The only thing more rare than a Hexen PWAD is a HACX PWAD. But, uh, this isn't about a HACX WAD - it's about Shadows of Chronos, a 5-map hub for Hexen released in 2014 by Doom veteran Kaiser. For those keeping track, this will be the first Hexen PWAD reviewed on my blog, but that's not because I hate Hexen. In fact, I love it to death. Hexen maps are just few and far between, due to a number of factors including but not limited to its relatively minor fanbase, balancing maps for three different classes, the original's presentation of hub-based gameplay, dependence upon puzzles that many players find to be obtuse, and only having four weapons at a time. It's basically the FPS version of a dungeon crawler, minus the cool loot, party system, and (for the most part) character progression. Hexen has its own definite niche, as small as it is, and if it even barely intersects with your interests, then read on.
The story so far... isn't very long. Baratus, Daedolon, and Parias were collaborating to help rebuild Chronos since returning from the Dark Citadel, a project that has gone on for eighteen years. The wicked never rest, though, and it looks like the remnants of Korax's army have staged an attack on the capitol city. The heroes band together and, after repulsing the threat, travel to its source to put an end to the mischief. Once through the gate, though, they are greeted by a visage long thought dead. It isn't clear whether it's the rider himself or one of his subordinates posing as him, not helped by the fact that the end text is a repeat of the one from Deathkings, but you're not gonna let a little thing like that stop you from annihilating hordes of horrible, fantastical beasts, are you?
The one thing you can count on people to complain about when Hexen is mentioned is its puzzle play. "Seven Portals" enjoys a fate opposite that of Doom's introductory episode. Where people laud the Phobos experience except for being perhaps a bit too easy, Hexen's intro post-"Winnowing Hall" usually comes across as a confusing pain in the ass. The bilateral symmetry does it no favors, and while I didn't have much of a problem with the item stuff, I can see where that might trip some players up, especially coming from Doom's simple, run and gun action. Kaiser attempts to obliterate a lot of these criticisms through his own level design by using teleporters to send you close to desired locations, making obvious setpieces for places where you'll be using puzzle items, and eliminating most of those situations where something you do affects a different area of the hub, with one major exception that I can think of. It would be interesting to see a rewrite of Hexen with the same level of professionalism Kaiser brings, though I doubt it's something I'll see in my lifetime.
Anyway, Shadows sends you on an adventure through three main locations, bookended by two standalone structures on Chronos. "Sanctuary" is a cool level with some simple puzzles and traps. "Forest of Time" isn't as foresty as I was expecting but it's got some cool naturalistic scenery, a palace, and a lot of cool places that open up as you explore. "Cenotaph" is ye olde swamp ruins, but it has a sensibility that is all Kaiser's and has a pretty cool hook with those masks you have to return to the start area. "Garden of Gaea" is a must-visit, with tons of gorgeous scenery and cool level design. "Outpost" is pretty much just a boss map, not that it isn't a nice showdown.
Some things that go hand in hand with Hexen can't be avoided, like the four weapon slots, the last of which is a death engine, particularly if you're the cleric. That said, Shadows of Chronos is a prime example of how cool vanilla Hexen maps can be, though I suppose the first step is to actually have people making them... Thanks, Kaiser, for taking me back to the magic again.
SHADOWS OF CHRONOS
by Samuel "Kaiser" Villarreal
by Samuel "Kaiser" Villarreal
SHADOWS OF SHADOWS PASSING
This post is part of a series on
Doomworld's 2014 Cacowards
Doomworld's 2014 Cacowards
The Top Ten | Best Multiplayer | Runners Up |
Going Down | 32in24-13 | Bauhaus |
The Adventures of Square | Push | Bloody Steel |
Back to Saturn X: Episode 2 | Rage CTF | Mayhem 2048 |
Plasmaplant | Best Gameplay Mod | Whitemare 2 |
Shadows of Chronos | DemonSteele | You Dig |
Monster Hunter Ltd. 1/2 | Mordeth Award | The Wailing Horde |
Resurgence | Doom 2 in Name Only | Reconstruction/ |
Mayan Mishap | Mockaward | Decomposition |
Urban Brawl: Dead of Winter | Brutalist Doom | |
Thy Flesh Turned Into a Draft Excluder | Mapper of the Year | |
Joshy |
Heresiarch not Hierophant ;)
ReplyDeleteHierophant is the name of a custom Doom monster someone made that uses it's sprites with some slight recoloring.
