Showing posts with label Datacore85. Show all posts
Showing posts with label Datacore85. Show all posts

Sunday, January 5, 2025

Tangerine Nightmare (TN.WAD)


The French Doom Community celebrated in 2024 with a huge win, finally pushing out a release candidate of their Necromantic Thirst megaWAD after years of development. They didn't get there by just chipping away at their mega-project, though. franckFRAG and WH-Wilou84 fostered a creative community through their 3 Heures d'Agonie speedmapping project, which got sequels in 3HA2 and 3HA3. This seemed to activate authors like Datacore, who has since become one of the most productive authors of their subset of the Doom diaspora. Tangerine Nightmare started as a Datacore-led project with an emphasis on an orange color scheme. At some point, and I can't exactly tell by reading the development thread, franckFRAG sort of organically became the lead. What started as a vanilla adventure became a (mostly) limit-removing episode for Doom II, finalized in early 2018, replacing MAP01-MAP10.

Friday, February 7, 2020

3 Heures d' Agonie 3 (3HA3.WAD)


The Doom community has several, thriving international scenes. The French have developed over the last few years, spawning some prolific authors as well as auteurs. The front face of the FDC has been the 3 Heures d'Agonie series, which debuted in 2012 and was founded on the premise that all of the submitted maps be built over the course of three hours - give or take a few. These speedmapping megaWADs were conceived as an attempt to rejuvenate their community, which had become burnt out by the now-Quixotic construction of Necromantic Thirst. 3 Heures d'Agonie 3 is the third and purportedly final installment of the series as far as megaWADs go. It is a full, 32 map replacement for Doom II and ought to play well with any source port.

Wednesday, December 10, 2014

3 Heures d'Agonie 2 (3HA2.WAD)


The French Doom Community released 3 Heures d'Agonie back in 2013, a megaWAD's worth of speedmaps from a wide variety of authors, from inexperienced to guys that are established as heavy hitters in Doomworld thanks to their contributions to mapsets like Plutonia Revisited. 3 Heures d'Agonie 2 is what else but the second outpouring of hastily put-together levels from what is becoming an increasingly talented stable of individuals. This time, it's a full megaWAD for vanilla Doom II, though as could be expected there's no attached story, just raw Doom II.

Thursday, April 3, 2014

And the Bloodshed Began (ATTB_F2.WAD)


The first glimpse I had of the French Doom community was through their contributions to the Plutonia Revisited Community Project, a mapset near and dear to my heart. They've been slowly working on the much-awaited Necromantic Thirst, but somewhere along the way, JCD got a few of those that I'd never played before to contribute to 3 Heures d'Agonie, an interesting if scatterbrained sampler from authors polished and not. Datacore and Subject_119 were two such contributors, and they combined their developing talents to bring us And the Bloodshed Began in 2014. It's a full megaWAD for Doom II, to be played in... PrBoom, I guess, though I didn't see anything specific to Boom. Datacore and Subject_119 have included no story, so just enjoy this collection of carnage for what it is.

Thursday, February 21, 2013

3 Heures d'agonie (3HAFINAL.WAD)


Necromantic Thirst may be on hiatus but French Doomers JC and Oxyde managed to wring some maps out of their burgeoning community. Speedmaps, that is. 3 Heures d'Agonie was constructed under one general guideline; authors were to map for no longer than three hours. Of course, it's just a guideline, with some taking slightly more time in their editor of choice. 3HA is a collection, offering no major themes and no given story. It does fill all thirty-two map slots, though, to be played with Doom II in limit-removing sourceports. While there's no defined theme there are a fair bit of custom textures added so that you have something new to look at and a pretty good soundtrack to enjoy them with.