Showing posts with label John Anderson. Show all posts
Showing posts with label John Anderson. Show all posts

Monday, September 10, 2018

Rest In Peace, John W. Anderson

If you haven't already heard the news then I regret to inform you that Dr. Sleep (John W. Anderson) died in April of 2018 of pneumonia. Anderson didn't make a great many levels compared to his fellow Master Levels for Doom II authors but his dedication to detailing as it pertains to texture alignment and lightcasting solidified him as one of the early cornerstones of PWAD design. While he had numerous other accomplishments during his lifetime of 61 years (including design credits for Blood, Unreal, Kingpin, and Daikatana), he had quite a few that are specific to Doom.


  • John was responsible for the Inferno series of single map releases. While most of them ultimately became part of commercial products, the freely-available ones (Dante's Gate and Crossing Acheron) were acknowledged early on as outstanding examples of PWADs so much that the latter became immortalized as one of Doomworld's Top 10 WADs of 1994. These works were an early influence on many authors including in my own personal experience Malcolm Sailor and Paul Corfiatis.
  • Because of the quality of the first two levels, five of the rest - Virgil's Lead, Minos' Judgement, Nessus, Geryon, and Vesperas - became part of the Master Levels for Doom II project. Their appearance helped to cement the gothic brick and metal style but the more subtle influence is the proliferation of his simple, starry night sky in other user-created PWADs. These levels were also included in the Playstation's Final Doom, forming a significant portion of the initial impression and no doubt leaving an impact on people whose Playstation console experience remains definitive.
  • The last of the Inferno levels, CHIRON, managed to make its way into The Ultimate Doom as a part of its additional fourth episode, Thy Flesh Consumed ("And Hell Followed"), and is thus likely the most widely-played of his output.
  • John's least-known level - apart from the never-realized Lethe, which would have concluded the Inferno series - is almost certainly a Heretic level titled Recant.


More information is available on the DoomWiki if you're interested in reading more about this early pillar of the community. As for myself, it's sad to know that two of the six Master Levels authors are gone, both within a month of each other, but I'm glad that his family stopped by to let the community know of his passing.

Friday, February 5, 2016

The Ultimate Doom (DOOM.WAD)


Doom wasn't originally a retail release; while id left the bosom of Apogee, it was still invested in the shareware model. When GT Interactive finally got around to producing a boxed copy, someone had the outstanding idea to include an additional, fourth episode. Some might call it an incentive; since a patch was released that upgraded Doom 1.9 to The Ultimate Doom, I'd call it more of a celebration. In either case, in 1995, we got nine more official levels for the original Doom. One of the authors - Romero - was part of the original crew. This is Thy Flesh Consumed.

Thursday, August 16, 2012

Recant (RECANT.WAD)

RECANT
by John "Dr. Sleep" Anderson


John "Dr. Sleep" Anderson is mostly known for not finishing his immaculate Inferno series, much of which was released as part of id's Master Levels for Doom II. His single Heretic level, released mid-'95, is a lost gem (along with practically every other great Raven-game map). Recant replaces E1M1 of Heretic and comes with no given story, just some notes from Anderson and the sentiment that he would have liked it to be larger, but really didn't like enormous levels anyway. Obviously, RECANT derives its title from the game it was meant for.

Monday, September 12, 2011

The Inferno Series

THE INFERNO SERIES
by John "Dr. Sleep" Anderson

as featured in Super Serials

Dante's GateCrossing AcheronVirgil's Lead
Minos' JudgementNessusGeryon
VesperasLetheChiron

Regrettably, the Inferno series is incomplete. Had John Anderson (aka "Dr. Sleep") ever released Lethe, he would have won Doomworld's Mordeth award, guaranteed. Six of its eight available levels are split between two commercial releases (five in the Master Levels and one in Thy Flesh Consumed), the two earliest entries available in a variety of freeware releases, both Doom and Doom II. The series itself is very loosely based on the first book of Dante's Divine Comedy from which it draws its name, insofar as its protagonist is named Dante, has a buddy named Virgil, and travels through Hell to find his love, Beatrice. Also, I guess, Anderson referred to each installment of Inferno as a canto.

Vesperas (VESPERAS.WAD)


VESPERAS
by John "Dr. Sleep" Anderson


Vesperas is the final canto of Anderson's included in id's Master Levels for Doom II, a replacement for MAP09. The eighth canto, Chiron, found its way into id's Thy Flesh Consumed as E4M7, "And Hell Followed', and the final canto, Lethe, in which Dante would presumably have encountered Satan, remains unfinished. The only clue to which circle of Hell this level represents is its name, which Sleep notes in the text means "evening ceremony", alternatively vespers. It could in theory be the ninth circle of Hell, where the betrayers are punished, but it doesn't really resemble the freezing ruin of Cocytus. The only thing I can tie Vesperas to is the War of the Vespers, a civil war which occurred in Dante's lifetime (rebelling against French rule) and which figured heavily into his life experiences, indeed resulting in his eventual exile.

