(by Matt Tropiano)
A super cool streamlined-looking level using Plutonia bricks. While the bits of the layout look pretty similar, the base's components have decidedly different feels. It's heavily populated with zombies; I'd say that they're far more threatening than the occasional revenant / hell knight you'll encounter running through the halls. Making your way through the western base is the trickiest part of the level, or at least running up that first staircase and clearing out the room. I like how heavily the level leans on ledge / staircase hopping.
Tropiano's finale strongly reminds me of his third Plutonia Revisited entry, "Dance With the Devil". The level's major hook is a Cyberdemon that's used and reused for three separate appearances, much like Eternal Doom's "Woodhead", providing an obstacle you have to dance around in two instances until you deal the killing blow in the end. The other major element, used in the first Cyberdemon appearance, is the maze-fence courtyard you'll be crossing several times with more and more keys in hand. It's the scene of many ambushes, the last of which is the trickiest to deal with, even having a BFG in hand. Very cool level, and a great way to end the set.
IS PWADS IN YOUR CPU
Doomworld's 2012 Cacowards
|The Top Ten||Best Multiplayer||Runners Up|
|Doom the Way id Did||WhoDunIt?||Beyond Reality|
|Strife: Absolute Order||Best Gameplay Mod||Masters of Chaos|
|Putrefier||Russian Overkill||Frozen Time|
|5till L1 Complex||Mordeth Award||Planisphere 2|
|Community Chest 4||Community Chest 4||Coffee Break Ep. 1|
|The Eye||Call of Dooty II|
|Combat Shock 2||Mapper of the Year|
|Base Ganymede: Complete|