The thing about Fava Beans is that it's a pretty well-known Episode 1 replacement for the original Doom, but its notoriety is due almost entirely to the skill with which author Sean Birkel recreated the atmosphere and architecture of "Knee Deep in the Dead". In 1995, or thereabouts, it was a pretty big deal since his peers were making maps that looked pretty primitive in comparison. Nowadays, we can sit on a pile of Phobos recreations and call the set on its single most glaring fault. When you've stopped sucking at Doom, the fighting is boring as shit.
Of course, it's all in line with the E1 imitation, since KDitD was the introductory episode, and the encounters aren't completely without merit. Birkel slowly throws in elements of demonic corruption that grow stronger as you play and creatures not native to the first episode appear sporadically. I actually found myself threatened in some of the later maps, though I think some of that was due to playing recklessly against a low threat level. The thing I liked the least is how the monster closet contents seem almost stamped into place considering their regularity.
Fava Beans is more of a tourist trip. The layouts, detailing, and architecture are right on the money and the level names are pretty much '94 revisited, evoking the names of various satellites (Gaspra, Triton, Charon, Titan) that echo contemporaries like the Lost Episodes in jamming doomed UAC bases all over the galaxy. Birkel was about the best in coming up with something interesting, in spite of the numerous homages, which makes the lack of memorable fights that much more disappointing. It just goes to show how far craftsmanship can bring you, with FAVA striking a fine vanilla balance between boxy / boring and VPO city.
The fights may not be worth mentioning, compounded by an overabundance of ammo, and I don't really care for E1M8 or 9, the latter looking like a re-purposed deathmatch level. It's still well worth playing, especially if you adore Doom's shareware episode. Birkel didn't really contribute much else to Doom afterward, though he did submit a map to Memento Mori II (MAP24 "Io Lab"), an apparently incomplete offering reworked for Doom II. A FAVA outtake, perhaps?
FAVA BEANS
THE MADNESS OF MERGATROID
by Sean Birkel and Ben Gates
THE MADNESS OF MERGATROID
by Sean Birkel and Ben Gates
The authors are raving about FAVA.WAD!
"We feel that any DOOM fanatic willenjoy this episode and will be completely
impressed by the work put into it. Most levels on the Internet suck. It's a
fact, but these 9 levels do not suck. id Software, if they ever saw this, would
most likely want to know where the two of us were when they were designing
the original DOOM levels."
"We feel that any DOOM fanatic willenjoy this episode and will be completely
impressed by the work put into it. Most levels on the Internet suck. It's a
fact, but these 9 levels do not suck. id Software, if they ever saw this, would
most likely want to know where the two of us were when they were designing
the original DOOM levels."
This post is part of a series on
Doomworld's Top 10 WADs of 1995
Doomworld's Top 10 WADs of 1995
Fava Beans | Infinity |
Boothill / A Fistful of Doom | H2H-Xmas |
The Final Gathering | Artifact |
Nostromo's Run | Obituary |
The Enigma Episode | DWANGO5 |
Wow - the authors do kind of over-compliment themselves given it's their own work. Still, this is solid for 1995, though like you said it isn't a perfect adherence to Knee-Deep. Another episode to have in mind possibly for the future is Chris Hansen's 'CH Retro Episode'; it's got a full nine level mission that's a bit more substantial than this one (for length and difficulty), and with very few departures from the original style. BTW if you mind me making suggestions, feel free to let me know; I would not hesitate to stop at request. :)
ReplyDeleteAnd let me say again, these are great reviews. :) I like how you look past the bad elements of wads when it's warranted and come out recommending them, at least to some extent, except in the case of wads that truly are legitimately not really worthwhile at all. I think too many people nowadays get caught up with a wad's flaws and end up sounding far too sour about it. I also feel you tend to keep objectivity in mind more than most, and that's a good thing.
CH Retro is on the short list, though the 10 Sectors competition and Kurt Kesler's collected works are in the way as I currently have things planned out.
DeleteBoth of those are quite worthwhile as well. :)
ReplyDeleteThe main issue I have with this wad, it's too easy. Everything else is about as strong as you could expect in '95. Maybe one to play on uv -fast.
ReplyDeleteuv -fast is one thing, maybe nightmare, too
DeleteI found this wad to be redundant when compared with the wads on the '94 list. Better to play the Serenity trilogy.
ReplyDelete