In 2000, Doomworld hosted a contest inspired by an Unreal community challenge. 10 Sectors took more than 120 submissions from authors looking to create the most interesting Doom II level they could using - you guessed it - no more than 10 sectors. The premise actually allows for fairly complex levels as demonstrated in the official 10SECTOR megaWAD. It collected the thirty highest-rated entries plus two special mentions. 10SECTO2 is then the first and only spillover release. 27 of these levels were part of the top 32 for at least one judge. The illustrious Linguica hand-picked the remaining five to round the collection out to the mythic "complete game replacement" status. Like the primary release, this 2000 PWAD should be played with Doom II in a Boom-compatible port.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Wim Vanrie. Show all posts
Showing posts with label Wim Vanrie. Show all posts
Tuesday, December 10, 2019
10 Sectors Part 2 (10SECTO2.WAD)
Labels:
10 Sectors,
2000,
Adam Williamson,
boom,
Cephaler,
Doom II,
Espi,
Fanatic,
Fraggle,
megawad,
NiGHTMaRe,
PAGB666,
pcorf,
review,
Rick Clark,
Slayer,
Stefan Maes,
Tomi Rajala,
Vick Bobkov,
Wim Vanrie
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