Also, the characters you call 'the three heroes' are the leaders of the three group's the player characters were a part of before Korax came. They just use the same sprites as the player characters.
ReplyDeleteHere is a video of the cut scenes added to the PS1 and Saturn versions of HeXen, that detail both the manual's plot and also the text screens of the PC version.
https://www.youtube.com/watch?v=a9LAYRHjI9k
The N64 version of HeXen lacks the cut scenes, but adds brief descriptions of every level to loading screens.
i thought i had it down as heresiarch at some point but for whatever reason hierophant took over. good catch. both are big ol h words taht have some significance in a religious context so when your eyes glaze over its an easy mistake to make. maybe i shouldnt have used the word hereos but its not worth a hexen history lesson, i mean gosh damn. it may be factually inaccurate shorthand but you knew exactly what i was talkin about, didnt you?
DeleteNice, finally a Hexen wad review!
ReplyDeleteBTW will you do reviews for the official games too? I have been looking forward to these since I discovered "Icons of Sin" page. I know you reviewed Final Doom and Master Levels but not the main Doom games, Heretic and Hexen. I feel that they should be reviewed.
ill get around to it eventually. doom64 and no rest for the living will come first tho.
DeleteDid you find the secret level? I pored over the hub in Doom Builder and there's definitely a secret exit, but I have no idea how to get to it.
ReplyDelete-Obsidian
honestly i didnt even think it was a real thing cause it looked like a placeholder in SLADE3. after warping to it idk if im that interested in trying to figure out how to access what is basically a bonus room but im kind of tempted
DeleteThe hordes of enemies right off the bat in the first map turned me off this set initially, but I know I'll get back to it at some point. Hexen was once my favorite IWAD after all, and there are so few solid PWADs for it.
ReplyDeleteHey, since youv'e started doing Hexen WAD reviews you might as well try and review the newly mixed soundtrack...
ReplyDeletehttp://www.solarstudios.net/index.php?option=com_content&view=article&id=34:hexen-soundtrack&catid=13&Itemid=107
That'll work with most Hexen WADs out there, too.
Very few Hexen hubs of this quality, so it is very welcome to have one. I can't think of anything to really compete except MTrop's Scourge of Viscerus episode.
ReplyDeleteThe portal to leave the secret room takes you back to the Forest of Time. Another poster mentioned going to the secret level after placing the Sapphire... Hmm. I went to each portal with noclip on and mapsco used to see all the portals, in each map, but can't find the secret exit.
ReplyDeleteI have found the secret exit in the hub an year ago when I played through the wad in Chocolate HeXeN. It took me about three playthroughs to figure out how to get it, after looking up in the scripts file inside the wad, as there is no 100% walkthrough anywhere and I have limited knowledge in the ACS scripting.
ReplyDeleteThe secret level is located in MAP05: Forest of Time. However, to access it, you need to PUSH 14 Corpses that are found in the following maps:
MAP01: Chronos Sanctuary (7 corpses)
MAP02: Cenotaph (2 corpses)
MAP03: Garden of Gaea (2 corpses)
MAP05: Forest of Time (3 corpses)
Remember that the first map is no longer accessible after entering Forest of Time and whether you leave all corpses alive or break them, it won't change anything, you have to simply push them all (get in front of the corpse and press use to hear a sound of afrit/corpse dying), then after pressing the last corpse, you get the message displayed "corpse secret activated..." on the screen and the secret portal in the hub map (MAP05: Forest of Time), near beginning of map where you started initially, is now available and you can access the secret map (MAP06: Depressed Old Ladies), which is just a room filled with many goodies, as well as many corpses you can break.
The room is a bit glitchy in Chocolate HeXeN due to many sprites showing on screen (a limitation inherited from vanilla Doom) but after you collect all these artifacts, you can breeze through the final map (MAP04: Chronos Outpost). Hope you find this guide useful!
-FistMarine