The Doom community has generally had semi-regular speedmapping events in one form or another but in my mind they seemed to get new life in 2013. One of the longer-running institutions--now defunct--is The Abyssal Speedmapping Sessions. The Abyss was a forum that ended up receiving some of the now defunct NewDoom regulars, and Obsidian wanted to bring them together to make some Doom maps. The first ABYSPED didn't have the greatest turnout but they kept it strong, eventually ending at a grand total of 69 iterations. ABYSPED7 is the seventh Abyssal Speedmapping Session, organized in June of 2014. A bunch of regulars from past sessions showed up as well as some, err, new blood, to put out a grand total of 14 levels, replacing MAP01-MAP14.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label RottKing. Show all posts
Showing posts with label RottKing. Show all posts
Sunday, March 16, 2025
Abyssal Speedmapping Session 7 (ABYSPED7.WAD)
Labels:
2014,
Abyssal Speedmapping,
AdamAK,
Alfonzo,
boom,
Doom II,
episode,
General Rainbow Bacon,
Jimmy,
jmickle,
Katamori,
KillBot VII,
Mugsy,
Obsidian,
Panzeh,
review,
RottKing,
Tarnsman,
The Mionic Donut,
Voltale
Tuesday, February 25, 2025
Super MAYhem 17 (MAYHEM17.WAD)
MAYhem is a time when Doomworlders can band together and throw their weight behind an arbitrary set of restrictions. The series had a rough start in terms of meeting its megaWAD goal, with 2012 and 2013 fielding 12 and 11 levels respectively, but it hit its stride with MAYhem 2048, with each subsequent iteration meeting the "megawad" definition (in spirit with MAYhem 2024, which produced 35 segments to stitch together). The 2017-released-in-2018 installment goes by Super MAYhem 17 because the texture theme this go-around was Super Mario Bros.-themed, with an aesthetic that appears to be sort of a mix of Super Mario Bros. 3 and Super Mario World. This is a 28-ish level replacement for Doom II, to be played with Boom-compatible ports, with some fringe MAPINFO perks for ZDoom / Eternity users.
Saturday, May 28, 2016
Elf Gets Pissed (ELFGP.WAD)
Everyone loves Doom. Sadly, Heretic user levels are few and far between. Is it because of the bestiary? The colorful but muted impact of its weapons? Or does juggling an inventory get in the way of fantasy run and gun? Whatever the reason, Heretic faithfuls such as myself are so blessed that Doomworld Forum superstar RottKing has been nursing his Heretic fetish over the past few years. The end product, released in 2015, is Elf Gets Pissed - a Heretic episode one replacement to be played in ZDoom. RottKing's last big dance was his 2011 duet with Ralphis, Double Impact. But, uh, I can't really compare DBIMPACT with ELFGP as Heretic's gameplay carries certain inalienable elements that prevent it, for better or for worse, from being a mere fantasy reskin of Doom.
Sunday, July 12, 2015
32in24-14: How the Hamburglar Stole Christmas (32IN2414.WAD)
32in24 is a Doomworld community institution, an event where participants make as many multiplayer levels as possible in a very short timeframe. Recent iterations of the proceedings have given the participants time to polish and punch-up their contributions. 32in24 doesn't really tread on the singleplayer / co-op side of things; Diet 32in24 has gone down as an interesting experiment but I've rarely seen it talked up, and it seemed that it would remain the only foray into demonslaying that we would get. Then, of course, there came 32in24-14: How the Hamburglar Stole Christmas. The rest, as they say, is robble robble. This is a 42 (!) level megaWAD of Boom-compatible levels, but if you want to mess around with the bonus levels, you'll need something that can play beyond the usual limit. MAPINFO is recommended as the other stuff is set up in its own special episode.
