Samuel Villarreal kicked off his career with two sizable releases. DSV was a megaWAD that could be played back in each of the then-popular source ports. A sizable portion of its levels were based on Doom 64 maps, ever near and dear to Kaiser's heart. Blackness was released at the exact same time in 2000 and appears to have been intended for a bigger run. This second installment of the DSV series, however, only came out to a five-level hub with a final boss map. The author described it as "abandoned" and a parody of Hexen. I can agree with the first statement but I doubt whether it was initially intended to satirize or poke fun at Hexen. If so, then it would be amusing considering how much of Hexen is woven into Doom 64's DNA. This set was explicitly designed for ZDoom; owing to its relatively early place in the port's history, it is not compatible with later versions of (G)ZDoom. Jumping is absolutely required.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Hexen. Show all posts
Showing posts with label Hexen. Show all posts
Monday, January 3, 2022
Blackness (BLKNS.WAD)
Labels:
2000,
American,
Doom II,
DSV series,
episode,
Heretic,
Hexen,
hub,
Kaiser,
review,
Samuel Villarreal,
ZDoom
Tuesday, January 15, 2019
Samsara (SAMSARA-V0.3666-BETA.PK3)
Samsara allows you to play as a formidable complement of classic FPS heroes and either duke it out in deathmatch or slay monsters alone and in co-op. The intent was to provide something like Marvel vs. Capcom for Zandronum. Term eventually discontinued development when he moved on to a new project to drive all the Doom players crazy - Demonsteele - but Kinsie of Reelism fame eventually took up maintenance of the mod so that you can use the same package in both GZDoom and Zandronum just as easily as you can use all of the heroes in any of the idtech1-derived games.
Labels:
2013,
Chex Quest,
doom,
Doom II,
GZDoom,
Heretic,
Hexen,
mod,
review,
Strife,
TerminusEst13,
Zandronum
Monday, July 17, 2017
The Inquisitor 3 (INQSTR3E.WAD)
I played Shadowman's Inquisitor and its sequel back in 2014. Both are experiments originally begat by Russian "freakmapping" contests where a procedurally-generated layout is used as the foundation for people to make their own levels. The original INQSTR was controversial for its political / sexual undertones focused around a mysterious, metaphorical allusion that sullied an otherwise pretty cool castle adventure stylized after Hexen II. The Inquisitor 2 pushed in a different direction, attempting to channel the dungeon crawler combat of the Diablo series complete with an overworld town and quests that you could accomplish to further your power, exploring a fair variety of dungeons all within the space of a single level. Its bold aspirations were tempered by highly claustrophobic combat and boxy architecture.
Sunday, June 21, 2015
The Ranger (13ZD-RGR.WAD)
THE RANGER
by "TerminusEst13"
by "TerminusEst13"
TerminusEst13 has taken Doom's modding scene by storm with stuff like Samsara, DemonSteele, and Push. The Ranger was his first release, published in 2011 for ZDoom and Skulltag. It's a new character for Hexen, and an attempt at bringing something of gunpowder tech to a familiar fantasy setting. The Ranger doesn't change any of the core conceits of Hexen's gameplay; none of the enemy behavior has been touched. Any alterations to item behavior are just additions to cover what the Icon and Flechette do when wielded by the formidable Ranger, which isn't just understandable - it's to be expected.
Thursday, October 9, 2014
Shadows of Chronos (KAISER_28.WAD)
The only thing more rare than a Hexen PWAD is a HACX PWAD. But, uh, this isn't about a HACX WAD - it's about Shadows of Chronos, a 5-map hub for Hexen released in 2014 by Doom veteran Kaiser. For those keeping track, this will be the first Hexen PWAD reviewed on my blog, but that's not because I hate Hexen. In fact, I love it to death. Hexen maps are just few and far between, due to a number of factors including but not limited to its relatively minor fanbase, balancing maps for three different classes, the original's presentation of hub-based gameplay, dependence upon puzzles that many players find to be obtuse, and only having four weapons at a time. It's basically the FPS version of a dungeon crawler, minus the cool loot, party system, and (for the most part) character progression. Hexen has its own definite niche, as small as it is, and if it even barely intersects with your interests, then read on.
Labels:
2014,
2014 Cacowards,
Hexen,
Kaiser,
minisode,
review,
Samuel Villarreal
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