MAYhem is a time when Doomworlders can band together and throw their weight behind an arbitrary set of restrictions. The series had a rough start in terms of meeting its megaWAD goal, with 2012 and 2013 fielding 12 and 11 levels respectively, but it hit its stride with MAYhem 2048, with each subsequent iteration meeting the "megawad" definition (in spirit with MAYhem 2024, which produced 35 segments to stitch together). The 2017-released-in-2018 installment goes by Super MAYhem 17 because the texture theme this go-around was Super Mario Bros.-themed, with an aesthetic that appears to be sort of a mix of Super Mario Bros. 3 and Super Mario World. This is a 28-ish level replacement for Doom II, to be played with Boom-compatible ports, with some fringe MAPINFO perks for ZDoom / Eternity users.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Angry Saint. Show all posts
Showing posts with label Angry Saint. Show all posts
Tuesday, February 25, 2025
Super MAYhem 17 (MAYHEM17.WAD)
Tuesday, November 22, 2016
THT: Threnody (THTTHREN.WAD)
You don't maintain the /idgames archives for eighteen years, marshal the Doom community's longest-lived and most productive authorship collective, and found what became the de-facto standard for "advanced" source port features without getting some kind of a send-off. While we were fortunate enough to pass him the Espi award in 2014 it wasn't until he died in 2015 that community members attempted to pay their respects in a more familiar format. The end result of the Ty Halderman Tribute Project: Threnody, a 20-level megaWAD for Boom released in 2016.
Labels:
2016,
2016 Cacowards,
Angry Saint,
antares031,
boom,
Chris Hansen,
Didy,
dobu gabu maru,
Doom II,
Doomkid,
Fonze,
Gothic,
joe-ilya,
Liberation,
Mechadon,
megawad,
Mithran Denizen,
pcorf,
review,
z0k
Monday, September 19, 2016
Asylum (ASYV10.WAD)
ASYLUM
by "Angry Saint"
by "Angry Saint"
Angry Saint's Doom debut was as a participant in Tormentor's Doomja Vu contest. Black Magnetic was an interesting, complex techbase as far as its twisted and winding layout intersected with Saint's use of 3D floors. Asylum, released in 2016, dials the choice of engine all the way back to vanilla (or, as the text file advertises, Chocolate Doom) but the author continues to evade the familiar ideas of id's publications. This time he or she utilizes textures originally created by an individual using the handle DethteX and then converted to a set by ZDoom whizzard Rick Clark, THE ULTIMATE DOOMER. The final release shares its name with the texture pack. Like so many single level releases it's a MAP01 replacement for Doom II.
Wednesday, February 10, 2016
Black Magnetic (BLACKMV13.WAD)
BLACK MAGNETIC
by "Angry Saint"
by "Angry Saint"
Daniel Gimmer's 2015 Doomja Vu contest resulted in six brand new levels based on a sort of deconstruction of "Computer Station"'s (E1M7) layout. But, well, "level" hardly describes any of these offerings. Angry Saint's Black Magnetic is still Doom to the core, but with some important differences in gameplay based on his custom bestiary, and looking very different due to widespread 3D floors and almost exclusive use of Pawel Zarcynski's NMN Corporation textures. The end result is a pretty unique experience that reminds me of Enjay's Gene-Tech, insofar as it's a microcosm distilled into a single map.
Labels:
2015,
Angry Saint,
Doom II,
GZDoom,
review,
single map
Subscribe to:
Posts (Atom)



