Every now and then, someone uses the Doom engine to craft what is for all intents and purposes a brand new game. Heretic was the original, but then you got your Chex Quest, your Harmony, your Action Doom II... and now, The Adventures of Square. Jimmy had a vision, a vision of a plucky cigar-chewing square that fought the evil circles of Shapeland with gratuitous paint guns. Today, with a little help from his friends, that dream is now a reality. Right now, there's only one episode to Square's adventures, but two more episodes are promised in the selection screen - Cheddar Apocalypse and In the O-Void. If they're anything like this first release, well, I'm waiting, fellas.
Anyway, Square is a shape, in Shapeland. It's got squares, triangles, hexagons, and... circles. In fact, it's a circle of evil that's at the root of Square's troubles, since a shape by the name of Doctor Octagon was kidnapped, and whenever brilliant minds are kidnapped by evil, it's not for the good of the world, unless you're Ra's al Ghul, in which case it's not for the good of everyone alive. Anyway, Shapeland goes pear-shaped and Square is some kind of Commando-esque action hero who starts hot on the Octagon trail. Hopefully he doesn't get sick and die from dissymmetry.
Square is not just a Doom TC. Jimmy and crew did not slap a brand new coat of paint on and call it a day. It has its own encounter dynamics and gunplay that are... frankly, very punishing. Doom's projectiles feel sluggish and vibrant in comparison, and most of Square's monsters shoot projectiles, whether they're cannonballs, laser beams, or sparks. Dodging in the Doom world is not nearly as difficult as it is in Square, and you are far more liable to get smoked by snipers. Advanced Doom play can get kind of cheesy since you can see a lot of those rockets and fireballs out of the corner of your eye and with enough time to dodge. You can't afford to be lazy in Square; when you slow down, you're probably gonna get hit by something. This isn't really helped by the fact that the authors likely knew this and staffed the levels pretty liberally with enemies designed to harry your every move.
Further compounding this is the fact that many of these monsters explode when killed, admittedly not a problem in the wide open spaces. In the claustrophobic confines of the bases, though, you can't just squat on stuff, even if you're stunlocking it. The best example of this phenomenon is in the secret level, "Arctic Lab", which introduces a new type of chatterbox enemy (roughly analogous to the demon) that explodes when killed. Trying to pick your way through the opening hallways can be a total slog, which only figures, since that's doing pistol starts on the hardest difficulty in a map I've never seen before. Square doesn't fuck around.
The weapons are fun to use. Your default armament is a paint gun (pistol), and if you pick another one up, you can fire faster while using blue ammo. These are nice sniping guns, way better than slot 2's oozi, which is great for stunlocking in close to medium quarters. There're also goonades, a toxic grenade in the same slot which is good for chokehold camping or circlestrafe parties. The shotbow (slot 3) is basically a shotgun, though it's not as good as Doom's for medium-range sniping. It has an upgrade in the same slot, the quadcannon, that can shoot four shells on full-auto before reloading, which makes it a powerful skirmishing weapon. Slot 4 gets the paintgun cannon, a blue-ammo spewing chaingun that is fantastic at doing damage at just about any range as long as your target doesn't move too fast. Slot 5 is the Hellshell launcher, and it's about as good as you'd expect, with the caveat that the shells travel a parabolic arc. There's also the defibrillator, a melee weapon in slot 7 that is pretty good at knocking out enemies in close quarters, though there aren't too many you'll want to get close to in the first place.
Square has a pretty good variety of enemies. There are a bunch of circle jerks occupying different niches, from paintball to knife, cannon, (elite) oozi, and jetpack, the last of which is a doddering, flying ammo sponge, much like dear ol' Hissy. The crew is pretty good about making most of the enemies fire projectiles that you can dodge; the only hitscanner you'll see regularly is the tritankle robot, with the other guys showing up in E1A10. Knife jerks and chatterboxes are basically demon analogues, though the latter is faster and tougher. The ovolts are floating monsters with varying degrees of behavior, but all of them fire sparks and all of them explode on death. The other two robots are a) cylonder, which looks like a Battlestar Galactica tiki fetish that fires lasers and b) the color cube, which has I think three different attack patterns, from normal to scattershot to homing. One very satisfying feature of combat is the level of feedback; shape enemies burst into a satisfying shower of paint that plops all over the ground. It's... visceral, and yet, it's not horrifically gory.
