Alkylation is a work in progress by Italian Doomer "UltimateLorenzo". It's for Doom II, running in ZDoom, with this first minisode consisting of five maps. The plot is simple, reminiscent of 1997's STRAIN - a UAC base has been invaded by a new breed of Hellspawn, and it's up to you to stop them. This new wave of monsters comes carefully handpicked from Realm 667's bestiary. None of the originals feature in this outing, and a number (mostly Doom II beasties) do not have corresponding replacements. The new guys carve out their own niche in the team. The important thing to remember when playing Alkylation is that the young bloods wield vastly superior firepower.
The weaponry supplied seems inadequate with what feels like increased health across the board. The shotgun becomes the new pistol and the pistol is worthless (accordingly, you always start near a shotgun). The chaingun still has utility, if only for pain stuns, and the rocket launcher continues to swing its weight around. The two new weapons are a plasma shotgun and a nailgun. The plasma shotgun is an interesting failed experiment. Its power lies between the SSG (which it replaces) and the normal shotty, which is only fair since any player can cock it to fire faster than the shotgun. While it can't compare to the SSG, I'm not sure I want to get close to many of the new monsters. The nailgun feels alright, kind of a plasma gun replacement but not as damaging.
Lorenzo succeeds in introducing a new set of dynamics to the Doom experience. Everything is more dangerous, especially when many of the enemy projectiles are faster and slightly home in on you. You won't want to get anywhere near the Caco Lich if you can help it; ditto for all the new zombies, which turn you into meat faster than the originals. Hell Warriors have about the same HP as the knights, but their shields make combat potentially tedious. The Cyber Baron demands respect. I'm comfortable with the Vulgar (which has a neat poison effect) and the Nightshade, and the Rocket Trooper is a nice cameo from Obituary. Still not sure about the Supreme Fiend. It's ridiculous, but pretty easy to manage.
ORIGINAL | REPLACEMENT |
Zombiman | Rapid Fire Trooper |
Shotgun Guy | Shotgun Soldier |
Heavy Weapons Dude | Major Chaingunner |
Imp | Vulgar |
Demon | Blood Demon |
Lost Soul | Nightshade(?) |
Cacodemon | Caco Lich |
Hell Knight | Hell Warrior |
Baron of Hell | Cyber Baron |
+ Rocket Trooper (Revenant?) | |
+ Supreme Fiend (Boss) |
I do like the particular aesthetic theme Lorenzo has conjured up with his mix of textures. It's like a brand new Dystopia 3, or STRAIN, and I think he manages to nail gorgeous yet largely unobtrusive detailing, in part due to a lot of cool mounted on the ceiling as well as lighting and the wide-open areas with give you plenty of maneuverability, the better to deal with his new breed of Hellions. There are some great scenes to visit (which look a lot better when you're not dodging enemy fire) and plenty of outdoor views to break up the bases, whether you can wander them or not.
I'd like to see more of Alkylation, though I'm sure Lorenzo could do some tweaking to make these guys less punishing (and give a suitable powerful weapon for more economic monster removal in the early-game). I'll draw yet another comparison to STRAIN, what with many of the monsters acting as bullet sponges on top of their dangerous attacks, making crowd fighting perilous. While I'm not opposed to this dynamic, which demands much more cautious gameplay, I can see where some (especially those married to Doom II's standard action) may be put off. Regardless, I hope Lorenzo continues this interesting experiment.
ALKYLATION EPISODE 1:
HANDLE WITH CARE
by Lorenzo "UltimateLorenzo" Davia
HANDLE WITH CARE
by Lorenzo "UltimateLorenzo" Davia
THREAT NEUTRALIZED?
This was a cool zdoom wad, and it was a nice break from the doom 2's usual cast of monsters. I agree that the new beastiary monsters feel a little overpowered compared to the player's weaponry (perhaps if he had made it to where the weaker imp and zombie-like monsters could be killed with a single shotgun blast like the regular monsters most of the time, it would have been a bit more fair).
ReplyDeleteAlso, there was some strange bug with the knights, where they would occasionally become invincible regardless of whether they had their shield up, until they did another shield projectile attack.
Regardless, pretty enjoyable, I hope Lorenzo releases another episode.
Yeah, I wanna see more of Lorenzo's "Akylation". I liked the maps and the new monster dynamics (though that plasma shotgun suuuucks).
Deletethis wad is pretty darn good. I hope Lorenzo make more in the future.
Deleteyeah for all its faults I really liked the style of this one. too bad it looks like the second release is more along the lines of kicking some old stuff out the door
Delete