About a year ago, I think, I was treated to some really cool screenshots from a secret skillsaw project, coming strong even after he had released Valiant in 2015. The color scheme was incredibly unique, looking somewhere between a coastal sunset and a Lisa Frank trapper keeper and using a lot of... alien imagery. It wasn't originally to be a full megaWAD but I guess a bunch of people couldn't wait to play around with the texture set. Thanks to skillsaw and friends, we now have Ancient Aliens. Released in 2016, it's a Boom-compatible megaWAD with some ZDoom / Eternity extras that only serve to enhance the experience.
Since id Software released Doom in 1993, thousands of user-made WADS and maps have been and continue to be created for the Doom community's entertainment.
These are their stories.
Showing posts with label skillsaw. Show all posts
Showing posts with label skillsaw. Show all posts
Monday, September 12, 2016
Ancient Aliens (AALIENS.WAD)
Labels:
2016,
2016 Cacowards,
AD_79,
boom,
Doom II,
Esselfortium,
Joshy,
lupinx-Kassman,
megawad,
Pinchy,
review,
skillsaw,
Stewboy,
Tarnsman
Tuesday, January 26, 2016
Nashville, Tennessee (NSHVILLE.WAD)
NASHVILLE,
TENNESSEE
by Paul "Skillsaw" DeBruyne
TENNESSEE
by Paul "Skillsaw" DeBruyne
Brian Knox's ill-fated Secret Santa project had two official releases, Forsaken Overlook and Drown Stone. A few more have trickled out - Joshy did Xaser for Resurgence's MAP31. And, now, we have Skillsaw's gift. Nashville, Tennessee may seem an esoteric title for those not in the know, but most Doomworld regulars will be able to put two and two together and figure out that this is a thinly veiled Secret Santa gift to Memfis, done in the style of what was his most popular release at the time, Kuchitsu. In a case of classic situational irony, Kuchitsu was something Memfis wanted to do as a sort of swan song to a style that he wanted to distance himself from. I can only assume that this level, released two years later in 2015, comes as an unwelcome reminder.
Labels:
2015,
Doom II,
Paul DeBruyne,
review,
single map,
skillsaw
Sunday, July 12, 2015
32in24-14: How the Hamburglar Stole Christmas (32IN2414.WAD)
32in24 is a Doomworld community institution, an event where participants make as many multiplayer levels as possible in a very short timeframe. Recent iterations of the proceedings have given the participants time to polish and punch-up their contributions. 32in24 doesn't really tread on the singleplayer / co-op side of things; Diet 32in24 has gone down as an interesting experiment but I've rarely seen it talked up, and it seemed that it would remain the only foray into demonslaying that we would get. Then, of course, there came 32in24-14: How the Hamburglar Stole Christmas. The rest, as they say, is robble robble. This is a 42 (!) level megaWAD of Boom-compatible levels, but if you want to mess around with the bonus levels, you'll need something that can play beyond the usual limit. MAPINFO is recommended as the other stuff is set up in its own special episode.
Labels:
2015,
2015 Cacowards,
32in24,
boom,
Doom II,
Esselfortium,
franckFRAG,
JCD,
Jimmy,
lupinx-Kassman,
Mechadon,
megawad,
review,
RottKing,
skillsaw,
Stewboy,
Tango,
The Mionic Donut,
xaser,
Zakurum
Wednesday, February 25, 2015
Valiant (VALIANT.WAD)
Skillsaw owned 2011's mapper of the year with two releases; Vanguard, an episode inspired by Speed of Doom that elicited cries of "make it a megaWAD!", and Lunatic, a minisode full of projectile-dodging that takes place on Earth's moon. In 2015, everyone who prayed for a megaWAD got their wish... and then some. Valiant is another full replacement for Doom II, and it's got all the bells and whistles, including five distinct episodes, extensive DeHackEd work that adds a handful of new monsters to the roster, and changes to Doom's most overlooked weapons, the pistol and chaingun. When all is said and done, the megaWAD hopefuls may have got more than they'd bargained for, or at the very least, something completely unexpected.
Labels:
2015,
2015 Cacowards,
boom,
Doom II,
megawad,
Paul DeBruyne,
review,
skillsaw
Friday, September 19, 2014
Back to Saturn X E2: Tower in the Fountain of Sparks (BTSX_E2X.WAD)
It's been a little more than a year and a half, so it's about time that we saw the Back to Saturn X Episode II beta. BTSX started out as a single megaWAD, but an abundance of contributors caused an internal split into what eventually became three "episode" megaWADs. Get Out of My Stations, the "shareware" episode, made its public debut at the tail end of 2012. It got a lot of flak for its techbase stylings, but it's one of my favorite releases of the 2013 season for its impeccable visuals and light speed gameplay. Tower in the Fountain of Sparks looks to be one of the top releases of 2014, and for good reason.
Labels:
2014,
2014 Cacowards,
Back to Saturn X series,
Doom II,
Esselfortium,
Jimmy,
Joshy,
Khorus,
Matt Tropiano,
Mechadon,
megawad,
review,
RottKing,
skillsaw,
Tango,
Tarnsman,
The Green Herring,
Use3D,
Vader,
xaser
Friday, December 27, 2013
Unholy Realms (UR_FINAL.WAD)
I've bugged a lot of people about a lot of projects, but I think I've ridden Doomworld Forums superstar Brian "Snakes" Knox's ass more than most. Unholy Realms started up back in early 2010 and has been kicking around during the majority of Knox's mapping career, finally seeing release in 2013. It's a limit-removing megaWAD for Doom II that gets some more use out of the Community Chest 4 texture pack, now fairly well known, but still appreciated to give these works some flair beyond plain ol' vanilla textures. As far as story goes, Knox emulates his forbears with a quick blurb about sections of reality being pulled from Hell and merged in the vision of the Icon of Sin, with you setting out to end shit before it all goes to Hell.
