Showing posts with label Tomi Rajala. Show all posts
Showing posts with label Tomi Rajala. Show all posts

Tuesday, December 10, 2019

10 Sectors Part 2 (10SECTO2.WAD)


In 2000, Doomworld hosted a contest inspired by an Unreal community challenge. 10 Sectors took more than 120 submissions from authors looking to create the most interesting Doom II level they could using - you guessed it - no more than 10 sectors. The premise actually allows for fairly complex levels as demonstrated in the official 10SECTOR megaWAD. It collected the thirty highest-rated entries plus two special mentions. 10SECTO2 is then the first and only spillover release. 27 of these levels were part of the top 32 for at least one judge. The illustrious Linguica hand-picked the remaining five to round the collection out to the mythic "complete game replacement" status. Like the primary release, this 2000 PWAD should be played with Doom II in a Boom-compatible port.

Thursday, September 6, 2018

Back to Hell E1 (BTHE1.WAD)


Tomi Rajala had his heyday during Doom's source port boom, demonstrating the power of ZDoom's early features when he released The Hell Factory Hub One in the year 2000. He also showed his capacity to make longer, single levels with Painful Evil during the same year. Back to Hell (not to be confused with Dave Seager's episode of the same name) appeared to be his passion project and was potentially a megaWAD for Doom II but the author never finished it and the only evidence of its existence was a review of a seven-map demo by Colin Phipps on Doom Underground. I put out a feeler to see if anyone still had a copy lying around on their hard drive and Grazza obliged. Surprisingly, his version was slightly less unfinished for a grand total of nine levels! This exchange happened back in 2013 so I am happy to be playing the demo now in TYOOL 2018 so that it can finally stop riding my conscience.

Tuesday, September 9, 2014

The Hell Factory Hub One (HELLFACT.WAD)


Tei Tenga made manifest some of the promises of the ZDoom engine's early features, like hubs, cutscenes, and text dialogue. Tomi Rajala's Hell Factory, released in 2000, developed these concepts, albeit in a fashion similar to Quake II, to give Doom II players something more action-oriented to sink their teeth into. It's got four different areas that you'll travel between, comprising the first "hub" of Tomi's Hell Factory. But, uh, the later hubs were never finished / released, so this open-ended adventure is the only thing we have.

Sunday, June 16, 2013

Painful Evil (PAINEVIL.WAD)

PAINFUL EVIL
by Tomi Rajala


Swedish Doomer Tomi Rajala didn't have a lot of single-player works to his name besides his top 10 entries and his abandoned Back to Hell megaWAD, but he had Painful Evil, released late in 2000 for limit-removing ports. It's a MAP01 replacement for Doom II, and draws from the episode four aesthetic with blood, marble, metal, wood, and brick, all in spades. As is usually the case, he doesn't muck around with any kind of setup, just mentioning that it was actually one of his first levels, just touched up for release with new areas and detailing. To be honest, given the quality of the rest of the finished product, it's hard to believe that he just waved his hand over it, but I'll take his word for it.