Sunday, September 11, 2011

Geryon (GERYON.WAD)


GERYON
by John "Dr. Sleep" Anderson


Dante and Virgil appear to be moving at a more human pace. Where exactly this takes place isn't quite documented as Anderson has ditched the little asides of the travelers at this point. The eponymous character is Geryon, the embodiment of fraud, on whose back Dante and Virgil descend toward the eighth circle of Hell (Fraud). As such, this could be a journey to meet Geryon, or Dante's sojourn through the circle of Fraud after arriving. It's not altogether clear, though given that Anderson wanted to spend each of his "cantos" highlighting a specific portion of Hell leads me to believe that this is indeed the eighth.

Saturday, September 10, 2011

Nessus (NESSUS.WAD)


NESSUS
by John "Dr. Sleep" Anderson


Having spent the past two cantos in the outer area of Dante's Inferno (the first and second circles of Limbo and Lust, respectively), Anderson fast-forwards to the seventh circle, Violence (passing Gluttony, Greed, Anger and Heresey). It's just as well, or the project would never have finished within the nine cantos Anderson restricted himself to (not that he actually ever finished!). The only hint as to where this takes place is its title and inclusion of Nessus, a centaur from mythology who in Alighieri's work guides Virgil and Dante down and across the Phlegethon (Dante's own Canto XII). Anderson's brief rendition of the event is rather humorous.

Friday, September 9, 2011

Minos' Judgement (MINOS.WAD)


MINOS' JUDGEMENT
by John "Dr. Sleep" Anderson


Minos' Judgement is the fourth canto in John Anderson's Inferno series, five maps of which were released as part of id's Master Levels for Doom II. Somewhat based on the first book of Dante Alighieri's Divine Comedy, it follows Dante's journey through Hell in search of his love, Beatrice, with color commentary by Dante's friend, the poet, Virgil. It's merely a framework for the action of the maps, which don't really lend themselves to that kind of storytelling. It's appreciated, though, as it helps to firmly establish a sense of place for the activity of the levels.

Thursday, September 8, 2011

Virgil's Lead (VIRGIL.WAD)


VIRGIL'S LEAD
by John "Dr. Sleep" Anderson


Prior to being contracted as a designer for id's Master Levels for Doom II, Anderson had two publicly released maps for Doom, Dante's Gate and Crossing Acheron. They are parts one and two of his Inferno series; cantos one and two, if you will. Thankfully, Anderson released cantos three through seven as part of the Master Levels. The series is loosely based on Dante Alighieri's Divine Comedy, if Dante were a space marine whose girlfriend disappeared during an attack by the forces of Hell, and Virgil was his Moorcock-esque drugged out space hippy sidekick. None of this really shows itself through the maps, but it's a cute concept.

Tuesday, June 7, 2011

Crossing Acheron (ACHERON666.WAD, ACHERON2.WAD)

CROSSING ACHERON
by John "Dr. Sleep" Anderson


Crossing Acheron is the second level in John "Dr. Sleep" Anderson's Inferno series, loosely inspired by Dante's Inferno. Of the eight available maps (many of which can be found as part of the Master Levels for Doom II), only two are available on the idgames archives: the precursor, Dante's Gate, and this one. Like its progenitor, it comes in several different flavors, but I'll be differentiating between 1.666 (for Doom) and 2.0a (for Doom II).  The story so far - you've passed through Dante's Gate in order to find your beloved Beatrice and wind up on the shores of Acheron (whose features are not included in the map, a fact noted by Anderson in the .TXT). Your guide, Virgil, is missing and you're already under assault by demonic forces. Like any good hero, you must continue to seek out Bea, slaying everything in your way.

Monday, June 6, 2011

Dante's Gate (DANTE666.WAD, DANTE25.WAD)

DANTE'S GATE
by John "Dr. Sleep" Anderson


id employed a number of independent Doom mappers for their Master Levels project. Perhaps the most notorious them is John "Dr. Sleep" Anderson. Not because his works are reviled, no - Anderson's infamy is currently a product of his seclusion. His body of work is fairly well documented, but remains as of this time incomplete. His Inferno series, inspired by Dante Alighieri's work of the same name, was (is?) supposed to be a 9 map series. Eight of those maps have been released, with Dante's Gate and Crossing Acheron publicly available on the idgames mirror. Dante's Gate is the first in the series, occupying either E1M1 or MAP01 depending on which version you're playing - 1.666 for OG Doom or 2.5 for Doom II. There are more versions than these available, but these are the two I'll be discussing.