Showing posts with label Theresa Chasar. Show all posts
Showing posts with label Theresa Chasar. Show all posts

Friday, February 5, 2016

The Ultimate Doom (DOOM.WAD)


Doom wasn't originally a retail release; while id left the bosom of Apogee, it was still invested in the shareware model. When GT Interactive finally got around to producing a boxed copy, someone had the outstanding idea to include an additional, fourth episode. Some might call it an incentive; since a patch was released that upgraded Doom 1.9 to The Ultimate Doom, I'd call it more of a celebration. In either case, in 1995, we got nine more official levels for the original Doom. One of the authors - Romero - was part of the original crew. This is Thy Flesh Consumed.

Saturday, September 3, 2011

The Complete Raven Series (RAVEN.WAD)


Before id contracted Tim Willits to contribute to the Master Levels, he and his sister, Theresa Chasar, released the Raven series for Doom II. According to an interview conducted for the 5 Years of Doom celebration on Doomworld, the series was originally a collection of maps he’d made for Doom that he hastily converted to Doom II upon its release, figuring that the series would get more exposure if it was for Doom’s sequel (a spot-on assumption, I think).

Friday, September 2, 2011

Canyon (CANYON.WAD)


CANYON
by Tim Willits and Theresa Chasar


While Tim Willits’s sister, Theresa Chasar, helped out in design for ATTACK and CANYON for id’s Master Levels for Doom II, CANYON.WAD is the only Master Level where she gets that specific credit (considering she also helped design E4M5 of Ultimate Doom, I suppose this is her one official id credit). Canyon has no official story, but anyone can guess from its title that it involves a crevasse biting into a planet’s crust.

Thursday, September 1, 2011

Attack (ATTACK.WAD)


ATTACK
by Tim Willits and Theresa Chasar


Tim Willits got id’s attention with the release of the Raven series, an episode for Doom II consisting of Doom maps that had been converted over as well as some created in tandem with his sister, Theresa Chasar. id contracted him to create some maps for their Master Levels for Doom II project, which he designed in tandem with his sibling. I don’t know if Willits has any Master Levels rejects floating around his hard drive; if some existed at any point, only Attack and Canyon remain. Attack is a small MAP01 replacement, a mixture of techbase and urbane brick themes to create a small fortress.