Showing posts with label subject_119. Show all posts
Showing posts with label subject_119. Show all posts

Wednesday, December 10, 2014

3 Heures d'Agonie 2 (3HA2.WAD)


The French Doom Community released 3 Heures d'Agonie back in 2013, a megaWAD's worth of speedmaps from a wide variety of authors, from inexperienced to guys that are established as heavy hitters in Doomworld thanks to their contributions to mapsets like Plutonia Revisited. 3 Heures d'Agonie 2 is what else but the second outpouring of hastily put-together levels from what is becoming an increasingly talented stable of individuals. This time, it's a full megaWAD for vanilla Doom II, though as could be expected there's no attached story, just raw Doom II.

Thursday, April 3, 2014

And the Bloodshed Began (ATTB_F2.WAD)


The first glimpse I had of the French Doom community was through their contributions to the Plutonia Revisited Community Project, a mapset near and dear to my heart. They've been slowly working on the much-awaited Necromantic Thirst, but somewhere along the way, JCD got a few of those that I'd never played before to contribute to 3 Heures d'Agonie, an interesting if scatterbrained sampler from authors polished and not. Datacore and Subject_119 were two such contributors, and they combined their developing talents to bring us And the Bloodshed Began in 2014. It's a full megaWAD for Doom II, to be played in... PrBoom, I guess, though I didn't see anything specific to Boom. Datacore and Subject_119 have included no story, so just enjoy this collection of carnage for what it is.

Thursday, February 21, 2013

3 Heures d'agonie (3HAFINAL.WAD)


Necromantic Thirst may be on hiatus but French Doomers JC and Oxyde managed to wring some maps out of their burgeoning community. Speedmaps, that is. 3 Heures d'Agonie was constructed under one general guideline; authors were to map for no longer than three hours. Of course, it's just a guideline, with some taking slightly more time in their editor of choice. 3HA is a collection, offering no major themes and no given story. It does fill all thirty-two map slots, though, to be played with Doom II in limit-removing sourceports. While there's no defined theme there are a fair bit of custom textures added so that you have something new to look at and a pretty good soundtrack to enjoy them with.