THE FURY
by Christen David Klie
by Christen David Klie
Coming in at number eleven, here's Chris Klie's The Fury. One of the Master Levels outtakes, it's got beautiful, tropical scenery, highs, lows, and betrayed expectations. Voted the number one romantic comedy of 1995 by Hissy and Ebert, Hissy praised its honest portrayal of Doom II's combat and its use of earthen tones to establish its theme while Ebert criticized it for its symmetry, remarking that the map felt somewhat predictable after the first half. He did note, however, that veteran producer Klie managed to tie both parts together for an effective ending.
You begin outdoors overlooking a caldera, on the other side of which is a metal compound. There's a nice detail around the edge, a hanging corpse. The red key is just deep enough in the caldera that you can't just jump in and climb out, so you have to go all the way to the bottom before you can properly access the squat metal building. The structure is simple to clear, but presents you with two options in teleporters. Each one will teleport you to a largely identical area, with a few nuances between the two. You'll need to clear both, but by clearing them, they'll become interconnected, such that moving fluidly between the two comes naturally.
There are several major sections. The first has a central pillar with four walkways branching from it in the cardinal directions toward alcoves north and south and ledges east and west. You'll find some goodies around the place, but you have to jump into the drink in order to get any further by accessing a ground-level passageway. This leads to the wood and metal area, essentially a series of rooms including a grand dual staircase that will take you to the opposite side, as well as housing a key required to flip a complementary switch. Thankfully, Klie gives the map symmetric exits, so once you flip both switches (after grabbing both keys), you can exit without further adieu.
The Fury is another interesting concept from Chris Klie. I initially groaned when I realized that the map formed a symmetric loop, but it turned out to be much easier to move around between the two sides than I had suspected. I would have liked some variance between the halves, but I suppose that's a possible reason why id rejected this map for the Master Levels. Regardless, it's a fun, quick romp that may initially tease your brain and is full to bursting with ammo for you to slaughter Hell's meager resistance.
THERE'S SOMETHING
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