Labels:
2015,
2015 Cacowards,
32in24,
boom,
Doom II,
Esselfortium,
franckFRAG,
JCD,
Jimmy,
lupinx-Kassman,
Mechadon,
megawad,
review,
RottKing,
skillsaw,
Stewboy,
Tango,
The Mionic Donut,
xaser,
Zakurum
Friday, September 19, 2014
Back to Saturn X E2: Tower in the Fountain of Sparks (BTSX_E2X.WAD)
It's been a little more than a year and a half, so it's about time that we saw the Back to Saturn X Episode II beta. BTSX started out as a single megaWAD, but an abundance of contributors caused an internal split into what eventually became three "episode" megaWADs. Get Out of My Stations, the "shareware" episode, made its public debut at the tail end of 2012. It got a lot of flak for its techbase stylings, but it's one of my favorite releases of the 2013 season for its impeccable visuals and light speed gameplay. Tower in the Fountain of Sparks looks to be one of the top releases of 2014, and for good reason.
Labels:
2014,
2014 Cacowards,
Back to Saturn X series,
Doom II,
Esselfortium,
Jimmy,
Joshy,
Khorus,
Matt Tropiano,
Mechadon,
megawad,
review,
RottKing,
skillsaw,
Tango,
Tarnsman,
The Green Herring,
Use3D,
Vader,
xaser
Friday, November 15, 2013
Doom 2 the Way id Did (D2TWID)
Doom 2 the Way id Did is a sequel to, well, the incredibly popular Doom the Way id Did, of course. Headed up by Doomworld forum superstar Alfonzo after the release of the latter, D2TWiD aimed to mimic the styles of the architects of Doom II. John Romero, American McGee, and Sandy Petersen are the headliners, of course. I think Shawn Green and Tom Hall were considered, but if they're represented, it's probably in Tom Hall's sprawling base layouts. As was the case with DTWiD, there is no change in the "story" of Doom II. Just load it up and ask yourself - if one of these levels had shown up instead of one of the originals, would you even have noticed? What if you mashed the two PWADs together - would anything seem out of place?
Labels:
2013,
2013 Cacowards,
Alfonzo,
Blackgaze,
community project,
Doom II,
Esselfortium,
Marcaek,
Megalyth,
megawad,
Pavera,
purist,
review,
RottKing,
Tarnsman,
xaser
Wednesday, January 2, 2013
Back to Saturn X E1: Get Out of My Stations (BTSX_E1.WAD)
I hear whispers every month, people bemoaning a lack of output in the Doom community. It's like all the mappers have had their output drastically cut off, leaving only eager newbies to make the megaWADs of the future. Or, you know, some dastardly villain had many of the authors we know and love working in secret. But no longer! Now, we get Back to Saturn X. I thought it was going to be a slammin' Doom II megaWAD of stuff to blast through, but there's more. There's so much more. Back to Saturn X went from megaWAD to triple megaWAD, seeing release in three "episodes" filled by eager authors. This review concerns the first episode, Get Out of My Stations.
Labels:
2012,
2013 Cacowards,
Back to Saturn X series,
Doom II,
Ed Cripps,
Esselfortium,
Hobomaster,
Iori,
Mechadon,
megawad,
Pavera,
review,
RottKing,
Sirjuddington,
skillsaw,
Tango,
Tarnsman,
Torn,
traversd,
Vader
Sunday, May 1, 2011
Double Impact (DBIMPACT.WAD)
A Ralphis and RottKing joint, Double Impact was released in 2011 for limit-removing ports as an E1 replacement. And, yeah, it does borrow some from Knee Deep in the Dead, but don't let that lull you into a false sense of security. Double Impact tells the story of a lowly mechanic who was busy fixing shit in the maintenance shop when Hell invaded the military complex where he resided. Sure, you're gonna kill all the beasties for slaughtering your buddies, but the real objective is to make it to the launch facility way on the other side of the base so that you can blow astro dust on the Hellspawn on your way out.
Labels:
2011,
2011 Cacowards,
American,
doom,
episode,
limit-removing,
phobos,
Ralphis,
review,
RottKing
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