse weapon, the shotgun, tends to overshadow the pulse rifle, the weapon of choice for colonial marines. They're all pretty useful, but you probably won't be using the grenades (rockets) as much considering the emphasis on claustrophobic, close-quarters combat against the aliens, who are used in a skirmish-heavy fashion.
There are only a handful of monsters to combat, but Fisher has made the most out of their appearances. The alien eggs can be killed before they give way to facehuggers, which crawl along the ground and leap like lost souls. You'll also find smaller aliens, replacing the function of the imp, in that they spit acid balls. The ubiquitous alien warriors charge along the ground like demons and occasionally explode when killed, doing damage to everything around them. The mother of them all, the Alien Queen, is basically a baron replacement, but by the time you get to her, you may find yourself short enough on ammo to be challenged.
Lots of cool crafted events help to immerse the player. There are tons of ambient noises, including clips of comm speech by the movie's marines as you play. It kind of breaks the atmosphere when you're the only person playing, but it works in its own special way. Also dig the wandering monster noises replaced by motion tracker blips and beeps. Many aspects of the movie set have been faithfully reproduced along with other curiosities like powerful, burning fires. Heck; there's even a visit to the nightmarish "Alien Host Ship" as envisioned by Richard Love, an experience that is about as effective as it is basic.
The Aliens TC is a must play TC. Though, to be pedantic, it's more of a partial conversion given how many of the original Doom resource are still knocking around. I think that it better emulates the idea behind Doom than Doom sometimes executes it, and I'd be stoked to see a Doom mod that tries to recapture the same feeling of surprise with some new trappings and DeHackEd work. The weaving of the Aliens franchise and the Doom franchise together is well documented elsewhere, though. Suffice it to say, you should really play this total conversion, and with Quasar's splicing its even easier than ever. So, what are you waiting for?
ALIENS
TOTAL CONVERSION FOR DOOM
by Justin Fisher and Richard Love
TOTAL CONVERSION FOR DOOM
by Justin Fisher and Richard Love
BONUS LEVELS
E3M2 | Bonus Level 2 |
---|---|
It's the first level of the main TC, "Landing Pads", but with monsters this time. An interesting, if unnecessary, romp. |
AT YOUR COMPUTER
NO ONE CAN HEAR YOU SCREAM
NO ONE CAN HEAR YOU SCREAM
This post is part of a series on
Doomworld's Top 10 WADs of 1994
Doomworld's Top 10 WADs of 1994
Crossing Acheron | Aliens TC |
Doomsday of UAC | Galaxia |
Serenity | Eternity |
The Unholy Trinity | Return to Phobos |
Slaughter Until Death | The Evil Unleashed |
Great, the fucking link from the first paragraph doesn't work!
ReplyDeleteI managed to download the wad from entering main Doom Wad Station page. I don't understand why I got redirected when I tried downloading the updated version from this blog.
DeleteThe updated version is also found on Doomed Speed Demos Archive labeled as aliens v2. Can you update your review and replace idgames link with DSDA link?
Deletedid you read my posts?
ReplyDeletein the time since this review was posted, nearly four years ago, doomwadstation.com went offline for a period of time and was subsequently resurrected as www.doomwadstation.net, which is why you were "redirected". i completely forgot that i linked to it for Quasar's updated package, since i otherwise did not and still do not use Doom WAD Station as a source. thanks for pointing out that the updated package is on the DSDA; the links have been updated accordingly
DeleteAnother small error: You said PC two times instead of TC.
Deletei wouldnt call it an error, i called it a partial conversion in the opening paragraph, though that might be confusing when contrasted against the pretty brazen self-label of TC. at the time i was trying to differentiate between something that replaced almost all of doom's resources, a total conversion (TC), from something that replaced some of doom's resources, a partial conversion (PC), because i thought that the distinction was important. i dont think thats the case any more but im not gonna change it right meow
DeleteFirst conversion type wad I've played for Doom. Mixed feelings, bought on more by a lack of interest in the level design - the complexes are too large with exploration being the main pull. In particular E2M9, the picture above does absolute justice as that is literally all you see. The alien sprites are fantastic though and its a great feeling when they get the drop on you, they appear to come out of nowhere just like the movies.
ReplyDeleteThe level design would be the biggest thing enticing me to replay this set. I love the labyrinthine tech complexes with industrial machinery. E2M9 not so much since I'm familiar with its suspenseful gimmick.
Delete