Labels:
2013,
2013 Cacowards,
Adrian Hanekom,
Doom II,
Joshy,
Khorus,
limit-removing,
megawad,
review,
skillsaw,
Snakes,
valkiriforce
Wednesday, January 2, 2013
Back to Saturn X E1: Get Out of My Stations (BTSX_E1.WAD)
I hear whispers every month, people bemoaning a lack of output in the Doom community. It's like all the mappers have had their output drastically cut off, leaving only eager newbies to make the megaWADs of the future. Or, you know, some dastardly villain had many of the authors we know and love working in secret. But no longer! Now, we get Back to Saturn X. I thought it was going to be a slammin' Doom II megaWAD of stuff to blast through, but there's more. There's so much more. Back to Saturn X went from megaWAD to triple megaWAD, seeing release in three "episodes" filled by eager authors. This review concerns the first episode, Get Out of My Stations.
Labels:
2012,
2013 Cacowards,
Back to Saturn X series,
Doom II,
Ed Cripps,
Esselfortium,
Hobomaster,
Iori,
Mechadon,
megawad,
Pavera,
review,
RottKing,
Sirjuddington,
skillsaw,
Tango,
Tarnsman,
Torn,
traversd,
Vader
Thursday, October 4, 2012
Community Chest 4 (CCHEST4.WAD)
The Community Chest series is one of Doomworld's oldest institutions, with the first outing published in 2003. Now it's 2012 and between Duke Nukem Forever, Black Mesa, and the release of Community Chest 4, all signs point to the apocalypse being nigh. Doomworld forum superstar Eric "The Green Herring" Baker took full control of the project after some drama I was fortunate enough to avoid. The short story is, hey, here's Community Chest 4! It comes with a sweet-ass texture pack that's seen a lot of use prior to this release, most notably skillsaw's Vanguard from 2011 (but I know there are many more, and not just because I've seen whining about overuse of the resources).
Labels:
[WH]-Wilou84,
2012,
2012 Cacowards,
Adam Windsor,
boom,
Community Chest series,
community project,
Darkreaver,
Doom II,
Jimmy,
Joshy,
lupinx-Kassman,
Mechadon,
megawad,
pcorf,
Phobus,
review,
skillsaw,
Stewboy
Tuesday, August 21, 2012
Sector 666 (666.WAD)
Paul DeBruyne clinched the Best Mapper Cacoward (in addition to two awards for two excellent mapsets) in 2011. He's a much older fixture in the community, however, having released this episode for Doom II back in 1998, after which he took a long break, returning to author in 2007. Sector 666 consists of ten limit-removing maps, with an implied story of a marine fighting his way through a conquered Earth Defense Force base to Hell itself. Actually, 666.WAD spans eleven map slots, but MAP06 was intentionally left blank. Did DeBruyne just wanted to get it published? Or did he just want to end the episode with the intermission text?
Labels:
1998,
American,
Doom II,
episode,
limit-removing,
Paul DeBruyne,
review,
skillsaw
Wednesday, December 28, 2011
Hanging Gardens (HGARDEN.PK3)
HANGING GARDENS
by Paul "Skillsaw" DeBruyne
by Paul "Skillsaw" DeBruyne
Hanging Gardens is a single map for GZDoom by Paul DeBruyne, released concurrently with Lunatic. It's the only part of an abandoned project he deemed worth releasing. It was supposed to take place on some kind of desert base, and judging from some of the elements present, it appears to combine elements of Serious Sam's gameplay with Doom's, but after having played DeBruyne's other maps I think this kind of slaughtery action is just his style. It also has a few new monsters, pulled from the Realm 667 Bestiary, the Suicide Bomber and the Archon of Hell. If I'm not mistaken, HGARDEN also has its own special effects pack, derived from Nash's gore mod.
Labels:
2011,
Doom II,
GZDoom,
Paul DeBruyne,
review,
single map,
skillsaw
Saturday, December 17, 2011
Lunatic (LUNATIC.WAD)
Lunatic is a five-map minisode by Paul "Skillsaw" DeBruyne for limit-removing Boom-compatible ports. To make a long story short, if you enjoyed Vanguard (another 2011 release by DeBruyne), Lunatic should be right up your alley. It's a similar style of gameplay with smaller, tighter maps (compared to Vanguard's later, sweeping epics), and a few new twists. It's set on the moon, which recently collided with a giant ball of demons, the combined mass breaking it from its orbit and sending it toward Earth. You've got to fight your way across Luna's surface and through the resident UAC outpost to make your escape.
Labels:
2011,
2011 Cacowards,
boom,
Doom II,
minisode,
Paul DeBruyne,
review,
skillsaw
Monday, May 30, 2011
Vanguard (VANGUARD.WAD)
Vanguard is a Boom-compatible episode released in 2011 by Paul DeBruyne, aka "Skillsaw". In Paul's words, "Vanguard was planned to be a 32 level megawad inspired by Speed of Doom's development time and Scythe 2's episodic structure. However, I simply don't have the time/patience/focus to complete 32 levels at the moment, so I've decided the release the wad as-is." Would it have been nice if we'd gotten a full 32 level megawad? Yeah, and it'd be nice to have a solid gold cacodemon. You have to be happy with what you have to be happy, though, and there's plenty here to be happy with.
Labels:
2011,
2011 Cacowards,
boom,
Doom II,
episode,
Paul DeBruyne,
review,
skillsaw
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