The Doom community has several, thriving international scenes. The French have developed over the last few years, spawning some prolific authors as well as auteurs. The front face of the FDC has been the 3 Heures d'Agonie series, which debuted in 2012 and was founded on the premise that all of the submitted maps be built over the course of three hours - give or take a few. These speedmapping megaWADs were conceived as an attempt to rejuvenate their community, which had become burnt out by the now-Quixotic construction of Necromantic Thirst. 3 Heures d'Agonie 3 is the third and purportedly final installment of the series as far as megaWADs go. It is a full, 32 map replacement for Doom II and ought to play well with any source port.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label Oxyde. Show all posts
Showing posts with label Oxyde. Show all posts
Friday, February 7, 2020
3 Heures d' Agonie 3 (3HA3.WAD)
Labels:
[WH]-Wilou84,
2017,
3 Heures d'Agonie series,
Ch0wW,
Darkwave0000,
Datacore85,
Doom II,
franckFRAG,
French,
jambon,
JCD,
megawad,
memfis,
Necrotikflesh,
NilsTheRed,
Oxyde,
review,
Roofi
Wednesday, December 10, 2014
3 Heures d'Agonie 2 (3HA2.WAD)
The French Doom Community released 3 Heures d'Agonie back in 2013, a megaWAD's worth of speedmaps from a wide variety of authors, from inexperienced to guys that are established as heavy hitters in Doomworld thanks to their contributions to mapsets like Plutonia Revisited. 3 Heures d'Agonie 2 is what else but the second outpouring of hastily put-together levels from what is becoming an increasingly talented stable of individuals. This time, it's a full megaWAD for vanilla Doom II, though as could be expected there's no attached story, just raw Doom II.
Labels:
[WH]-Wilou84,
2014,
ChowW,
community project,
Darkwave0000,
Datacore85,
Doom II,
franckFRAG,
French,
jambon,
JCD,
megawad,
memfis,
NilsTheRed,
Oxyde,
plut,
review,
Sid Zetmeck,
subject_119
Thursday, September 4, 2014
20 Years of Doom (20YDOOM.WAD)
The French Doom Community wanted to pay tribute to Doom on its 20th anniversary. What better way than a trip down memory lane? The plan: condense the original trilogy into one single episode by conflating some of the most prominent elements of every three levels, all working in Boom-compatible ports. Interested authors claimed slots and did their best, but don't expect a slavish reinterpretation of the original Doom. Sure, you're gonna get a few homages. When you're doing Doom tributes, it seems to be practically unavoidable, even in 2014. I think it works, though, and these maps are anything but reference-composed patchwork. 20 Years of Doom proves again the vibrancy of Doom's international theater as its long legacy drags on, grunting and moaning.
Labels:
[WH]-Wilou84,
2014,
boom,
community project,
deimos,
doom,
episode,
French,
Inferno,
jambon,
JCD,
NilsTheRed,
Oxyde,
phobos,
review,
Sid Zetmeck
Thursday, February 21, 2013
3 Heures d'agonie (3HAFINAL.WAD)
Necromantic Thirst may be on hiatus but French Doomers JC and Oxyde managed to wring some maps out of their burgeoning community. Speedmaps, that is. 3 Heures d'Agonie was constructed under one general guideline; authors were to map for no longer than three hours. Of course, it's just a guideline, with some taking slightly more time in their editor of choice. 3HA is a collection, offering no major themes and no given story. It does fill all thirty-two map slots, though, to be played with Doom II in limit-removing sourceports. While there's no defined theme there are a fair bit of custom textures added so that you have something new to look at and a pretty good soundtrack to enjoy them with.
Labels:
[WH]-Wilou84,
2013,
community project,
Darkwave0000,
Datacore85,
Doom II,
franckFRAG,
French,
JCD,
limit-removing,
megawad,
Nekrotikflesh,
Oxyde,
review,
subject_119,
ZyklonB
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