Showing posts with label Eternal. Show all posts
Showing posts with label Eternal. Show all posts

Monday, May 19, 2025

TNT: Revilution (TNTR.WAD)


In 2009, Whoo opened the doors for TNT2, what was to be a spiritual sequel to TNT: Evilution. What followed was one of the longest and most protracted and most importantly PUBLIC development cycles in the community. Somewhere along the way, Steve Muller aka "Kyka" took the reigns of development along with a few other forum regulars who really wanted to see TNT2 make it to completion. I distinctly recall playing a gorgeous TNT2 demo map from Xaser. His teaser generated a lot of buzz for the project, but certain folks including a late-returning Whoo looked at the direction that Kyka had taken TNT2 and were vocally...dissatisfied. Somewhere after all the name-calling and aspersions, when the project heads could speak a bit more civilly in public, there was a project split in 2014, founded upon some sort of a level draft where levels were split up like dividing property during a divorce. A bit more level-headed than the divorces I've heard talk of, really. This is where Revilution's story begins, as a TNT2 spinoff.

Thursday, September 29, 2016

END POINT (ENDPOINT.WAD)


Another year and we are fortunate to receive another Eternal mapset. Sometimes Russia's favorite son loves to push Doom's boundaries, like the visionary Voodoo Guns. At others he's content to pay tribute to the golden age of the community as was the case with last year's ICAR2015, a loveletter to Icarus: Alien Vanguard. END POINT, released in 2016, seems to draw inspiration from the classics though I cannot recognize any particular PWAD. As enigmatic as Eternal is, he's pretty good about pointing out his authorial allusions. It's got its own complementary texture set and features seven levels of hard-hitting Doom II action.

Monday, November 2, 2015

ICAR2015 (ICAR2015.WAD)


Eternal is Russian's favorite son, a multi-Cacoward toting author with several fetishes, one of them being classic megaWADs - especially in the TNT flavor. It should come as no surprise that he eventually got around to making his loveletter to Icarus: Alien Vanguard, the aptly titled ICAR2015, an eleven-level episode published in 2015 for Doom II that must be run on top of the Icarus megaWAD. As could be expected, this release is completely compatible with vanilla Doom II, not that there's anything stopping you from running it in another source port.

Wednesday, December 3, 2014

Mayhem 2048 (MAYHEM14.WAD)


Mayhem has been a Doomworld institution since 2012. TheMionicDonut had a dream, and that dream was to get as many people as possible to make a map over the course of a month - May, of course. The other part of the institution is to take as long as humanly possible compiling and fixing the darn thing, with 2012 seeing release in November and 2013 in March... of 2014. As of the time I'm writing this, the 2014 installment - Mayhem 2048 - is still not finalized, but maybe by the time this is published they'll pull together and slap the thing on the archives (EDIT: done as of Nov. 27!).

Monday, December 17, 2012

Frozen Time (FROZENT.WAD)

FROZEN TIME
by Alexander S. aka "Eternal" aka "Deadall"


Eternal shoved Voodoo Guns out the door just in time to be hit by the Cacobus and did the same, more or less, with Frozen Time. Like Voodoo Guns, it's a large map for advanced source ports, targeting GLBoom and GZDoom in particular. I ran it without much trouble in GZDoom, but you might want to stick with Boom depending on your computer. While I would have liked to see more Eternal Doom stuff from him, or more stuff from the Voodoo Guns universe, I'm happy with this fairly straightforward and combat-centered map that has no associated story.

Saturday, March 3, 2012

Voodoo Guns (VG.WAD)

VOODOO GUNS
by Alexander "Eternal" S. aka "Deadall"


Voodoo Guns is the most recent original release by Russia's favored son. It's a Doom II minisode in two parts for GL engines (GLBoom, GZDoom and, in the near future, Risen3D). Eternal has thrown together some never-was hybrid of American Western and steampunk, looking pretty creepy with all the gas-mask wearing portraits, not to mention the soundtrack from American McGee's Alice. There's no given story; I can only assume that the player's character is the sole survivor of some supernatural event. He wakes up on a still-moving train that arrives at a seemingly-deserted city. Exploration uncovers a sinister presence bent on your annihilation. You'll have to fight your way out or get put six feet under.