Square plays up Doom's threat priorities to the extreme. You're often dumped into a bad situation and forced to move constantly while you pick away at your opponents until you can finally catch a breath. The faster projectiles and exploding enemies makes this a more difficult endeavor but the monster variety doesn't have quite the inherent chaos of Doom II's bestiary. The only unusual fire pattern is left to the color cubes, which kind of rolls the revenant, mancubus, and arachnotron into one baddie. And I'm sorry if I keep drawing comparisons to Doom II, but I play a lot of Doom II, and you probably do too, so it's a decent frame of reference. I hope to see some more unusual attack patterns in episodes 2 and 3, though I'm already having a devil of a time not getting sniped by cannonballs when I stop to catch my breath.
The maps are gorgeous and somewhat humorous. I was kind of expecting something with a bit more BUILD attitude when I started out in "Squaresville", but there aren't a whole lot of throwaway jokes except for a few scattered references, like the secret exit in E1A5 or the cafeteria and intercom messages in E1A9. And, of course, the constant one-liners from Square himself. The architecture is superb, though. I dig the entirety of the launch facility, that massive soda factory, the cityscape, and that base / tower / dam combo in "Spillway". There are also a bunch of cool scripting events that transform the maps like raising the water table, moving bridges, and destructible walls a la Duke3D. I don't exactly miss the corny references of the BUILD engine era, but I guess in some small way I was expecting them.
Square is not Doom. It is an adventure unto itself, a quest whose conclusion I am looking forward to. Jimmy and company are making a new FPS experience and pushing all the right angles. If you don't mind a bit of bullet Hell in your retro shooter or its "MSPaint" visuals, you ought to give this a shot. If I make it sound really hard, I'm a dope who played on the UV-equivalent difficulty in the least compromising playstyle (pistol start), so I reap what I sow. Playing straight through or just plain using a lower difficulty will make things much easier on you.
NOTE: The Adventures of Square has its own distribution package with a modified ZDoom.pk3 that runs Square and Square alone; if you choose not to use it, any weird happenings are your own fault.
THE ADVENTURES OF SQUARE
by assorted authors
by assorted authors
GET IN SHAPE!
TUTORIAL LEVEL
TUTORIAL LEVEL
EPISODE 1
CORNERED BY CIRCLES
RADIAL DAWN
CORNERED BY CIRCLES
RADIAL DAWN
IT'S HIP TO BE SQUARE
This post is part of a series on
Doomworld's 2014 Cacowards
Doomworld's 2014 Cacowards
The Top Ten | Best Multiplayer | Runners Up |
Going Down | 32in24-13 | Bauhaus |
The Adventures of Square | Push | Bloody Steel |
Back to Saturn X: Episode 2 | Rage CTF | Mayhem 2048 |
Plasmaplant | Best Gameplay Mod | Whitemare 2 |
Shadows of Chronos | DemonSteele | You Dig |
Monster Hunter Ltd. 1/2 | Mordeth Award | The Wailing Horde |
Resurgence | Doom 2 in Name Only | Reconstruction/ |
Mayan Mishap | Mockaward | Decomposition |
Urban Brawl: Dead of Winter | Brutalist Doom | |
Thy Flesh Turned Into a Draft Excluder | Mapper of the Year | |
Joshy |
There's also Hexen and Strife that came first as commercial Doom engine games. Then you have the freeware like Chex Quest, Harmony, Action Doom 2, and TAOS (those which you already mention).
ReplyDeletein your haste to fill out the list of stuff i didnt mention you forgot HacX, and probably some obscure things i cant remember
DeleteThis truly is like a brand new Doom-engine FPS, only better than most of the official ones. But I only have the shareware right now. That's the only problem. Where do they sell the full version?? :D
ReplyDeletepresumably the full version will be available for $0 when they finish it
Deletei loved this one!
ReplyDeletewhat maps are there?
ReplyDeleteno only traning
Deleteno what oher maps are there i said
ReplyDeleteok fine
Delete