When he's not a jetsetting playboy fighting Nazis and curing cancer, Doomworld Forum superstar Tango messes around with Doom, and on rare occasions he actually finishes Doom maps. Mayan Mishap isn't just a collection of Doom II levels, though. Released in 2014, it's both the rare instance of a complete Tango project in the wild plus an attempt at a new yet familiar take on classic gameplay. The end product spans MAP01-04 plus MAP31 and is targeted at BooMBF ports but had the MBF BEX code converted to DECORATE so that it would run in stuff like Zandronum. As far as story goes, well, there isn't one. You don't really need an excuse to slaughter demons in a vaguely Mayan environment, though.
I'll be up front. Tango has made a lot of visual changes to the rogue's gallery, pulling from mods like Demonicron, Demon Eclipse, and UAC Ultra, but the most important changes are in enemy behavior. As far as I can tell, everything has the same health, but all of the fireballs travel much faster now, and I think the demons move faster, too. The baron receives a major upgrade, and throws out pairs of plasma fire in sequence, plus he can shoot rockets, now. The other major change is the greater mancubus, another aerial monster with a similar but distinctly different attack pattern than its lesser brethren. I'm not sure about weapon behavior across the board, but I do know that the chaingun fires faster and your bullet capacity has been upped to 600, not that you'll be using it a whole lot.
With all these changes that add to the difficulty, you'd think that Tango would ease you in. Well, that's what lower difficulties are for. UV starts you off like you've always been dodging doublespeed fireballs and watching out for floating fatasses with the enemy layout resembling what I'd think of as full of "advanced" setups. In fact, that's the only thing MAP04 has, just a handful of near-death arenas you have to fight your way out of. The nicest intro you're going to get is probably the secret level, "Crystal Basin", which feels more like a typical Doom level and not slaughter-lite, though it's still got some teeth.
As mentioned, the setting is vaguely Mesoamerican, but the cultural iconography is pretty toned down compared to, say, Temple of the Lizard Men, which was also pretty bad about conflating other ancient civilizations like Egypt, and I'm sure things both Mayan and Aztec. Tango's ruins are architecturally stunning, but they're kind of lacking in character. A few badass frescoes or wall carvings would have gone a long way toward making these battlegrounds really pop. As it stands, the clean design and abundance of weathered brick leaves me with an empty feeling. Thankfully, you'll be too busy running from the demons to really dig in and take in the scenery.
Be that as it may, it's really cool to see a solo Tango project in 2014 and I hope he takes this theme / gameplay styling further with more levels and possibly more tweaks, like with Obituary and STRAIN. Maybe he could make this part of a Scythe-like series of small episodes...? Haha, yeah, like that's gonna happen. Thanks for the maps, dude, hope you make more of them!
MAYAN MISHAP
by Alican John "Tango" Oksasoglu
by Alican John "Tango" Oksasoglu
This post is part of a series on
Doomworld's 2014 Cacowards
Doomworld's 2014 Cacowards
The Top Ten | Best Multiplayer | Runners Up |
Going Down | 32in24-13 | Bauhaus |
The Adventures of Square | Push | Bloody Steel |
Back to Saturn X: Episode 2 | Rage CTF | Mayhem 2048 |
Plasmaplant | Best Gameplay Mod | Whitemare 2 |
Shadows of Chronos | DemonSteele | You Dig |
Monster Hunter Ltd. 1/2 | Mordeth Award | The Wailing Horde |
Resurgence | Doom 2 in Name Only | Reconstruction/ |
Mayan Mishap | Mockaward | Decomposition |
Urban Brawl: Dead of Winter | Brutalist Doom | |
Thy Flesh Turned Into a Draft Excluder | Mapper of the Year | |
Joshy |
This looks really interesting. I have if UV is too hard, then HMP is easier but is still a challenge.
ReplyDeleteLooks really neat! The Mancubus looks like something out of a H.P. Lovcraft book. Scary!
ReplyDeleteMade it through on UV. Was difficult, especially on map 4 but manage to do it. Gotta move fast and wise :) Very good. Very nice too.
ReplyDeleteReally cool layouts in this wad, and a unique rarely used Mayan theme. Was kind of hoping to see more Indiana jonesish puzzles and traps than just the crushers in map01, but still quite fun.
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