Showing posts with label deimos. Show all posts
Showing posts with label deimos. Show all posts

Saturday, June 8, 2019

SubP:AR (PAR.WAD)


When I hunkered down to look into Phobos: Anomaly Reborn I learned one of the community's best-kept secrets. There are four other levels contained within PAR.WAD, occupying E2M5-E2M8. They constitute the stealth release of SubP:AR, a collection of outtakes from Christopher's Inferno period (1997-1999). The author originally intended to make Lutz-ified reimaginations of Knee Deep in the Dead and The Shores of Hell, too, but he joined up with The Chaos Crew and these levels fell by the wayside. While he eventually got around to Phobos (and, though incomplete, Deimos) it was with a few good years of authorial experience under his belt. I don't know whether these were necessarily designed for BooMBF but it was probably the last port that Chris used to test them. I'm reviewing them separately from P:AR in spite of being contained in the same PWAD because I don't want to bloat Reborn's review and I'd like to give these curiosities their time in the sun.

Saturday, September 1, 2018

Rip It, Tear It, Smash It! (RITESMIT.WAD)


Chris didn't know it when he started to help Paul out on 2002: A Doom Odyssey but he was beginning a love affair with the Ultimate episodes that has gone on until - as of right now - his Shores of Hell-themed collection, Monument, released in 2015. While most of his contributions to 2002ADO were styled after Thy Flesh Consumed, he did squeeze out "Obituary Written" for E3 and "Station Beta" for E2 before moving on to Phobos-style stuff (CH Retro Episode). Rip It, Tear It, Smash It! is a pair of Deimos-influenced oddities, uploaded to the archives at the end of 2002. As was the case with his Knee Deep in the Dead tribute, these E2M1 and E2M2 replacements have no associated story and could just as easily be tacked on to Doomguy's continued adventures through the Doomed base.

Monday, June 29, 2015

Dark Side of Deimos (DEIMOS.WAD)


Phobos-themed episodes are a dime-a-dozen, and everyone loves the E4 theme, whether it's in its natural setting or being expounded upon in Doom II format. Deimos and Inferno... not so much. We treasure these niceties when we may, so here's Dark Side of Deimos, an Episode Two replacement released late in 2013. I believe that it's targeted for Boom-compatible ports, so take that as you may. It also has pretty much zero story, though you may be able to infer some similarities between the original names and the maps that are now in their slots, especially in cases like E2M8 and E2M9.

Thursday, September 4, 2014

20 Years of Doom (20YDOOM.WAD)


The French Doom Community wanted to pay tribute to Doom on its 20th anniversary. What better way than a trip down memory lane? The plan: condense the original trilogy into one single episode by conflating some of the most prominent elements of every three levels, all working in Boom-compatible ports. Interested authors claimed slots and did their best, but don't expect a slavish reinterpretation of the original Doom. Sure, you're gonna get a few homages. When you're doing Doom tributes, it seems to be practically unavoidable, even in 2014. I think it works, though, and these maps are anything but reference-composed patchwork. 20 Years of Doom proves again the vibrancy of Doom's international theater as its long legacy drags on, grunting and moaning.

Friday, March 7, 2014

#1Kill (#1KILL.WAD)


Some PWADs get "canonized" through the Top 100 WADs of All Time and Cacowards. Others avoid the oblivion of time by word of mouth. Angelo Jefferson survives in the public conscience through his Number One Kill The Next Generation, which usually comes up when people talk about lesser-known PWADs they think deserve some praise. Less recognized is the Original Series to #1KILLTNG, that being plain ol' #1Kill, an E2 replacement released in 1997. It's full, at nine levels, but I wouldn't say it's in the Deimos style. Rather, it's some kind of vague mixture of wood and green marble, kind of suggesting Thy Flesh Consumed, except Angelo is not there at all.

Saturday, March 16, 2013

Voyage to Deimos: E2M1 (VODEIM21.WAD)

VOYAGE TO DEIMOS
E2M1
by "Memfis"


Memfis is a cool dude that was more of a speedrunner than a mapper until 2011, when he started publishing some small levels he'd been doing, starting with VODEIM21. It's nice that he's taken less than two years to craft subsequent offerings, though it would be cool if he would pick up where he left off with the rest of Voyage to Deimos (admittedly an implausibility in his current state of mind). I say that because it's a fun if not exactly easy level to play. It's a single level for the original Doom, of course, replacing E2M1. I presume that it runs in vanilla Doom as the target port isn't listed, but I don't know that from experience, so don't quote me on that.

Friday, March 30, 2012

Deimos: Slight Return (DEIMOS-V.WAD)

Rex Claussen released Deimos: Slight Return shortly after the Persecution Complex's remodeling of his Phobos Revisited (The Phobos Directive). Slight Return is the sequel to his 2004 Cacoward-winner, this time remaking Doom's second episode in his particular style. Ever the voodoo chile, he's resurrected the essentials of The Shores of Hell, but changing some of the elements - reordering progression, altering and adding secrets, or creating brand new sections to level layouts.

Monday, October 24, 2011

Dawn of the Dead (DODEAD.WAD)


Dawn of the Dead is an episode replacement for Doom's Knee Deep in the Dead. Well, almost an episode replacement. Jan Van der Veken never finished E1M5 (at least, for this episode), so it's more like 8 maps. The story takes place on Jupiter's moon, Europa, where simple lifeforms were discovered, leading to attempts to terraform the planet (I mean, that would probably kill all the native species, but whatever). The end goal was to colonize the moon, and at the "current" time, there's a burgeoning population complete with a contingent of space marines. Of course, they managed to discover relics from a past civilization that mastered teleportation technology (sploops!) and, later, some manuscripts containing vague warnings (double sploops!). And, now, the moon's colonies have (mostly) overrun by an unknown hostile force. Owing to your expertise, you're sent in to deal with the situation.