Sunday, April 17, 2016

The Unknown Chasm (CHASM.WAD)

THE UNKNOWN CHASM
by Christian Hansen


Chris Hansen was part of a wave of Doom authors that debuted in 97-98 and established themselves in the years that followed; like his good buddy, Paul Corfiatis, Hansen is still making PWADs. This one, The Unknown Chasm, was his third original release. It is a single level for Doom II published in August 1998 and occupies the MAP03 slot, which is interesting as the previous level - The Blessed Hex - was made for MAP22. As I mentioned before, it's probably because of the song and sky combination, especially since the followup is for MAP25. Oh, yeah - this is part of a series, Chris Hansen's Doom 3: Ad Infernos.

Thursday, April 14, 2016

The Blessed Hex (BLESSED.WAD)

THE BLESSED HEX
by Christian Hansen


The first thing any self-respecting Doom author does is plan out an epic series to build on the charming narrative of either of the IWADs and cement their place as the maker of one of the most talked-about PWADs on the /idgames archive. Well, uh, I'm not saying that Chris Hansen was in the self-congratulatory cloud. But, his first four levels were part of a series he had dubbed Doom 3: Ad Infernos. The Blessed Hex is the second level in the series, following The Revenge of Avind. It's a single map replacement for MAP22, which usually results from a combination of which Doom II track and sky the author preferred.

Monday, April 11, 2016

The Revenge of Avind (AVIND.WAD)

THE REVENGE OF AVIND
by Christian Hansen


Hansen is one of the community's longest-running authors, a dude who has published pretty much something every year since 1998... though his early work didn't make it to the archive proper until 2000. He's also been one of Paul Corfiatis's chief collaborators, guest-starring in 2002: A Doom Odyssey as well as Bella II. The Revenge of Avind is his first original level as well as the first of a short series of Doom II levels (Doom 3: Ad Infernos), this one followed by The Blessed Hex. It's a MAP01 replacement, originally published in 1998, and has its own bit of flash fiction to go along with it.

Monday, April 4, 2016

Tech Gone Bad (E1M8B.WAD)

TECH GONE BAD
by John Romero


Yes; John Romero done went and made a Doom PWAD. The name of this level is Tech Gone Bad, and it replaces E1M8. Twenty-two years later in 2016, you can finally have your full-Romero E1. The purist bogeymen will be disappointed, since Romero opted for limit-removing ports and uses some of the goodies that were reserved for E2 and E3; namely, the Berserk pack and invul sphere. They're both here, along with everything else from Knee Deep in the Dead, plus a little something extra because of the plot. As a man named Jasper once said, "...What a time to be alive."

Monday, March 28, 2016

Overdose 2: Comatose (COMATOSE.WAD)

COMATOSE
OVERDOSE 2
by "Lainos"


Way back in 2011, the now defunct Clan [B0S] released a Doom II adventure through a haunted, deserted world - Sacrament. Among its more visionary elements was an ornate city level titled "Doxylamine Moon". Responding to feedback, its author - Lainos - released a second version of the map, titled Doxylamine Moon: Overdose, which offered more gameplay and more of the world to explore. Now, in 2015, he's taken its spiritual sequel from the project it was in and which I haven't heard anything about until now - Pain - and released it. Thus did another Russian PWAD begot another Overdose. I guess you might call its full title Doxylamine Moon: Overdose 2: Comatose, but I'll be referring to it as Comatose from here on out.

Sunday, March 20, 2016

Sharp Things (XA-SHARP.WAD)

SHARP THINGS
by Xaser Acheron


Xaser published three individual maps to the Doomworld forums in 2015, only one of which had its genesis in that year. Interestingly, the other two owe their existence to Battle of the Bits bouts from 2014 and 2013. Where 2014 had All Aboard the Mega Magilla Gorilla Flotilla, 2013 takes things in a different direction - Sharp Things. For starters, the level is for the original Doom, being an E1M1 replacement. It's also a bit longer, and not completely soaked with damage floors. No; where XA-GORIL explores the economy of movement in Doom, XA-SHARP is about running around like an astronaut and liberally hosing everything with plasma.

Saturday, March 12, 2016

All Aboard the Mega Magilla Gorilla Flotilla (XA-GORIL.WAD)

ALL ABOARD THE MEGA
MAGILLA GORILLA FLOTILLA

by Xaser Acheron


Xaser is nothing if not industrious. While all of the big projects continue to drift at a glacial pace, he cranked out a handful of single level releases in 2015 to whet the appetites of those who have come to wait with baited breath. This little number is All Aboard the Mega Magilla Gorilla Flotilla. Kind of a mouthful, no? Actually, while XA-GORIL was "released" in 2015, it originates as part of a jam hosted by Battle of the Bits that wrapped up in late 2014. I see that it's got ten other compatriots, some of which are familiar faces. Interesting! Gorilla is a MAP01 replacement that should be playable in your source port of choice, supposing that it isn't some crazy engine that's more broken than vanilla.

Saturday, March 5, 2016

Realm 667 Doomjá-vu Competition

DOOMJÁ-VU
hosted by Realm667

as featured in Super Serials

Mouldy Old VoidPut Up Your Dukes!
dead.wireBlack Magnetic
The Heart of StoneCelestial Site

If you think about it, in a certain way, just about every community project is some kind of a competition, where managing to get a level in the running order is the reward. And then, you get events like Doomworld's 10 Sectors, which had almost 150 submission and actual prizes. Daniel Gimmer, aka Tormentor667, decided to do his own little contest in 2015 - Doomjá-vu. The grand prize was Spikey, a custom-made plush imp, but there were prizes all the way down to 5th place. The way things turned out, well, Torm only had six entries, so it almost turned out that everyone got a prize just for showing up. Ah, well, sucks to be that sixth guy!